• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

UL Benchmarks Outs 3DMark Feature Test for Variable-Rate Shading Tier-2

Joined
Feb 6, 2013
Messages
23 (0.01/day)
maybe the level of implementation will be adjustable.

I would be surprised if it was not adjustable in games that implement it. In VRS Tier 2 test you can already do this in the Interactive mode that allows you to pause and move along the timeline, plus modify the shading quality, take screenshots... all kinds of things to see how varying the settings affect quality and framerate.
 
Joined
Mar 23, 2016
Messages
4,839 (1.64/day)
Processor Ryzen 9 5900X
Motherboard MSI B450 Tomahawk ATX
Cooling Cooler Master Hyper 212 Black Edition
Memory VENGEANCE LPX 2 x 16GB DDR4-3600 C18 OCed 3800
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500 GB, 870 QVO 1 TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S (PH-EC416PS)
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse SteelSeries Rival 310
Keyboard Logitech G G413 Silver
Software Windows 10 Professional 64-bit v22H2
Forget my previous reply, I thought you were implying something else. @cucker tarlson
 
Joined
Jun 18, 2018
Messages
150 (0.07/day)
Processor i5 3570K @ 5GHz (1.32V) - de-lid
Motherboard ASRock Z77 Extrem 4
Cooling Prolimatech Genesis (3x Thermalright TY-141 PWM) - direct die
Memory 2x 4GB Corsair VENGEANCE DDR3 1600 MHz CL 9
Video Card(s) MSI GTX 980 Gaming 4G (Alpenföhn Peter + 2x Noctua NF-A12) @1547 Mhz Core / 2000 MHz Mem
Storage 500GB Crucial MX500 / 4 TB Seagate - BarraCuda
Case IT-9001 Smasher -modified with a 140mm top exhaust
Audio Device(s) AKG K240 Studio
Power Supply be quiet! E9 Straight Power 600W
67% uplift in framerates when I tested it (2080) @4K!

If the aim is to keep framerates above 60 @ 4K at all times, then it works very well at doing that.

..I'm sure if you looked hard enough you'd see where the cutbacks are but it's not obvious when in motion.

Did you test it in a game where 67% of it is covered by shadows and are dark areas?

Yeah, my thoughts too. Let us see the whole thing close up, in motion, in dark scenes, in mixed scenes, with all bells and whistles of post-op processing and AA.
The tech inherently gets its performance through lowering image quality, the question is, if its improvement in performance can be had at a low price in said image quality.

A single promotional shot is not really proof.

If it holds true though, its good news for 4K and VR on hardware people can actually afford, in light of the pricing on the high end as well as enthusiast-level stuff in recent years.
 
Joined
Jul 18, 2017
Messages
22 (0.01/day)
System Name poopy-chan
Processor 7950x
Motherboard asus x670e rog crosshair hero
Cooling dark rock pro 4
Memory 64GB kingston 5600
Video Card(s) MSI 4090 Gaming X Trio
Storage msi m480, kingston fury renegade, 860evo, 860qvo, 870qvo etc. 15TB ssd total, don't ask
Display(s) hp x32 1440p 165Hz
Case LianLi
Audio Device(s) creative sbx g6, dt 770 pro, hd 600
Power Supply HX1200
Mouse black but with rgb, shiny
Keyboard varmillo moonlight with numpad
Software win11
It was already included in DX12 standard, but it should be implemented by engine developers. To get shading rate image devs are responsible for reprojection of a previous frame, velocity buffers and other things, as well as threshold values for tiles to decide how much derivatives is enough to maintain shading rate or drop it. So it is not automatic. Feature can be used with a completely different shading rate mapping based on lens matching in VR or motion blur even. And it can be used for supersampling as well. It's up to developers.
 
Joined
Feb 20, 2019
Messages
7,304 (3.86/day)
System Name Bragging Rights
Processor Atom Z3735F 1.33GHz
Motherboard It has no markings but it's green
Cooling No, it's a 2.2W processor
Memory 2GB DDR3L-1333
Video Card(s) Gen7 Intel HD (4EU @ 311MHz)
Storage 32GB eMMC and 128GB Sandisk Extreme U3
Display(s) 10" IPS 1280x800 60Hz
Case Veddha T2
Audio Device(s) Apparently, yes
Power Supply Samsung 18W 5V fast-charger
Mouse MX Anywhere 2
Keyboard Logitech MX Keys (not Cherry MX at all)
VR HMD Samsung Oddyssey, not that I'd plug it into this though....
Software W10 21H1, barely
Benchmark Scores I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000.
I have to admit that in motion the differences are minimal at worst, and I can only see them because I know where to look.

