Tuesday, February 26th 2013
AMD TressFX Technology Detailed
AMD unveiled the new TressFX technology it teased us with, earlier this week. The technology, as predicted, works to create realistic hair rendering and physics; but we imagine it could be applied to foliage and hopefully, furry donuts as well. It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid. TressFX helps accurately render Croft's hair, drawing finer locks of hair than pre-rendered hair textures plastered on bigger hair polygons that look unnatural. The free and fluid nature of these locks can then be used to accurately draw the effects of wind and water onto the hair. Below are a few before-after instances of TressFX.
Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.
Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.
99 Comments on AMD TressFX Technology Detailed
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Me: "that's nice" and moves along.
Now this TresFX thingy looks great, but not something to celebrate about independently. If it was an addition to a better physics engine/fluid simulator one would have :toast:ed along, but this is simply an overkill for something so mundane. Still, love it.
I'd rather be seeing advancement in the textures department though. Heck, throw in some uber high res textures and use that DirectCompute to decompress/manipulate them like Civ-V does, and use that memory bandwidth you're so proud of to carry them around. Make those games look real! "Come on man. Lie to me, Jerry! LIE TO ME" They wanted to, Platinum game's beat them to the concept though
Sidenote: Don't be hatin' on baldies mate, we didn't choose to be so...
"Cooking"
Cooking by the book means the load times between levels, or the size of games is due to the pre-cooking of many "real time Physx" effects that everyone is so crazy about in.....all.....40 titles of hardware accelerated effects,most of which only use partial library implementation.
the good thing is this tech can be ran into all gpus which capable dx 11 :rockout:
well done AMD :respect:
this is a new graphical tech that can be used for far more than lara crofts armpit hair, so people need to stop hating on it just because its not a new kind of antialiasing or whatever the hell floats their boats
If Nvidia/ATI at the time would have used DC API it would have been maturing over the years and widely use by now. Nvidia was in the first X-Box and decided to go PhysX to get a upper hand on competition and I bet it didnt make Microsoft all too happy.
AMD consolidating all 3 consoles might be the best thing to happen for PC gaming and gaming if it keeps on this track of willing to support these features in a non-proprietary way.
I will be interested on how taxing this will be on the cards in comparison to enabling standard hair.
www.scei.co.jp/ps4_tm/index.html
Assuming this tech will take off because the hardware is AMD exclusive is nonsense.