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What you think about next Elder Scrolls game?

I enjoyed both games. I like Starbreeze studios. i'm a fan of Riddick and The Darkness.

Took a second time to get in to Riddick but yes turned out to be a top game.
 
That is so much better than Skyrim perk trees. What I did not like is that in Skyrim you basically max out all branches for used and slightly used skills and you're done. Resetting skills never made sense to me.

If they use a Fallout-like perk system and implement new crafting, like in FO4, I'll be the happiest guy in the world. Will probably quit my job and break up with my girlfriend for a few months to enjoy the game to its fullest=)

IIRC, there are a number of mods that add to or revise the skill trees in Skyrim.
 
Took a second time to get in to Riddick but yes turned out to be a top game.

I really liked the Butcher Bay demo. the menu screen was cool :p

Chronicles_of_Riddick_(PC)_02.gif
 
I really liked the Butcher Bay demo. the menu screen was cool :p

Chronicles_of_Riddick_(PC)_02.gif

That was the reason I had to upgrade my GeForce 4 MX440 to Radeon 9600 Pro =)
Almost shit my pants when I saw the gameplay on my collegemate's shiny new PC.
 
if you guys like Starbreeze shooters check out Wolfenstein: The New Order/The Old Blood. a lot of the guys at MachineGames used to work at Starbreeze.
 
I want something like TES3:Morrowind with the old and overcomplicated (but still my favorite) character development system, levitation, spell crafting, and artifacts that are actually rare, hard to obtain and make difference comparing to what you can craft or buy at the grocery store. Doubt it will happen in this decade, though... Unless they sell TES rights to some young creative studio with lots of money and ambition.

I would absolutely love a total remake of Morrowind. Considering by the time I had a PC that could play this game, the graphics were so dated I couldn't stand it. Of all the ES games though Morrowind seemed to me to be the best of the bunch, gameplay wise.
 
I know we are all hating Bethesda for TEO but I was pretty sure it was some other random ass company and Bethesda simply said they couldnt use their name without

A: having some bethesda wrighters on the case for consistency

and

B: profits

?
 
I know we are all hating Bethesda for TEO but I was pretty sure it was some other random ass company and Bethesda simply said they couldnt use their name without

A: having some bethesda wrighters on the case for consistency

and

B: profits

?

I have no hate for them, i just wish they would put a lot more in to the story line of their games.
 
Whatever the next Elder Scrolls installment is I'm sure it will be very popular and very profitable for Bethesda considering Skyrim has sold over 20 million copies so far. People love ES games. No doubt about that.
 
In my opinion, the time they spend The Elder Scrolls Online, they were a new Elder Scrolls game to spend it would be better.

There is a saving grace concerning ESO and that's whether they will be able to adopt any of the netcode (or at least knowledge and experience gained with putting a game online that has TES elements to it's gameplay) to the next TES.

We all want the ability to play with others online - complete with missions, quests, dialogue and everything you get in the single player. Provide that in a Borderlands -esque lobby matchmaking system for up to four or eight players, and you will break the internet for a really long time.
People won't bother pirating the game, they will go out and buy it so they can play online with their friends - running around Tamriel making never ending jokes about arrows to the knee, trying to jump off cliffs and land on giant mammoth's backs, all the while chugging some beers and attempting to fend off wife aggro as it's 3am and after five hours of failing to complete a quest, you're on the opposite end of the map, with bags full of loot, potato chips and beer stains down your shirt and you can't find your horse. One of your friends is stuck between two Redguard's making it look like a homosexual threesome, and everytime he tries to jump (with TES dismal jump mechanics) to get free, the poor animations at distance make it look like he's making thrusting motions.
Another friend somehow lost all his gear and is naked sitting beside a large bearded woman at the Bee and Barb and all you can figure about your last compatriot is that he went to the College of Knowledge and now he just sits in the dark corner, trying to make a statue of Fancy Falmer with iron fittings and Dwemer bowls while he mutters.
 
Oh god no, TES game with multiplayer? The games are buggy enough as they are. No thanks.
 
I want climbing back in. Hasn't been in since Daggerfall.
 
We all want the ability to play with others online -

The sheer number of Skyrim sales suggest otherwise. There are a very large number of us that just want to roleplay in a detailed, story-rich world in single-player.
 
