- Joined
- Jan 24, 2008
- Messages
- 888 (0.14/day)
System Name | Meshify C Ryzen 2019 |
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Processor | AMD Ryzen 3900X |
Motherboard | X470 AORUS ULTRA GAMING |
Cooling | AMD Wraith Prism LED Cooler |
Memory | 32GB DDR4 ( F4-3200C16D-32GTZKW, 16-16-16-36 @ 3200Mhz ) |
Video Card(s) | AMD Radeon RX6800 ( 2400Mhz/2150Mhz ) |
Storage | Samsung Evo 960 |
Display(s) | Pixio PX275h |
Case | Fractal Design Meshify C – Dark TG |
Audio Device(s) | Sennheiser GSP 300 ( Headset ) |
Power Supply | Seasonic FOCUS Plus Series 650W |
Mouse | Logitech G502 |
Keyboard | Logitech G 15 |
Software | Windows 10 Pro 64bit |

System Information
Operating system: Microsoft Windows XP SP3
System memory: 4 GB 1Ghz
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU speed: 3600 MHz
Sound system: Aurilium Sound Agent 2
VGA Information
Graphics card: NVIDIA GeForce 8800 GT @ 756Mhz / 1890Mhz / 2000Mhz ( 1.1V VoltMod )
Memory: 512.0 MB
Driver version: 6.14.0011.7739 (English)
PhysX Support: Enabled ( 08.06.12 )
Game Configuration:
2048x1536 - Highest Settings
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Anisotropic Filtering


The performance impact when you turn on Anisotropic Filtering:
- 2x: 1%
- 4x: 2%
- 8x: 6%
- 16x: 7%
If you want to use AF, just use 4x. The difference between 4x,8x and 16x is hardly noticeable while playing. The difference between OFF, 2x and 4x is pretty big. If you use 4x you will only have 2% performance impact and everything will look more detailed.
Antialasing Mode - Gamma Correction

No quality or performance impact.
Antialiasing setting - Mode

Some review websites zoom in on screenshots to spot the difference in image quality. That's very stupid because nobody plays zoomed in ( unless you are sniping offcourse ).
Performance impact when you turn on Antialiasing:
- 2x: 17%
- 4x: 37%
- 8xQ: 57%
- 8x: 41%
- 16x: 42%
- 16xQ: 62%
Whatever you do, avoid the Q settings. The performance impact is just to high. I don't really see the point of using AA in this game. There is so much activity in this shooter, you won't notice if an edge isn't 100% smooth here and there. Just turn up the resolution and graphics as much as you want. With a 512MB card you can go up to 2048x1536. Only turn on AA if you are using an ATI 3870X2.
Antialiasing - Transparency

No quality or performance impact.
Conformant Texture Clamp:

No performance impact. If you turn this setting on then it will increase the light that comes from light-sources.
Force Mipmaps:

No quality or performance impact. The reason why you see the lights different on every screenshot is because the lights change constantly.
Texture filtering - Anisotropic Sample Optimization:

Performance improvement with Anisotropic Sample Optimization: 4%
If you turn on Anisotropic Sample Optimization, your framerate will be 4% higher. In other words. You can turn on 4x Anisotropic filtering and if you enable this setting, your framerate will be 2% higher! You don't have to doubt about this one, just enable this setting! Extra performance without quality loss, why not?
On the right there is some smoke in one of the screenshots, ignore that. The smoke comes out of the vents every now and then.
Texture filtering - Negative LOD Bias:

No difference in quality or performance. Let's move on to the next setting...
Texture Filtering - Quality:

Only "High Quality" has a negative performance impact but as you can see, there is no better quality. Just put this setting on "High Performance".
Texture Quality - Trilinear Optimization:

According to Nvidia, this setting on "On" should give better performance and reduced quality. But in reality there is no quality difference at all and the performance is 4% lower! I tested this on 3 different maps to be 100% sure because I didn't beleave it at first. Every UT3 and GOW gamer has to disable this setting.
Threaded Optimization:
This setting has no performance impact. Just leave it at "Auto".
Vertical Sync & Triple Buffering:
These settings have no impact on the graphics at all. Normally they would have a performance impact but that's not the case in UT3. Some gamers play with Vsync and enable Tripple buffering to compensate the performance impact, others just play without Vsync for the best performance. Well, in this game, everyone can play with Vsync enabled WITHOUT the need for Tripple buffering. Vsync has no performance impact at all in this game.
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Since June 2008 it's possible to enable hardware PhysX on all G80,G92, GT200 and future Nvidia products. I benchmarked on 15 UT3 maps on 1600x1200 with the default Nvidia "High Quality" CP-settings with Vsync disabled. I calculated the avarage framerates:
PhysX Enabled: 116FPS
PhysX Disabled: 92FPS
Performance difference: 21%
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Conclusion:
With a Nvidia G80/G92/GT200 Nvidia product and the correct settings you can have 29% extra performance without any quality loss! Now, 4xAA has 37% performance impact. Isn't it nice that with a Nvidia G80/G92/GT200 Nvidia product and the correct settings it's only 8%? I sure think it is! Remember at all times that this Performance/Quality-Review is only good for the games "Unreal Tournament 3" and "Gears of War".
I hope you all liked this performance/quality review. Expect many more in the near future.
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