System Name | main/SFFHTPCARGH!(tm)/Xiaomi Mi TV Stick/Samsung Galaxy S23/Ally |
---|---|
Processor | Ryzen 7 5800X3D/i7-3770/S905X/Snapdragon 8 Gen 2/Ryzen Z1 Extreme |
Motherboard | MSI MAG B550 Tomahawk/HP SFF Q77 Express/uh?/uh?/Asus |
Cooling | Enermax ETS-T50 Axe aRGB /basic HP HSF /errr.../oh! liqui..wait, no:sizable vapor chamber/a nice one |
Memory | 64gb Corsair Vengeance Pro 3600mhz DDR4/8gb DDR3 1600/2gb LPDDR3/8gb LPDDR5x 4200/16gb LPDDR5 |
Video Card(s) | Hellhound Spectral White RX 7900 XTX 24gb/GT 730/Mali 450MP5/Adreno 740/RDNA3 768 core |
Storage | 250gb870EVO/500gb860EVO/2tbSandisk/NVMe2tb+1tb/4tbextreme V2/1TB Arion/500gb/8gb/256gb/2tb SN770M |
Display(s) | X58222 32" 2880x1620/32"FHDTV/273E3LHSB 27" 1920x1080/6.67"/AMOLED 2X panel FHD+120hz/FHD 120hz |
Case | Cougar Panzer Max/Elite 8300 SFF/None/back/back-front Gorilla Glass Victus 2+ UAG Monarch Carbon |
Audio Device(s) | Logi Z333/SB Audigy RX/HDMI/HDMI/Dolby Atmos/KZ x HBB PR2/Edifier STAX Spirit S3 & SamsungxAKG beans |
Power Supply | Chieftec Proton BDF-1000C /HP 240w/12v 1.5A/4Smart Voltplug PD 30W/Asus USB-C 65W |
Mouse | Speedlink Sovos Vertical-Asus ROG Spatha-Logi Ergo M575/Xiaomi XMRM-006/touch/touch |
Keyboard | Endorfy Thock 75% <3/none/touch/virtual |
VR HMD | Medion Erazer |
Software | Win10 64/Win8.1 64/Android TV 8.1/Android 13/Win11 64 |
Benchmark Scores | bench...mark? i do leave mark on bench sometime, to remember which one is the most comfortable. :o |
mostly due to idle mode (left shot) and load (right shot) or you had a underclocked card on the left, default clock on GPU-Z mean factory settings, unless you did not underclock your card, hum still strange better wait on @W1zzard answer
After updating to the latest version, some information is changed. Why is this?
System Name | RPC MK2.5 |
---|---|
Processor | Ryzen 5800x |
Motherboard | Gigabyte Aorus Pro V2 |
Cooling | Enermax ETX-T50RGB |
Memory | CL16 BL2K16G36C16U4RL 3600 1:1 micron e-die |
Video Card(s) | GIGABYTE RTX 3070 Ti GAMING OC |
Storage | ADATA SX8200PRO NVME 512GB, Intel 545s 500GBSSD, ADATA SU800 SSD, 3TB Spinner |
Display(s) | LG Ultra Gear 32 1440p 165hz Dell 1440p 75hz |
Case | Phanteks P300 /w 300A front panel conversion |
Audio Device(s) | onboard |
Power Supply | SeaSonic Focus+ Platinum 750W |
Mouse | Kone burst Pro |
Keyboard | EVGA Z15 |
Software | Windows 11 +startisallback |
Processor | Intel Core i7 10850K@5.2GHz |
---|---|
Motherboard | AsRock Z470 Taichi |
Cooling | Corsair H115i Pro w/ Noctua NF-A14 Fans |
Memory | 32GB DDR4-3600 |
Video Card(s) | RTX 2070 Super |
Storage | 500GB SX8200 Pro + 8TB with 1TB SSD Cache |
Display(s) | Acer Nitro VG280K 4K 28" |
Case | Fractal Design Define S |
Audio Device(s) | Onboard is good enough for me |
Power Supply | eVGA SuperNOVA 1000w G3 |
Software | Windows 10 Pro x64 |
It is probably because 0.5.4 has a bug that is showing your idle clocks and not your load clocks. Since Pixel and Texture Fillrates are calculated using the clock speeds they are lower in 0.5.4 because you clocks are lower. Memory bandwidth is calculated off memory clock speed, so again it shows lower on 0.5.4 because the memory clock speed is lower.After updating to the latest version, some information is changed. Why is this?
System Name | main/SFFHTPCARGH!(tm)/Xiaomi Mi TV Stick/Samsung Galaxy S23/Ally |
---|---|
Processor | Ryzen 7 5800X3D/i7-3770/S905X/Snapdragon 8 Gen 2/Ryzen Z1 Extreme |
Motherboard | MSI MAG B550 Tomahawk/HP SFF Q77 Express/uh?/uh?/Asus |
Cooling | Enermax ETS-T50 Axe aRGB /basic HP HSF /errr.../oh! liqui..wait, no:sizable vapor chamber/a nice one |
Memory | 64gb Corsair Vengeance Pro 3600mhz DDR4/8gb DDR3 1600/2gb LPDDR3/8gb LPDDR5x 4200/16gb LPDDR5 |
Video Card(s) | Hellhound Spectral White RX 7900 XTX 24gb/GT 730/Mali 450MP5/Adreno 740/RDNA3 768 core |
Storage | 250gb870EVO/500gb860EVO/2tbSandisk/NVMe2tb+1tb/4tbextreme V2/1TB Arion/500gb/8gb/256gb/2tb SN770M |
Display(s) | X58222 32" 2880x1620/32"FHDTV/273E3LHSB 27" 1920x1080/6.67"/AMOLED 2X panel FHD+120hz/FHD 120hz |
Case | Cougar Panzer Max/Elite 8300 SFF/None/back/back-front Gorilla Glass Victus 2+ UAG Monarch Carbon |
Audio Device(s) | Logi Z333/SB Audigy RX/HDMI/HDMI/Dolby Atmos/KZ x HBB PR2/Edifier STAX Spirit S3 & SamsungxAKG beans |
Power Supply | Chieftec Proton BDF-1000C /HP 240w/12v 1.5A/4Smart Voltplug PD 30W/Asus USB-C 65W |
Mouse | Speedlink Sovos Vertical-Asus ROG Spatha-Logi Ergo M575/Xiaomi XMRM-006/touch/touch |
Keyboard | Endorfy Thock 75% <3/none/touch/virtual |
VR HMD | Medion Erazer |
Software | Win10 64/Win8.1 64/Android TV 8.1/Android 13/Win11 64 |
Benchmark Scores | bench...mark? i do leave mark on bench sometime, to remember which one is the most comfortable. :o |
ahhh so it was a bug in 0.5.4 (didn't noticed it ... or i never used the 0.5.4 can't remember )It is probably because 0.5.4 has a bug that is showing your idle clocks and not your load clocks. Since Pixel and Texture Fillrates are calculated using the clock speeds they are lower in 0.5.4 because you clocks are lower. Memory bandwidth is calculated off memory clock speed, so again it shows lower on 0.5.4 because the memory clock speed is lower.
The math for all of this works out.
900 / 1200 = 0.75
0.75 x 76.8 = 57.6
400 / 850 = ~0.4706...
0.4706 x 34 = 16
0.4706 x 13.6 = 6.4
TL;DR - The one on the right is correct.