The sheer number of Skyrim sales suggest otherwise. There are a very large number of us that just want to roleplay in a detailed, story-rich world in single-player.
And for that we already have five TES games. Having another that also offers good online play is a step in the right direction for everyone.
 
And for that we already have five TES games. Having another that also offers good online play is a step in the right direction for everyone.

And I must repeat my question, Sir. Which "everyone" is that? The nearly 20 million single players that bought it, of which 5-8 million are happily playing away with new quests and lands due to mods?

There is no reason to dilute the game series. There are plenty of multiplayer games out there for those that want them.
 
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And I must repeat my question, Sir. Which "everyone" is that? The nearly 20 million single players that bought it, of which 5-8 million are happily playing away with new quests and lands due to mods?

There is no reason to dilute the game series. There are plenty of multiplayer games out there for those that want them.

Why do you associate the diluting of the core gameplay with the addition of worthwhile online options?

No, they aren't any games like the TES series with lobby matchmaking and convenient online play.

And how many more people would have not pirated Skyrim, if it had an online mode (which would require a legitimate copy)? You think twenty million was high, they'd triple that easily.
People would even pay a monthly fee to use a dedicated hosting platform (like Borderlands on Gamespy), to ensure a good connection for each party (assuming their own wasn't capable enough). They already pay for ESO...think about it.
 
You lose the lore, you lose the story. You lose true role playing. You lose the ability to just do whatever you want to do at the speed you want to do it. It becomes a grindfest.

As much time as they put in to create a full world, they would have to cut that time back in order to flesh out a world for multiplayer.

One of the best selling single player games of all time, and that's still not enough sales for you? It means they had a good legacy and it means word of mouth was excellent once Skyrim hit the market and it proves they were right to devote all those years making Skyrim as SP.

I and millions of others don't want a change. It's bad enough that they put out TESO, which concept was not well received and still isn't

We'll have to agree to disagree, but know that where TES games are concerned, you are in the minority..
 
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Personally, I don't want Elder scroll or Fallout or any other open world RPG to have an online mode because that is not the point of those games. The beauty of open world RPG is that you truly roleplay. For that, my favorite open world RPG in recent years is X series (with X:Rebirth being a frigging f-king letdown). Fallout 3 and Fallout NV is good also. (Like NV better tho). Oblivion, Morrowind...

The point of those games is that you make your own plot. Really, an online game play is a big contradiction.

I pirated games in my youth about 10 ~ 15 years ago because I had no frigging money. Now that I am in my mid 30s and have a home (with a mortgage of course), the cost of games seem little to me especially when I don't smoke and drink very little.
 
You lose the lore, you lose the story. You lose true role playing. You lose the ability to just do whatever you want to do at the speed you want to do it. It becomes a grindfest.

As much time as they put in to create a full world, they would have to cut that time back in order to flesh out a world for multiplayer.

One of the best selling single player games of all time, and that's still not enough sales for you? It means they had a good legacy and it means word of mouth was excellent once Skyrim hit the market and it proves they were right to devote all those years making Skyrim as SP.

I and millions of others don't want a change. It's bad enough that they put out TESO, which concept was not well received and still isn't

We'll have to agree to disagree, but know that where TES games are concerned, you are in the minority..

I understand your reservation, as it's never been done before.

I'm talking about something on a new and higher level, progressing forward into the next generation of gaming. The last big thing in the gaming marketplace was online play. It has gotten stronger and stronger since the late 90s. The next big thing will be interactivity. From the peripherals we use to interface with media device, to the level of interaction found within software. Combine that with multiplayer gaming, while society rides the wave of globalized technology surge, and you're digging at a goldmine

Meanwhile. while you're exhibiting some bias towards a great concept, by still hanging onto something archaic. It has has been played out many times before, and is getting stale - just like the Gamebryo engine, and the classic 'bugs' syndrome of Bethesda products and the numerous other things that keep showing up in all their games, and yet the games are becoming copies of one another.

This idea of the lonesome cowboy playing his RPG's in the dark by himself, immersed in a 3d representation of a never ending D&D game, is old hat and becoming niche. It is you and your view that will soon find yourself in the minority.


Personally, I don't want Elder scroll or Fallout or any other open world RPG to have an online mode because that is not the point of those games. The beauty of open world RPG is that you truly roleplay. For that, my favorite open world RPG in recent years is X series (with X:Rebirth being a frigging f-king letdown). Fallout 3 and Fallout NV is good also. (Like NV better tho). Oblivion, Morrowind...

