SCR is still my fav, but the CMT versions are still very cool. Then there's the H3 Style campaign and the SPV Gold versions and SOI's Adventure shouldn't be missed.
For Halo1 fans, Halomaps.org is a goldmine of awesome. Oh yeah. Good times!
It's actually the most official one that you can get, and I play multiplayer. I was on a far away dedicated server this time, it was one of the European RealWorld dedicated servers.
That's why I had triple-digit ping with FTTH! On the RealWorld servers in New York, IIRC, I regularly get the lowest ping of any Halo servers that aren't in the same state and town.
The last official patch, was in 2014, which is 1.0.10.
It's actually the most official one that you can get, and I play multiplayer. I was on a far away dedicated server this time, it was one of the European RealWorld dedicated servers.
That's why I was triple-digit ping with FTTH! On the RealWorld servers in New York, IIRC, I regularly get the lowest ping of any Halo servers that aren't in the same state and town.
The last official patch, was in 2014, which is 1.0.10.
I loved Mafia I & Mafia II back then. Now, I have finished Mafia: Definitive Edition for the first time, and it seems remastered very well. Nowadays, I'm playing Mafia 2, too. However, I can't say the same thing for Mafia 2: Definitive Edition. It feels like it isn't remastered at all.
TLOU part 1 photo mode. I didn't buy this game on the day 1 launch since it was reported to have ridiculous CPU usage and I worried that it might toast my laptop 13980hx which is already hot. Got this game on version 1.1.2. So far it runs butter smooth without any stutters many users complained about before and shader compile time took me only 6 mins. I'm mostly on ultra graphics, native 2560X1600 with some shadow and lightning options set to high. FPS didn't drop below 60 even in the most intensive area. I also used the hex editor to tweak the exe file and removed that awful TAA blur and the horrible built-in sharpening filter as well as the dirt lens effect that cannot be turned off in the game menu. The game now looks crystal clear and more immersive than before.
I've just landed on the red planet, but the game already feels like a cheap knockoff of Deliver Us The Moon. 4 astronauts are sent on a mission, 3 of them are women, and the language they use... oh man! It's so cringy! Almost like Star Trek: Discovery, which (being a huge fan of Star Trek) I couldn't watch any more after just two episodes. There's barely any respect anywhere, just unexplained, undirected teenage angst.
I can't even sympathise with the main character because she's so nosy! Your main character in DUTM had a mission, a duty, his identity was covered in dust while you were discovering pieces of the past and put the puzzle together in your head by the end of the game. He was an adult. The main character in DUM is not. She's a little girl with daddy issues. Here, every motive is self-explanatory, and there's no mystery, nothing to discover. You have a mission, that's it. Even the main character's personal goals are shoved in your face right from the start, which takes away from the experience that made DUTM great.
Don't get me wrong, the gameplay is fun, the mechanics, graphics and performance are more refined than in DUTM, and the base story isn't bad, but while DUTM's magic was its frugality with dialogues and the emphasis on puzzles and discovery of your own, characters in this one just don't seem to shut up and let me breathe for one second, and every story piece is right in your face! It's sooo annoying! Ugh!
Even the liftoff scene feels weird. DUTM had this abandoned space base as starting location, which added a bit of eeriness and urgency to the game. Here, it's a big city with lots of poor people showing their dissatisfaction with the space mission because they're poor and can't understand why humanity's spending money on such stuff. Why? Just plain WHY!!!??? It's supposed to be a space exploration / puzzle game. FFS!
And the scene when the main character's sister dies... It could have been a very emotional one, but because there's not much previous connection between the two, and there's more crying and shouting and staring at each other and hitting glass panels trying to break free and more crying and shouting, it completely destroys the immersion. It feels cheap and forced, and more like a temper tantrum than an expression of real emotion. As a comparison, there was no crying and hitting glass at the end of DUTM when you found your old friend frozen in stasis and you died, and it was VERY emotional! Less is more, dear developers. Less is more.
Verdict: While DUTM was a masterpiece in my opinion, DUM tries to add to it with lots of unnecessary dialogue, boring, pointless flashbacks and that nobody in their right mind cares about.
Deliver Us The Moon: 9/10. Deliver Us Mars: 6/10. Damn shame.
Casually playing D3 Season 29 in the new solo game mode + hardcore as usual.
Other than that I've started playing another game on gamepass after finishing Siberian Mayhem.
Ghostwire Tokyo.
Always found this game kind of interesting from the look of it so I'm giving it a try.