Friday, November 2nd 2012
Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source:
VG 24/7
354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
Every f'en gaming forum has one. Sony stopped advertising backwards compatibility years ago. They never pushed its ability to Folding@Home, nor did they push 'otherOS' function.
So what advertised features?
Huh? Again, you fail to see that my basic point was about resolutions and framerate, not a set of 2012 hardware vs a set of 2007 hardware.
3,2Ghz IBM Three Core + 500Mhz Xenos can do 720p.
3,2Ghz "7" core + 550Mhz nVidia RSX can do 1080p.
Quality?please show me if you see a major difference...
PC
Xbox
PS3
more sony did what on PS3? such as? but it sufficient enough for such optimized environment.any titles nowaday can do well both on PC or 5-years-old-hardware console
Anyway I kinda missed the drama here. It's all so cute.
#2) The Xbox/PS3 render at 720p, not 1080p+ that the PC can do, so posting downsized screenshots is irrelevant because it inherently shows the consoles in their best light and removes the biggest advantage of the PC.
so what are you saying, that this supposed PS4 can't run ps3 games @ 1080p 60fps? LOL
2. completely wrong.
any objection?
It says its at 1080p, but its upscaled, Games don't actually run at native 1080p on current gen consoles. Sorry to break it to yea.
forum.beyond3d.com/showthread.php?t=46241
Current consoles don't really render anything at 1080p. The 360 isn't even capable of true 1080p output and with the PS3, for anything even remotely demanding (99.9% of games), it likewise renders at ~720p and upscales.
Also, I think the # of people who have failed to understand I've been making a picky point about comparing the computing power needed for different resolutions/settings is up to 3 or 4.
*whoooooooooooooooooooosh* go my posts over your head.
There are implications in this discussion for 1080p60 vs 720p30, but my point hasn't been about those implications.
And I stand by my speculation about an APU not being able to do 1080p60. Your speculation that it can is as good as mine that it can't - it's all speculation right now - but I just don't believe their claims.
A very different thing is that when running low resolutions some other parts (95% of times the CPU or DirectX draw calls...) become the bottleneck and hence you don't see 4x the performance at the lower resolution.
But magic does not happen on computing. If performance moving to higher res is not linear is because graphics cards have power to spare and because of that they do a better work at the higher res. On lower res or with low settings GPU resources stay unnused.