The point of those games is that you make your own plot. Really, an online game play is a big contradiction.

The contradiction is in your belief that you can only have an adventure alone and subsequently the 'point' of TES/Fallout is therefore somehow only applicable to the individual, rather than the individuals.
What you should have said was, you like playing alone... end of sentence.

A whole media industry out there is riding a trend that's saying otherwise.
 
I understand your reservation, as it's never been done before.

I'm talking about something on a new and higher level, progressing forward into the next generation of gaming. The last big thing in the gaming marketplace was online play. It has gotten stronger and stronger since the late 90s. The next big thing will be interactivity. From the peripherals we use to interface with media device, to the level of interaction found within software. Combine that with multiplayer gaming, while society rides the wave of globalized technology surge, and you're digging at a goldmine

Meanwhile. while you're exhibiting some bias towards a great concept, by still hanging onto something archaic. It has has been played out many times before, and is getting stale - just like the Gamebryo engine, and the classic 'bugs' syndrome of Bethesda products and the numerous other things that keep showing up in all their games, and yet the games are becoming copies of one another.

This idea of the lonesome cowboy playing his RPG's in the dark by himself, immersed in a 3d representation of a never ending D&D game, is old hat and becoming niche. It is you and your view that will soon find yourself in the minority.




The contradiction is in your belief that you can only have an adventure alone and subsequently the 'point' of TES/Fallout is therefore somehow only applicable to the individual, rather than the individuals.
What you should have said was, you like playing alone... end of sentence.

A whole media industry out there is riding a trend that's saying otherwise.

I see some critical errors in judgment here.

- You think that the market for gaming, and the 'gamer' is a single type of customer with a single set of needs and wishes
- You think that 'a whole media industry rides a trend' while this is only a part of it
- You think that new developments in terms of VR and interactivity will dominate the market for gaming

Literally all of the above is not a fact, it is your current assessment of the market as it stands today, heavily influenced by what the big companies are pushing right now. Allow me to place some big question marks there. 3D gaming/movies are a great example of this. 3D movies exist for over 10 years, and have just recently been 'relaunched' in theaters as the next best thing. Yet among those who visit movies, there are huge groups that cannot stand it. They will never visit a 3D movie, and may even avoid 3D-only releases altogether. I am one of these customers. That is why, for example, a big release like SPECTRE is also available in 2D. And this won't change, at least not in the foreseeable future.

Another example: curved HD screens. Even before they got released big groups of customers frowned upon this development. You see curved screens in homes, but the vast majority is still flat screen TV's. There is no tangible benefit to a curved screen. Remember when they came out how it was touted as 'the next best thing'? I also remember how Samsung manipulated sales numbers to make curved screens look better in terms of popularity.

Last but not least: VR technology. I will be the LAST gamer that will sit in his own house swinging arms around and putting a big heavy headset with lenses in front of my eyes. Fuck that, regardless of how awesome it could be, but that is not what gaming is for me. And just like me, there will be many others. VR is just a means to an end, a tool no different from any other set of peripherals like mouse and keyboard. It will be a presence on the market, but will never take it over entirely.

Online is exactly the same; I play both on- and offline and I have my specific games for that. There is no reason to think, at all, that immersive single player gaming will ever lose ground. It hasn't ever lost ground. We just play more games, of which a significant part is also online gaming. But the amount of gamers, and the time people spend on games, has also increased with it and Online is biggest growth market within gaming - which is completely logical as the vast majority of older games and playerbase comes from a single-player focused environment. The growth of online, means little for the decline of single player.

Now let's put these actual facts into context of the 'single player focused game experience' which Fallout and TES games have always been about. Is it a niche? Sure, but a pretty big one. Is it a product with its own USPs? Most definitely.

As long as a product has its USP's, it is generally a viable product. The only changes you will see is that perhaps, based on the playerbase, the budgets for such games will go down a bit to scale with lower projected sales numbers. But no company with even the slightest bit of brains will toss away a product that is unique in the market, even if the demand dwindles. That is why niches exist.

It makes zero sense from a business perspective to throw away USPs within the same IP. IF Bethesda introduces online, they will make it a spinoff. Case in point: TES:Online. And about that, if you look at the progress of that playerbase, it doesn't look well for online Elder Scrolls adventures. The most heard complaint was: 'it doesn't play like a TES game'. Note: I've been beta testing and playing TESO a *lot*. The general consensus is that it doesn't really work.

