Tuesday, May 27th 2014

AMD Eyefinity 3.0 to Introduce Mixed Resolution Support

AMD's third generation Eyefinity multi-display technology, will feature the ability to mix and match resolutions. AMD pioneered multi-display with Eyefinity, which allows you to span a single display head across 3 to 6 physical displays. Up until now, the technology required all participating displays in a setup to run at the same resolution, often limited by that of the lowest-resolution display. Soon, that limitation will be removed, letting you mix displays with different native resolutions, in three new modes. The first one will be called "Fit mode," in which vertical pixel counts will be kept constant among the displays. The next is "Expand mode," in which the display head assumes the vertical pixel count of the larger (central) display for the flanking displays, creating "unavailable" areas. The third one is "Fill mode," in which the head fills out the native resolutions of the displays, with no "unavailable" areas. The resulting display head, thus, won't be a quadrilateral. AMD plans to launch Eyefinity 3.0 with Catalyst 14.6, due for June 2014.

Source: VideoCardz
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33 Comments on AMD Eyefinity 3.0 to Introduce Mixed Resolution Support

#1
mastrdrver
Hmmm, I thought they already did this? :confused:
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#2
Svarog
Typo in the first example ^^

Should be 1920x1200 instead of 1920x1600.
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#3
Vinska
TFW this could be easily done on Linux for years + more.
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#4
Mussels
Moderprator
as someone with three different sized, different resolution HDTV's in the house, i say bring it on!
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#7
The Von Matrices
by: renz496
so what happen if for example you have 290X and win 7?
It would work fine, only 8.0 is being dropped. So the drivers now only support Windows 7/8.1 instead of 7/8.0/8.1. it surprises me because Windows 8.0 still has a large market share, about 6.4% of the OS market, which is even higher than that of Windows 8.1 (even though it is a free upgrade).
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#8
MxPhenom 216
Corsair Fanboy
by: Vinska
TFW this could be easily done on Linux for years + more.
ew...
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#9
koaschten
The ultimate question, will it support us strange Portrait - Landscape - Portrait users? 1200x1600, 2560x1600, 1200x1600
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#10
btarunr
Editor & Senior Moderator
by: renz496
so what happen if for example you have 290X and win 7?
Nothing. AMD wants all Windows 8.0 users to upgrade to Windows 8.1, since Microsoft killed updates for 8.0.
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#11
The Von Matrices
by: koaschten
The ultimate question, will it support us strange Portrait - Landscape - Portrait users? 1200x1600, 2560x1600, 1200x1600
No, it does not support PLP.

by: btarunr
Nothing. AMD wants all Windows 8.0 users to upgrade to Windows 8.1, since Microsoft killed updates for 8.0.
Microsoft is still supporting and updating Windows 8.0 through January 12, 2016. I think you're confusing this with Microsoft having ended support for Windows 8.1 without Update 1 in May 2014.
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#12
john_
Is there anyone with Windows 8.0 who will NOT upgrade to 8.1?

In my opinion the big news is Eyefinity. IF I understand it right, you buy 2 old monitors with $100 maybe for both of them and you are ready to go. You don't have a great Eyefinity set up, with 3 identical fullhd monitors with slim bezels of course, but you do have the benefits of three monitors with almost minimum cost. Also those monitors will possibly have lower resolutions which will be easier for the card to drive them than 3 fullhd monitors that will skyrocket the resolution from 1920X1080 to 5760X1080 (two 1280X1024 monitors for example with a fullhd monitor in the middle will give a resolution of 3968X1024).
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#13
Breit
I might add that these 14.6 Catalysts add 10Bit color depth support!
:cool:
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#16
Svarog
by: Recus

photo upload
Looks a bit stupid with both sides blurred out and the center crystal clear.

It should fade in nicely outwards from the center screen.
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#17
Mathragh
by: Svarog
Looks a bit stupid with both sides blurred out and the center crystal clear.

It should fade in nicely outwards from the center screen.
If you turn the camera instead of your head when using eyefinity and really only use those two monitors on the side for your peripheral view the sharpness doesn't matter a lot anyway. Your peripheral vision has nowhere near the sharpness of the center of your view you wouldn't notice it at all(unless you keep turning our head).

As a matter of fact, I think it would be very nice to have the option of only rendering the center monitor at full resolution, because that would improve framerates vastly and you most probably won't notice the difference anyway. Iirc microsoft was already planning on doing something similar with their Xbox combined with a projector projecting around your main screen for peripheral vision.

Edit: found the source of the xbox thingy, its called project Illumiroom
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#18
Patriot
Wake me up when this is PLP support.
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#19
Sinzia
by: koaschten
The ultimate question, will it support us strange Portrait - Landscape - Portrait users? 1200x1600, 2560x1600, 1200x1600
I wish this was more of a thing, I get a ton of bad fisheye distortion in games and this would help to alleviate that problem, if only it was supported more.
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#20
renz496
by: Recus

photo upload
so it really does look like that. when they say you can combine monitors with different res i was thinking the look (for example texture) on other monitor would be weird because despite the difference of resolution between the monitor the image still need to "connected" as if the game was rendered in single display.
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#21
Randomoneh
by: Sinzia
I wish this was more of a thing, I get a ton of bad fisheye distortion in games and this would help to alleviate that problem, if only it was supported more.
It's not really fisheye.
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#22
GhostRyder
I have been waiting for this feature to have full support for awhile now because I was curious about mixing and matching monitors. Right now I run 3 1920x1080p monitors but im grabbing a 4k monitor soon and I was at the point I was just going to completely get rid of 2 of them and just keep one for a secondary monitor and use a 4k for most everything. Now I was to see what will happen if I mix and match a 4k in the middle with 2 1080p monitors on the sides. Means I can have both UHD and eyefinity, now I just hope it works well :P
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#23
Blín D'ñero
by: Svarog
Typo in the first example ^^

Should be 1920x1200 instead of 1920x1600.
And 2560x1080 should be 2560 x 1600
As it is now in the picture, the sizes don't make sense, because they are not common or most probably don't even exist.
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#24
Jizzler
[QUOTE="Blín D'ñero, post: 3114036, member: 66551"]And 2560x1080 should be 2560 x 1600
As it is now in the picture, the sizes don't make sense, because they are not common or most probably don't even exist.[/quote]The first yes, should say 1920x1200 for a 5120x1200 view. But the second one is correct as 2560x1080 is gaining popularity - there's over 25 models available today. That's up from the ~5 models available last year.
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#25
Bansaku
FANTASTIC!! It is about freak's time!!!
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