- Joined
- Mar 13, 2014
- Messages
- 6,165 (1.66/day)
Processor | i7 7700k |
---|---|
Motherboard | MSI Z270 SLI Plus |
Cooling | CM Hyper 212 EVO |
Memory | 2 x 8 GB Corsair Vengeance |
Video Card(s) | MSI RTX 2070 Super |
Storage | Samsung 850 EVO 250 GB and WD Black 4TB |
Display(s) | Dell 27 inch 1440p 144 Hz |
Case | Corsair Obsidian 750D Airflow Edition |
Audio Device(s) | Onboard |
Power Supply | EVGA SuperNova 850 W Gold |
Mouse | Logitech G502 |
Keyboard | Logitech G105 |
Software | Windows 10 |
Features:
Supports Procedural Content Generation (PCG) tools which empowers artists to define rules and parameters to quickly populate expansive, highly detailed spaces that are art-directable in manner and work seamlessly with hand-placed content.
Supports the Substrate Shading System which gives artists the freedom to compose and layer different shading models to achieve levels of fidelity and quality not possible before in real-time.
Includes enhancements to the virtual production toolset.
A new ML Deformer sample project which explores how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh and cloth simulation.
Unreal Engine 5.2 also brings some Nanite and Lumen improvements. This new version has the new PSO precaching mechanism to improve PSO hitching in DX12 titles. This is huge, so let’s hope that developers will take advantage of it.
Supports Procedural Content Generation (PCG) tools which empowers artists to define rules and parameters to quickly populate expansive, highly detailed spaces that are art-directable in manner and work seamlessly with hand-placed content.
Supports the Substrate Shading System which gives artists the freedom to compose and layer different shading models to achieve levels of fidelity and quality not possible before in real-time.
Includes enhancements to the virtual production toolset.
A new ML Deformer sample project which explores how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh and cloth simulation.
Unreal Engine 5.2 also brings some Nanite and Lumen improvements. This new version has the new PSO precaching mechanism to improve PSO hitching in DX12 titles. This is huge, so let’s hope that developers will take advantage of it.
Unreal Engine 5.2 is available for download, new features detailed
Epic Games has announced that Unreal Engine 5.2 is now available for download to everyone, and detailed its new features.
www.dsogaming.com