Elder Scrolls Online is actually the very best counter to your idea that TES will go online in the original series, the pilot project is failing miserably at everything that makes TES, a TES game. Promised features are postponed because they cause all sorts of issues within an online world, Justice system implementation is worthless, Stealth has no real value, release scheme has been pushed back several times and the game is F2P within a year of its release while the playerbase is dwindling.
 
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I see some critical errors in judgment here.

- You think that the market for gaming, and the 'gamer' is a single type of customer with a single set of needs and wishes
- You think that 'a whole media industry rides a trend' while this is only a part of it
- You think that new developments in terms of VR and interactivity will dominate the market for gaming

Literally all of the above is not a fact, it is your current assessment of the market as it stands today, heavily influenced by what the big companies are pushing right now. Allow me to place some big question marks there. 3D gaming/movies are a great example of this. 3D movies exist for over 10 years, and have just recently been 'relaunched' in theaters as the next best thing. Yet among those who visit movies, there are huge groups that cannot stand it. They will never visit a 3D movie, and may even avoid 3D-only releases altogether. I am one of these customers. That is why, for example, a big release like SPECTRE is also available in 2D. And this won't change, at least not in the foreseeable future.

Another example: curved HD screens. Even before they got released big groups of customers frowned upon this development. You see curved screens in homes, but the vast majority is still flat screen TV's. There is no tangible benefit to a curved screen. Remember when they came out how it was touted as 'the next best thing'? I also remember how Samsung manipulated sales numbers to make curved screens look better in terms of popularity.

Last but not least: VR technology. I will be the LAST gamer that will sit in his own house swinging arms around and putting a big heavy headset with lenses in front of my eyes. Fuck that, regardless of how awesome it could be, but that is not what gaming is for me. And just like me, there will be many others. VR is just a means to an end, a tool no different from any other set of peripherals like mouse and keyboard. It will be a presence on the market, but will never take it over entirely.

Online is exactly the same; I play both on- and offline and I have my specific games for that. There is no reason to think, at all, that immersive single player gaming will ever lose ground. It hasn't ever lost ground. We just play more games, of which a significant part is also online gaming. But the amount of gamers, and the time people spend on games, has also increased with it and Online is biggest growth market within gaming - which is completely logical as the vast majority of older games and playerbase comes from a single-player focused environment. The growth of online, means little for the decline of single player.

Now let's put these actual facts into context of the 'single player focused game experience' which Fallout and TES games have always been about. Is it a niche? Sure, but a pretty big one. Is it a product with its own USPs? Most definitely.

As long as a product has its USP's, it is generally a viable product. The only changes you will see is that perhaps, based on the playerbase, the budgets for such games will go down a bit to scale with lower projected sales numbers. But no company with even the slightest bit of brains will toss away a product that is unique in the market, even if the demand dwindles. That is why niches exist.

It makes zero sense from a business perspective to throw away USPs within the same IP. IF Bethesda introduces online, they will make it a spinoff. Case in point: TES:Online. And about that, if you look at the progress of that playerbase, it doesn't look well for online Elder Scrolls adventures. The most heard complaint was: 'it doesn't play like a TES game'. Note: I've been beta testing and playing TESO a *lot*. The general consensus is that it doesn't really work.

Elder Scrolls Online is actually the very best counter to your idea that TES will go online in the original series, the pilot project is failing miserably at everything that makes TES, a TES game. Promised features are postponed because they cause all sorts of issues within an online world, Justice system implementation is worthless, Stealth has no real value, release scheme has been pushed back several times and the game is F2P within a year of its release while the playerbase is dwindling.

Well-said. One wonders how the single player TES (and Fallout too) franchises got so big by clearly only being damned good single-player experiences if all those players supposedly want online play.
 
Well-said. One wonders how the single player TES (and Fallout too) franchises got so big by clearly only being damned good single-player experiences if all those players supposedly want online play.
im gonna have to just point out that especially people in my age group, and well all age groups, 95% of people will say that they want another elder scrolls game. Sure people wanted a coop version but i dont see that as much fun. I still play every Elder Scrolls game back to Morrowind. Elder Scrolls Wont die because its one of those series that have so many fans. But going against what ALOT of people say ESO is not that bad of a game in my opinion, its not great but it isnt awful.
 
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