- Joined
- Sep 1, 2020
- Messages
- 2,751 (1.54/day)
- Location
- Bulgaria
Ok, here is the comment, part of it is reason for this topic. When I read it the figures were not disputed.Citation?
Ok, here is the comment, part of it is reason for this topic. When I read it the figures were not disputed.Citation?
It often isn't though. From certain 'crack notes' found for Syberia 3 (Denuvo vs Denuvo removed = "Game starts up about 40s faster with D so... yeah Denuvo kills performance... especially when you are using two Denuvos in one Game"). And that's just a point & click adventure not some heavyweight AAA.DRM contribution is greatly exaggerated.
Not all DRM slows it down to the same extent (Denuvo is the worst) but I own a lot of GOG games and yes, it really is often faster to start their offline installers directly than need to start a client to do an online check to permit them to be loaded. Often it's only by a second or so, but other times, eg, if the Steam / Epic / uPlay client isn't running and it has to loaded 'cold' then logged in, etc, it can be a noticeable extra few seconds. Extreme cases it can be several hours faster (ie, those periods where Steam went down before and the game was unplayable whilst GOG users didn't even notice).If DRM software always slows it down that much, GOG versions would always run much better and load much faster. Do they? Not so much as to be generally talked about.
Theory and reality.If DRM software always slows it down that much, GOG versions would always run much better and load much faster. Do they? Not so much as to be generally talked about.
System Name | Bragging Rights |
---|---|
Processor | Atom Z3735F 1.33GHz |
Motherboard | It has no markings but it's green |
Cooling | No, it's a 2.2W processor |
Memory | 2GB DDR3L-1333 |
Video Card(s) | Gen7 Intel HD (4EU @ 311MHz) |
Storage | 32GB eMMC and 128GB Sandisk Extreme U3 |
Display(s) | 10" IPS 1280x800 60Hz |
Case | Veddha T2 |
Audio Device(s) | Apparently, yes |
Power Supply | Samsung 18W 5V fast-charger |
Mouse | MX Anywhere 2 |
Keyboard | Logitech MX Keys (not Cherry MX at all) |
VR HMD | Samsung Oddyssey, not that I'd plug it into this though.... |
Software | W10 21H1, barely |
Benchmark Scores | I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000. |
That article is from 2020.Read this:
![]()
DirectStorage is coming to PC - DirectX Developer Blog
Earlier this year, Microsoft showed the world how the Xbox Series X, with its portfolio of technology innovations, will introduce a new era of no-compromise gameplay. Alongside the actual console announcements, we unveiled the Xbox Velocity Architecture, a key part of how the Xbox Series X will...devblogs.microsoft.com
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Gigabyte X570 Aorus Elite |
Cooling | Thermalright Phantom Spirit 120 SE |
Memory | 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3600 CL14 |
Video Card(s) | RTX3080 Ti FE |
Storage | SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB |
Display(s) | LG 34GN850P-B |
Case | Lancool 207 |
Audio Device(s) | SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX |
Power Supply | SeaSonic Focus Plus Gold 750W |
Mouse | Endgame Gear XM1R |
Keyboard | Wooting Two HE |
They might have fumbled it, but the OP wanted an explanation to why load times are still high(ish) on modern games. That article includes that.That article is from 2020.
Microsoft have fumbled DirectStorage so hard, and for so long, that it's going to be the next Duke Nukem Forever - massively overhyped and disappointing when it finally arrives.
I'm sure glad I paid for a 20-series RTX card when it launched. That promise was broken, as was the 30-series promise. I suspect the 40-series will be end-of-life before the time the first games using DirectStorage on PC are actually available to play.
System Name | Wopr "War Operation Plan Response" |
---|---|
Processor | 5900x ryzen 9 12 cores 24 threads |
Motherboard | aorus x570 pro |
Cooling | air (GPU Liquid cooling) rad outside case mounted 120mm 68mm thick |
Memory | kingston 32gb ddr4 3200mhz ecc 2x16gb |
Video Card(s) | sapphire RX 6950 xt Nitro+ 16gb |
Storage | SK hynix ssd OS 1tb. Crucial 500gb ssd OS backup. 6tb raid 1 hdd. 1.8tb pci-e nytro warp drive LSI. |
Display(s) | AOC display 4k |
Case | SilverStone SST-CS380 V2 |
Audio Device(s) | Onboard |
Power Supply | Corsair 850MX watt |
Mouse | corsair gaming mouse |
Keyboard | Microsoft brand |
Software | Windows 10 pro 64bit, Luxion Keyshot 7, fusion 360, steam |
Benchmark Scores | timespy 19 104 |
System Name | My second and third PCs are Intel + Nvidia |
---|---|
Processor | AMD Ryzen 7 7800X3D @ 45 W TDP Eco Mode |
Motherboard | MSi Pro B650M-A Wifi |
Cooling | Noctua NH-U9S chromax.black push+pull |
Memory | 2x 24 GB Corsair Vengeance DDR5-6000 CL36 |
Video Card(s) | PowerColor Reaper Radeon RX 9070 XT |
Storage | 2 TB Corsair MP600 GS, 4 TB Seagate Barracuda |
Display(s) | Dell S3422DWG 34" 1440 UW 144 Hz |
Case | Corsair Crystal 280X |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | 750 W Seasonic Prime GX |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE Plasma |
Don't open than can of worms. I'm happy with my games not taking up hundreds of GB.you think these days with all those ssd's specialy big ones you could atleast put on uncompressed data on it. so it wont stress the cpu with decoding it.. and game should act prety mutch like a cartridge sness game?
