- Joined
- Jan 6, 2007
- Messages
- 2,555 (0.40/day)
- Location
- Illinois
Processor | i7 2600k@4.6ghz |
---|---|
Motherboard | MSI z68ma-ed55 |
Cooling | Silentx Extreem 120mm |
Memory | 2x4gb XMS 7-8-7-20 1600 |
Video Card(s) | HD6870 |
Storage | 2x128gb Kingston Hyper-X (Raid0), 2x750gb RE3 (RAID1), 2x750gb RE3 (RAID1) |
Display(s) | Soyo 24", Gateway 22" |
Case | Fractal Design Arc Mini 6x120mm fans. |
Audio Device(s) | Onboard |
Power Supply | Zalman 750w |
Software | Windows 7 |
Yes. ATI demos, quake4, fear. No improvement in speed or visual quality. I have never tried to overclock these cards...yet. No point untill I can get them working normally. I don't know how many lanes are running. 4 different motherboards all tested with the same result. Now I do have an interesting phenomena I found. I used 3dmark05 to render frames to bmp and ran frames 1500-2000. That's about when the big man with the big gun gets lined up. I sequenced the frames in animation shop and rendered them as a gif. Now get this. With crossfire on it's rendering frames like this. 123234345456567678789. For every 3 frames it drops back a frame. With crossfire off it's rendering the right way. 123456789 You can see in those 2 examples that the first sequence is 21 frames long ending on frame 9. The second sequence is 9 frames ending on frame 9. Technically the cards alternate frames and theoretically double the frames drawn. Usig this model it's almost exactly 1/2 as fast to run crossfire rendering frames, but rendering twice as many. Not framerate...but frames drawn. It's not drawing in realtime the way I'm using 3dmark05. It draws about 1fps to a bmp file. You following me or am I over your head yet? This is alot of work but I think I'm onto something.