The sad fact is that AMD don't support this DX12 feature and with AMD having current gen and next-gen exclusivity, I doubt many game devs will bother putting the extra work in for only a fraction of a fraction of a fraction of their target market.

I dunno, given the PC vs Console marketshare, and then given the AMD vs Nvidia PC marketshare, and then given the marketshare of Nvidia PC GPUs that support this feature, I suspect it's not even worth a second glance for most devs.

The minute AMD support this, it'll gain momentum because consoles are all about squeezing the best performance out of fixed hardware.
 
Joined
Feb 6, 2013
Messages
23 (0.01/day)
I would not be surprised to find out that next gen consoles support this. I don't know either way, but considering this feature is from Microsoft...
 
Joined
Sep 17, 2014
Messages
20,932 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
I like the idea of the things nvidia is trying out for the user to have the option to somehow "cheat" the framerate and provide tools for trading a little bit of IQ for noticeable performance gains.

First,there was multi res shading in shadow warrior 2,I usually ran the balanced setting that rendered 20% on each side at 1080p and the central 60% at 1440p.Noticeable in static image,not noticeable during gameplay.the game ran at pretty high framerates anyway.

then dlss,which it seems is really hard to do properly.played the whole control with dlss on and while for the most part it's doing an amazing job of keeping the IQ reasonably high,it's still got frequent glitches and bugs too where it takes too long to load when entering a new area or just plain doesn't recreate some objects.it's really good when it's doing what it's supposed to do,the problem is how inconsistent it is.when comparing static shots 960p dlss produces a tiny bit less jagged image and much less flickering than 1080p while still delivering about 10% more performance.but still,more bugs to work out than most of us would like to see.

with vrs it's easier and the performance gain is almost as high.seems like the best of all three by far.

The whole devs have to implement part is really the risky bit. If that is on the engine level and the 'heatmap' generation can be automated and tweaked in a simple, transparent way then all is well, but if its forcing devs to do per-game sequence optimizations that can go to shit, fast. Then it'd just be DLSS all over again.
 
Joined
Dec 22, 2011
Messages
3,890 (0.86/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
So does Navi support VRS or not? It would suck for them to hold the industry back.
 
Joined
Mar 23, 2016
Messages
4,839 (1.64/day)
Processor Ryzen 9 5900X
Motherboard MSI B450 Tomahawk ATX
Cooling Cooler Master Hyper 212 Black Edition
Memory VENGEANCE LPX 2 x 16GB DDR4-3600 C18 OCed 3800
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500 GB, 870 QVO 1 TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S (PH-EC416PS)
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse SteelSeries Rival 310
Keyboard Logitech G G413 Silver
Software Windows 10 Professional 64-bit v22H2
Joined
Jul 15, 2006
Messages
978 (0.15/day)
Location
Malaysia
Processor AMD Ryzen 7 5700G
Motherboard Gigabyte B450M-S2H
Cooling Scythe Kotetsu Mark II
Memory 2 x 16GB SK Hynix OEM DDR4-3200 @ 3666 18-20-18-36
Video Card(s) Colorful RTX 2060 SUPER 8GB
Storage 250GB WD BLACK SN750 M.2 + 4TB WD Red Plus + 4TB WD Purple
Display(s) AOpen 27HC5R 27" 1080p 165Hz
Case COUGAR MX440 Mesh RGB
Audio Device(s) Creative X-Fi Titanium HD + Kurtzweil KS-40A bookshelf
Power Supply Corsair CX750M
Mouse Razer Deathadder Essential
Keyboard Cougar Attack2 Cherry MX Black
Software Windows 10 Pro 22H1 x64
Remember earlier times when ATi get caught doing bilinear filtering on Radeon 8500, and during GeForce FX era nvidia cheating in 3DMark03 test to get higher performance? So comes the time where you can lower the quality to improve performance and being as an accepted feature. In benchmarking test no less. Time truly has changed.
 
