Friday, April 5th 2013

There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President

Advancements in PC graphics technology could be on the verge of a slump, according to GPU major AMD. In an interview with German publication Heise.de, AMD vice president of global channel sales, stated that his company doesn't believe there will be a DirectX 12 API, at least not as far as the company can see. The timing of this statement is particularly important, as both AMD and NVIDIA are expected to unveil next-generation graphics products by the end of the year.

Neither Microsoft's Windows 8 operating system, nor the rumored Windows "Blue" 8.1, could ship with a newer DirectX version. Taylor was responding to a question from Heise about next-generation GPUs and technologies they could be built around, to which he replied that normally, new DirectX versions stimulate introduction of new GPU architectures, but there won't be a DirectX 12, and so the company's next-generation GPUs will integrate other technologies. Answering another question, Taylor hinted that Battlefield 4, EA's upcoming entry to the hit online FPS multiplayer franchise, could be part of the company's next "Never Settle" bundle.

Source: Heise.de
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62 Comments on There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President

#1
Dent1
by: FordGT90Concept
The dude quoted is in sales. These are the same people that were saying Phenom is great because it isn't MCM, then got silent when Core 2 Quad (a MCM processor) slaughtered it. If it were coming from someone from the graphics division (formerly ATI), I'd believe it.
The original Core 2 Dual/Quad didn't slaughter the Agena Phenoms. Yes it performed faster in the vast majority of tasks by a landslide, but the Agena Phenoms still held their own.

The downfall of the Agena phenoms was a faulty TLB error which caused a lockup and a blue screen of death. It was later patched with a 10% penalty in it's performance. This was exuberated by the fact that The Agena Phenoms were poor overclockers compared to Intel's offering.


Back to the main topic.

In a multi billion dollar industry I would think Microsoft would consult both Nvidia and ATI (AMD) about any developments on a new graphic API. Because ultimately both Nvidia and ATI have the power to influence whether Microsoft succeed, so their opinion and feedback is crucial.
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#2
Raw
What is the difference between "Slaughter" and "Landslide"?
And if IT performed "faster in the majority of tasks by a lanslide" wouldn't that be similar to a slaughter?
Slaughter usually means abate, abolish, abrogate, annul, blot out, crush, decimate, demolish, do in, eradicate, erase, expunge, exterminate, extinguish, extirpate, finish off, invalidate, liquidate, massacre, murder, negate, nullify, obliterate, quash, quell, raze, root out, rub out, ruin, slaughter, take out*, undo, vitiate, wipe out, wrack, wreck


Landslide usually means on the order of an avalanche means literally 'a gulp, something swallowed' from French avaler 'to swallow'.
Sounds pretty darn similar to me.

Maybe giving more to slaughter, but not very much.
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#3
Dent1
by: Raw
What is the difference between "Slaughter" and "Landslide"?
And if IT performed "faster in the majority of tasks by a lanslide" wouldn't that be similar to a slaughter?
Slaughter would mean faster in majority and by a significant margin.

Landslide means faster in majority. Not necessarily always by a significant margin.
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#4
douglatins
What i really want, is a linux, ultra light (almost console) OS, that boots crazy fast with UEFI and have keyboard and mouse input. Have Chrome of firefox with ingame overlay for doing some research.
Imagine a GTX680 with direct hardware access.
Posted on Reply
#5
MikeMurphy
DX11 is fine.

Wake me up when ray tracing is taking off.
Posted on Reply
#6
btarunr
Editor & Senior Moderator
by: FordGT90Concept
The dude quoted is in sales. These are the same people that were saying Phenom is great because it isn't MCM, then got silent when Core 2 Quad (a MCM processor) slaughtered it. If it were coming from someone from the graphics division (formerly ATI), I'd believe it.
It's the other way around, Taylor will know industry standards and market trends even before AMD's engineers do. AMD bean counters value his opinion perhaps even more than its engineers'.

And there's no "graphics division." ATI is completely assimilated, and its human resources dispersed across the company.
Posted on Reply
#7
FordGT90Concept
"I go fast!1!11!1!"
I'd also point out he has only held that position for four months.

Only Microsoft is qualified to answer if there will or will not be a DirectX 12.
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#8
btarunr
Editor & Senior Moderator
by: FordGT90Concept
I'd also like to point out he has only held that position for four months.
Taylor has been with the 3D graphics industry for eons.

http://www.linkedin.com/in/roytaylor

by: FordGT90Concept
Only Microsoft is qualified to answer if there will or will not be a DirectX 12.
Microsoft will never tell devs its DirectX 12 plans until it's absolutely ready with it. It will, however, tell AMD and NVIDIA about them years in advance. That makes guys like Taylor and BDR (NVIDIA) the most credible sources.
Posted on Reply
#9
FordGT90Concept
"I go fast!1!11!1!"
And I'm still wondering why Taylor has yet to say these things to an English publication. All sources quote Heise.de which could have easily resulted from a mistranslation. AMD, nor Microsoft, have said anything in an official capacity in regards to the future of DirectX.

...

Taylor clarified what he meant:
When Hardware Canucks followed up with Mr. Taylor, he seemed to back off his assertion that DirectX 12 wasn’t it the works and instead pivoted towards explaining AMD’s plans for the future should DirectX not be extended.
by: Microsoft
DirectX is the world’s leading low-level interface for gaming and graphics. Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.
AMD’s Roy Taylor Started the Obituary of DirectX, but Microsoft Says Not So Fast

...this is what happens when a German source translates English without asking for clarification.
Posted on Reply
#10
btarunr
Editor & Senior Moderator
by: FordGT90Concept
And I'm still wondering why Taylor has yet to say these things to an English publication. All sources quote Heise.de which could have easily resulted from a mistranslation. AMD, nor Microsoft, have said anything in an official capacity in regards to the future of DirectX.

...

Taylor clarified what he meant:


AMD’s Roy Taylor Started the Obituary of DirectX, but Microsoft Says Not So Fast
The news post clearly stated "at least not as far [out into the future] as the company can see." Even Heise emphasized on that. So there's no mis-translation.
Posted on Reply
#11
FordGT90Concept
"I go fast!1!11!1!"
AMD is not planning on DirectX 12. He had no intention of speaking for Microsoft.

by: FordGT90Concept
What would AMD know of Microsoft's plans? I think the future of DirectX depends largely on the future of the Xbox. Microsoft may be waiting for feedback from Xbox developers before advancing DirectX technologies. They need to study what developers are doing before they can expand DirectX.
Posted on Reply
#12
NeoXF
Kept thinking what the hell will be the thing that will set PCs apart from the up-and-coming generation of Consoles... and yes, I do hope and think, it will be some form of ray-tracing... in maybe 2 to 3 years... I mean, with the advent of APUs and a bigger shift towards GPGPU compute... and maybe finally, the mainstreamisation of more than 4 (strong) core(/module) CPUs...


by: FordGT90Concept
...
LOL, come to think of it, that Ford GT concept looks a lot like a close-shaved Bugatti Veyron...
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