System Name | Wopr "War Operation Plan Response" |
---|---|
Processor | 5900x ryzen 9 12 cores 24 threads |
Motherboard | aorus x570 pro |
Cooling | air (GPU Liquid cooling) rad outside case mounted 120mm 68mm thick |
Memory | kingston 32gb ddr4 3200mhz ecc 2x16gb |
Video Card(s) | sapphire RX 6950 xt Nitro+ 16gb |
Storage | SK hynix ssd OS 1tb. Crucial 500gb ssd OS backup. 6tb raid 1 hdd. 1.8tb pci-e nytro warp drive LSI. |
Display(s) | AOC display 4k |
Case | SilverStone SST-CS380 V2 |
Audio Device(s) | Onboard |
Power Supply | Corsair 850MX watt |
Mouse | corsair gaming mouse |
Keyboard | Microsoft brand |
Software | Windows 10 pro 64bit, Luxion Keyshot 7, fusion 360, steam |
Benchmark Scores | timespy 19 104 |
atleast an option while installing the game to have compressed or uncompressed data filesDon't open than can of worms. I'm happy with my games not taking up hundreds of GB.![]()
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Gigabyte X570 Aorus Elite |
Cooling | Thermalright Phantom Spirit 120 SE |
Memory | 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3600 CL14 |
Video Card(s) | RTX3080 Ti FE |
Storage | SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB |
Display(s) | LG 34GN850P-B |
Case | Lancool 207 |
Audio Device(s) | SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX |
Power Supply | SeaSonic Focus Plus Gold 750W |
Mouse | Endgame Gear XM1R |
Keyboard | Wooting Two HE |
System Name | My second and third PCs are Intel + Nvidia |
---|---|
Processor | AMD Ryzen 7 7800X3D @ 45 W TDP Eco Mode |
Motherboard | MSi Pro B650M-A Wifi |
Cooling | Noctua NH-U9S chromax.black push+pull |
Memory | 2x 24 GB Corsair Vengeance DDR5-6000 CL36 |
Video Card(s) | PowerColor Reaper Radeon RX 9070 XT |
Storage | 2 TB Corsair MP600 GS, 4 TB Seagate Barracuda |
Display(s) | Dell S3422DWG 34" 1440 UW 144 Hz |
Case | Corsair Crystal 280X |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | 750 W Seasonic Prime GX |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE Plasma |
To load fewer, but higher resolution textures on the fly, I guess?@Chomiq
If you have 16 GiB or 24 GiB of on-board VRAM why would you need to stream textures in real-time? Why not just load them all when you load up a map/level?
System Name | My second and third PCs are Intel + Nvidia |
---|---|
Processor | AMD Ryzen 7 7800X3D @ 45 W TDP Eco Mode |
Motherboard | MSi Pro B650M-A Wifi |
Cooling | Noctua NH-U9S chromax.black push+pull |
Memory | 2x 24 GB Corsair Vengeance DDR5-6000 CL36 |
Video Card(s) | PowerColor Reaper Radeon RX 9070 XT |
Storage | 2 TB Corsair MP600 GS, 4 TB Seagate Barracuda |
Display(s) | Dell S3422DWG 34" 1440 UW 144 Hz |
Case | Corsair Crystal 280X |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | 750 W Seasonic Prime GX |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE Plasma |
For now, games don't use so much VRAM because they don't use DirectStorage, either. I'm not saying that they should, but they could.@AusWolf
But would any map/level require 16 GiB of VRAM even with high resolution textures, much less 24 GiB?
The only game I've ever seen that used nearly all the VRAM on my 1080ti was Resident Evil 7 Biohazard. The high resolution textures in that game are disgusting but maybe they would be a lot less disgusting if they weren't high resolution.