Joined
Jun 13, 2019
Messages
483 (0.27/day)
System Name Fractal
Processor Intel Core i5 13600K
Motherboard Asus ProArt Z790 Creator WiFi
Cooling Arctic Cooling Liquid Freezer II 360
Memory 16GBx2 G.SKILL Ripjaws S5 DDR5 6000 CL30-40-40-96 (F5-6000J3040F16GX2-RS5K)
Video Card(s) PNY RTX A2000 6GB
Storage SK Hynix Platinum P41 2TB
Display(s) LG 34GK950F-B (34"/IPS/1440p/21:9/144Hz/FreeSync)
Case Fractal Design R6 Gunmetal Blackout w/ USB-C
Audio Device(s) Steelseries Arctis 7 Wireless/Klipsch Pro-Media 2.1BT
Power Supply Seasonic Prime 850w 80+ Titanium
Mouse Logitech G700S
Keyboard Corsair K68
Software Windows 11 Pro
I would not be surprised to find out that next gen consoles support this. I don't know either way, but considering this feature is from Microsoft...
Apparently no, but RDNA 2 is rumored to have it.


So we can bet it'll for sure be on the next Xbox, and more than likely will be on the PS5 as well.
 
Joined
Dec 22, 2011
Messages
3,890 (0.86/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
Apparently no, but RDNA 2 is rumored to have it.


Interesting, so Navi is nothing more than a stop gap, with talk of RTRT coming to consoles too, it seems RDNA 2 will actually bring feature parity with Turing at least, but no doubt Nvidia will bring plenty of improvements when they drop down to 7nm too.... so they seem will prepared for the future of gaming.
 
Joined
Jun 29, 2011
Messages
455 (0.10/day)
System Name ---
Processor Ryzen 1600
Motherboard ASRock Taichi X370
Cooling Noctua D15
Memory G.Skill 3200 DDR4 2x8GB
Video Card(s) EVGA 1080 TI SC
Storage 500GB Samsung Evo 970 NVMe + 860 Evo 2TB SSD + 5x 2TB HDDs
Display(s) LG CX 65"
Case Phanteks P600S (white)
Audio Device(s) Onboard
Power Supply Corsair RM850x (white)
Since this only affects certain portions of some scenes couldn't this lead to some wildly inconsistent framerates?
 
Joined
Jun 13, 2019
Messages
483 (0.27/day)
System Name Fractal
Processor Intel Core i5 13600K
Motherboard Asus ProArt Z790 Creator WiFi
Cooling Arctic Cooling Liquid Freezer II 360
Memory 16GBx2 G.SKILL Ripjaws S5 DDR5 6000 CL30-40-40-96 (F5-6000J3040F16GX2-RS5K)
Video Card(s) PNY RTX A2000 6GB
Storage SK Hynix Platinum P41 2TB
Display(s) LG 34GK950F-B (34"/IPS/1440p/21:9/144Hz/FreeSync)
Case Fractal Design R6 Gunmetal Blackout w/ USB-C
Audio Device(s) Steelseries Arctis 7 Wireless/Klipsch Pro-Media 2.1BT
Power Supply Seasonic Prime 850w 80+ Titanium
Mouse Logitech G700S
Keyboard Corsair K68
Software Windows 11 Pro
Since this only affects certain portions of some scenes couldn't this lead to some wildly inconsistent framerates?
Doubt it, or we wouldn't be reading about it being implemented already. Some reason you jogged my memory, I remember reading that this VRS is going to be combined with eye tracking in VR to really take things to the next level. Quick google found this:

Easy VRS Integration with Eye Tracking
 
Joined
Mar 18, 2008
Messages
5,717 (0.97/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
75.4% gain with 2080Ti. Hmmm if implemented well this means 2080Ti can handle stable 4k60Hz gaming maybe~

Annotation 2019-12-05 204237.png
 
Joined
Jun 13, 2019
Messages
483 (0.27/day)
System Name Fractal
Processor Intel Core i5 13600K
Motherboard Asus ProArt Z790 Creator WiFi
Cooling Arctic Cooling Liquid Freezer II 360
Memory 16GBx2 G.SKILL Ripjaws S5 DDR5 6000 CL30-40-40-96 (F5-6000J3040F16GX2-RS5K)
Video Card(s) PNY RTX A2000 6GB
Storage SK Hynix Platinum P41 2TB
Display(s) LG 34GK950F-B (34"/IPS/1440p/21:9/144Hz/FreeSync)
Case Fractal Design R6 Gunmetal Blackout w/ USB-C
Audio Device(s) Steelseries Arctis 7 Wireless/Klipsch Pro-Media 2.1BT
Power Supply Seasonic Prime 850w 80+ Titanium
Mouse Logitech G700S
Keyboard Corsair K68
Software Windows 11 Pro
^ See. We DO need 8K monitors/TVs sooner rather than later. :D
 
Joined
Oct 1, 2006
Messages
4,884 (0.76/day)
Location
Hong Kong
Processor Core i7-12700k
Motherboard Z690 Aero G D4
Cooling Custom loop water, 3x 420 Rad
Video Card(s) RX 7900 XTX Phantom Gaming
Storage Plextor M10P 2TB
Display(s) InnoCN 27M2V
Case Thermaltake Level 20 XT
Audio Device(s) Soundblaster AE-5 Plus
Power Supply FSP Aurum PT 1200W
Software Windows 11 Pro 64-bit
I have to admit that in motion the differences are minimal at worst, and I can only see them because I know where to look.

