Wednesday, March 21st 2012

GK110 Specifications Approximated

Even as launch of the GK104-based GeForce GTX 680 nears, it's clear that it is emerging that it is not the fastest graphics processor in the GeForce Kepler family, if you sift through the specifications of the GK110 (yes, 110, not 100). Apparently, since GK104 meets or even exceeds the performance expectations of NVIDIA, the large-monolithic chip planned for this series, is likely codenamed GK110, and it's possible that it could get a GeForce GTX 700 series label.

3DCenter.org approximated the die size of the GK110 to be around 550 mm², 87% larger than that of the GK104. Since the chip is based on the 28 nm fab process, this also translates to a large increment in transistor count, up to 6 billion. The shader compute power is up by just around 30%, because the CUDA core count isn't a large increment (2000~2500 cores). The SMX (streaming multiprocessor 10) design could also face some changes. NVIDIA could prioritize beefing up other components than the CUDA cores, which could result in things such as a 512-bit wide GDDR5 memory interface. The maximum power consumption is estimated to be around 250~300 Watts. Its launch cannot be expected before August, 2012.
Source: 3DCenter.org
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34 Comments on GK110 Specifications Approximated

#26
OneCool
Want a GTX790.

Yeah SLI 2 of those MOFOs on one PCB :rockout: :nutkick:
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#27
function69
This card would be a perfect replacement for my 580, can't wait!
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#28
Faster4Run
Most faveriot GPU board which I would like to wait for

According to articles/news which I have ever read about "Keplar related" information , I believe the chip of GK100 (not GK104 ) maybe come as "GTX685" which is really/fully "28nm Keplar technology". Therefore I decided to skip (pass) "buying GK104(GTX680) and wait for "the availability date of GK110" ( around of "Aug 2012" time frame) in order to get "fully 1 Teraflops on one GPU in double _precision". Do you think so that this plan is reasonable ??:pimp:
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#29
MxPhenom 216
ASIC Engineer
yeah sorry amdftw, but your wrong in all respects. I have a GTX470 and its 526mm^2 die size and costed me $310 brand new from the egg. $310 != $1500
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#30
Benetanegia
nvidiaintelftwyeah sorry amdftw, but your wrong in all respects. I have a GTX470 and its 526mm^2 die size and costed me $310 brand new from the egg. $310 != $1500
By his numbers, he is pretending that only 5 working chips would come out of a wafer so yeah... right... lol.

Now seriously (not), didn't you get the memo? Your card really, trully was sold at a $1000 loss per card. It's true man, that's how you do bussiness nowadays. :eek:
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#31
Chappy
Then the GK104 (GTX 680) as we know should be priced in a mid-range level. If not, then this GK110 will be priced like $880+ for a single GPU. :eek:
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#32
beck24
This will be incredible! Competition is great!
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#33
Benetanegia
ChappyThen the GK104 (GTX 680) as we know should be priced in a mid-range level. If not, then this GK110 will be priced like $880+ for a single GPU. :eek:
No, I think Nvidia will engage in a price war in order to try to gain some market share and make room for GK110 when it launches in 5-6 months. Now that the $499 price tag is pretty much confirmed by some Newegg entries (now gone I think), I really think that's the case. They could have priced it at $550 without putting pressure on AMD, but they chose $500, which means that AMD will have to lower prices and more than likely AMD will try to put some pricing pressure on their own so that Nvidia has to adjust later on too.

Also the best price for a chip like GK104 is in the sub $400 region, maybe even below $300 where it would sell like hotcakes and where it would get much higher profits (not gross margin, profits). But 28nm supply being as it is now they will probably sell as many as they can make so it would be pointless for them to price it where demand would surpass their supply. Once supply is better prices will drop.
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#34
EpicShweetness
Just compare the GF104 to GF110 (GTX 560 ti vs GTX 580) there was a 25% increase in the shader count and a 50% increase to the L2 cache and the memory bus. The SM's were doubled as well and with it the ROP's jumped. GF110 has been speculated to carry a 512 bit bus, which would break this "mold" a little, but all totaled up its a true monster!
One thing I can speculate on is making the room for all this extra while not really gain'n to many more shaders (2048 theoretically) would bring back a hot clock of sorts, were the shaders can "boost" themselves far past the base clock or boost clock (think 1308-1509 for GTX 680).
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