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Unreal Engine 5.2 Is Available To Download For Everyone

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Features:

Supports Procedural Content Generation (PCG) tools which empowers artists to define rules and parameters to quickly populate expansive, highly detailed spaces that are art-directable in manner and work seamlessly with hand-placed content.

Supports the Substrate Shading System which gives artists the freedom to compose and layer different shading models to achieve levels of fidelity and quality not possible before in real-time.

Includes enhancements to the virtual production toolset.

A new ML Deformer sample project which explores how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh and cloth simulation.

Unreal Engine 5.2 also brings some Nanite and Lumen improvements. This new version has the new PSO precaching mechanism to improve PSO hitching in DX12 titles. This is huge, so let’s hope that developers will take advantage of it.



 
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A while ago there were rumors about GTA 6 being made with UE, rather then the RAGE...

I don't think so though.
 
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Rivian should be spending money on making their trucks not suck instead of product placement in game engine demos.
 

dgianstefani

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A while ago there were rumors about GTA 6 being made with UE, rather then the RAGE...

I don't think so though.
I doubt it, because devs would want to cash cow the ever living fk out of GTA 6, as they did with GTA 5, and I can't see that happening with the cut UE takes.
 
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