The sad fact is that AMD don't support this DX12 feature and with AMD having current gen and next-gen exclusivity, I doubt many game devs will bother putting the extra work in for only a fraction of a fraction of a fraction of their target market.

I dunno, given the PC vs Console marketshare, and then given the AMD vs Nvidia PC marketshare, and then given the marketshare of Nvidia PC GPUs that support this feature, I suspect it's not even worth a second glance for most devs.

The minute AMD support this, it'll gain momentum because consoles are all about squeezing the best performance out of fixed hardware.
So does Navi support VRS or not? It would suck for them to hold the industry back.
The biggest thing holding the industry back right now is Pascal.
Given how popular it still is and the fact that it hardly has more rasterization features than Maxwell.
 
Last edited:
Joined
Jun 18, 2015
Messages
566 (0.18/day)
A new tech by Nvidia always means higher prices, therefore same or worse performance/dollar.

So nothing really to get excited about
 
Last edited:
Joined
Oct 1, 2006
Messages
4,884 (0.76/day)
Location
Hong Kong
Processor Core i7-12700k
Motherboard Z690 Aero G D4
Cooling Custom loop water, 3x 420 Rad
Video Card(s) RX 7900 XTX Phantom Gaming
Storage Plextor M10P 2TB
Display(s) InnoCN 27M2V
Case Thermaltake Level 20 XT
Audio Device(s) Soundblaster AE-5 Plus
Power Supply FSP Aurum PT 1200W
Software Windows 11 Pro 64-bit
Since this only affects certain portions of some scenes couldn't this lead to some wildly inconsistent framerates?
Doubt it, or we wouldn't be reading about it being implemented already. Some reason you jogged my memory, I remember reading that this VRS is going to be combined with eye tracking in VR to really take things to the next level. Quick google found this:

Easy VRS Integration with Eye Tracking
The only major games I know that implements VRS so far are WOLFENSTEIN using the Vulkan API.
They minized the overhead and optimized pipeline via Async Compute.
http://www.leiy.cc/publications/nas/nas-gdc19.pdf
1575611639320.png

1575611659196.png
 
Last edited:
Joined
Feb 6, 2013
Messages
23 (0.01/day)
In case you missed this earlier this year, this is a very good explanation from Microsoft DirectX guy as to what the feature is:

 
  • Like
Reactions: HTC
Joined
Mar 23, 2016
Messages
4,839 (1.64/day)
Processor Ryzen 9 5900X
Motherboard MSI B450 Tomahawk ATX
Cooling Cooler Master Hyper 212 Black Edition
Memory VENGEANCE LPX 2 x 16GB DDR4-3600 C18 OCed 3800
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500 GB, 870 QVO 1 TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S (PH-EC416PS)
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse SteelSeries Rival 310
Keyboard Logitech G G413 Silver
Software Windows 10 Professional 64-bit v22H2
Reading material from Microsoft about VSR in DirectX 12

 
Joined
Sep 17, 2014
Messages
20,932 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
Interesting, so Navi is nothing more than a stop gap, with talk of RTRT coming to consoles too, it seems RDNA 2 will actually bring feature parity with Turing at least, but no doubt Nvidia will bring plenty of improvements when they drop down to 7nm too.... so they seem will prepared for the future of gaming.

Isn't everything a stopgap when you're always late to the party? That's AMD's dGPU reality for a while now, and it suits the console crop well. They've even said as much about RT; 'we'll do it when midrange can run it'.

With RDNA2 they'll again have stuff we already knew. The real question is what Nvidia will have by then...
 
Joined
Aug 6, 2017
Messages
7,412 (3.02/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
it seems RDNA 2 will actually bring feature parity with Turing at least
I don't know about that
RT cores
Tensor cores
simultaneous int32+fp32 (amd can do 16+16)
vrs
mesh shading
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Let us all jump to "it surely is always indistinguishable in all games" based on one static screenshot, shall we?
 
Top