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
what you quoted is a tiny part of a larger conversation missing any and all contexthave quoted what I have read.
because things are ran in the game based on triggers, and those triggers cannot be reset - so they have to create the entire environment from scratch to prevent a non-reset trigger breaking things.I've never understood why that happens. The game assets are already in your RAM, so all you need is to go back to your position a couple seconds earlier. Why does that have to take an eternity?
Processor | AMD 3900X \ AMD 7700X |
---|---|
Motherboard | ASRock AM4 X570 Pro 4 \ ASUS X670Xe TUF |
Cooling | D15 |
Memory | Patriot 2x16GB PVS432G320C6K \ G.Skill Flare X5 F5-6000J3238F 2x16GB |
Video Card(s) | eVga GTX1060 SSC \ XFX RX 6950XT RX-695XATBD9 |
Storage | Sammy 860, MX500, Sabrent Rocket 4 Sammy Evo 980 \ 1xSabrent Rocket 4+, Sammy 2x990 Pro |
Display(s) | Samsung 1080P \ LG 43UN700 |
Case | Fractal Design Pop Air 2x140mm fans from Torrent \ Fractal Design Torrent 2 SilverStone FHP141x2 |
Audio Device(s) | Yamaha RX-V677 \ Yamaha CX-830+Yamaha MX-630 \Paradigm 7se MKII, Paradigm 5SE MK1 , Blue Yeti |
Power Supply | Seasonic Prime TX-750 \ Corsair RM1000X Shift |
Mouse | Steelseries Sensei wireless \ Steelseries Sensei wireless |
Keyboard | Logitech K120 \ Wooting Two HE |
Benchmark Scores | Meh benchmarks. |
Denuvo is shown to increase game and level loading times:
By 40-60% though? No in the vast majority of cases, it's often in the 10-20% range.
Shader caching should only happen on the first load. Worst case, the game caches while running but it still only needs to do so once.
What causes long loading times varies a lot depending on the size and amount of the game assets, how those assets are stored, how well optimized the loading routine is, and how much work the game needs to do to get the game world running.
DRM like Denuvo bloats the EXE file size and it always running in the background. This is why the same game with Denuvo runs worse then without. DRM that only looks for a simple activation token at launch are easily crack-able.
System Name | My second and third PCs are Intel + Nvidia |
---|---|
Processor | AMD Ryzen 7 7800X3D @ 45 W TDP Eco Mode |
Motherboard | MSi Pro B650M-A Wifi |
Cooling | Noctua NH-U9S chromax.black push+pull |
Memory | 2x 24 GB Corsair Vengeance DDR5-6000 CL36 |
Video Card(s) | PowerColor Reaper Radeon RX 9070 XT |
Storage | 2 TB Corsair MP600 GS, 4 TB Seagate Barracuda |
Display(s) | Dell S3422DWG 34" 1440 UW 144 Hz |
Case | Corsair Crystal 280X |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | 750 W Seasonic Prime GX |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE Plasma |
That makes sense, thanks.because things are ran in the game based on triggers, and those triggers cannot be reset - so they have to create the entire environment from scratch to prevent a non-reset trigger breaking things.
An enemy who died may not respawn making an area non-progressable, or an area you pass may no longer trigger a cutscene because that's already happened
It's done that way to save on resources and debugging - if it's a clean slate every time, you get the same results every time
System Name | Office,Home and Game PC |
---|---|
Processor | Intel Core i5 12600k Up to 4.9 GHz |
Motherboard | Z690 Gaming X Gigabyte DDR4 Version |
Cooling | Fuma 2 Air Cooler |
Memory | 32GB DDR4 2x16 3600 MHz Patriot Viper Steel RAM |
Video Card(s) | NVIDIA GeForce GTX 1080 and RTX 3070 |
Storage | 512 GB M2 PCI Ex 3.0 NVMe SX6000 Pro, 1TB NV2 Kingston M2 PCI Ex 4.0 and 4TB WD Blue SATA 3.0 HDD |
Display(s) | 27 inç 75 Hz LG |
Case | Cooler Master MB511 |
Audio Device(s) | Creative 2+1 |
Power Supply | 750W 80+ Bronze PSU High Power Element |
Mouse | Logitech Wireless |
Keyboard | Microsoft |
VR HMD | N/A |
Software | Windows 10-11 |
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
Loading is also building.Now we may have come to the conclusion that the games initially after launch and subsequently the various levels load slowly for many reasons and this is the reason why we cannot see the expected load acceleration just by replacing the data storage device with one that reads the data faster than the already available older device