Wednesday, May 20th 2015
It's Now Been Over 160 Days Since a Catalyst WHQL Release
As of today (20/05/2015), it has been over 160 days since AMD released a WHQL-signed Catalyst driver update, in what is a clear sign of decay in the company's after-sales support for the consumer graphics market. Once tuned to a near-monthly release of its Catalyst Software suite, which added optimzations for new games, improved upon support for existing ones; CrossFire multi-GPU support profiles; even if not adding support for new GPUs; AMD slipped into quarterly WHQL release cycle in 2013-14. It now seems to have deviated from even that.
The company's last WHQL-signed Catalyst release was Catalyst 14.12 Omega WHQL, which released on 09/12/2014, 161 days ago. The company has since only released two "Beta" drivers, notably Catalyst 15.4 Beta, with optimization for Grand Theft Auto V, and AMD FreeSync support. In contrast, NVIDIA adopted a faster driver update cycle than its previous monthly GeForce WHQL driver releases, under its "Game Ready" driver program. New WHQL-signed releases predate almost every AAA PC game release. There's still no word on a Catalyst WHQL update, and with launch of new graphics cards slated for the third week of June, it's unlikely that the company will release one interim. By then, it will have been 196 days since a Catalyst WHQL driver release. Such a slow driver update cycle would do little to inspire confidence in buying the next-generation Radeon product, even if it establishes a performance lead over GeForce.
The company's last WHQL-signed Catalyst release was Catalyst 14.12 Omega WHQL, which released on 09/12/2014, 161 days ago. The company has since only released two "Beta" drivers, notably Catalyst 15.4 Beta, with optimization for Grand Theft Auto V, and AMD FreeSync support. In contrast, NVIDIA adopted a faster driver update cycle than its previous monthly GeForce WHQL driver releases, under its "Game Ready" driver program. New WHQL-signed releases predate almost every AAA PC game release. There's still no word on a Catalyst WHQL update, and with launch of new graphics cards slated for the third week of June, it's unlikely that the company will release one interim. By then, it will have been 196 days since a Catalyst WHQL driver release. Such a slow driver update cycle would do little to inspire confidence in buying the next-generation Radeon product, even if it establishes a performance lead over GeForce.
161 Comments on It's Now Been Over 160 Days Since a Catalyst WHQL Release
But for the WHQL certification, I could not care less and I cannot understand why people would care about that. I have not had a single issue with an AMD driver in a very long time so I do not get why we always have to fight over whose drivers are better at this point.
(A poem, for those of maddened thought)
In days of old, when people were bold and the web wasn't invented
we looked at the news, read our 'to-do's and generally were contented
now the web is spun wide, our eyes turn inside and our voices snarl demented
Cast your aspersions, all factual perversions but your views will not be lamented.
Take your paranoid delusional thoughts elsewhere. TPU doesn't need your hysterics.
hexus.net/tech/news/graphics/83254-amd-may-reveal-new-apus-gpus-june-3rd-computex/
While there's speculation/rumors we should be always be aware of the facts (Just the facts, ma'am.”; Sergeant Joe Friday) and the fact is we have about 15 days to hear the real developments.
I might consider the only true "reuse-as is" of any AMD chip that falls within the mainstream gaming category might be the Tonga (1792 Sp) part.
And at the end of that month, a new driver will have come out, and our hosting revenues for that driver dry up.
Actually, kind of a Hans Christian Andersen vibe...
Oh....BTW, 15.2 WHQL sucks. I'm still using 15.3 beta. 15.4's not as good either.
WTF are you talking about CFX for GTA V is broken? It works wonderfully since the beta drivers (15.4) and using Eyefinity runs like a dream. 6048x1080 maxed settings (FXAA) I am getting a smooth 60fps with no stuttering with my CFX HD7950!
Now The Witcher 3 has no CF support which is also dissapointing at the least. Thankfully, when I turned off Hairworks and switched HBAO+ to SSAO I got around 50-60fps with dips to 40 - weird enough the drops are nowhere near as noticeable as in GTA 5. Nonetheless, I would really want to turn everything ON and still have solid 60fps. That was the reason why I have bought a second GPU. I am a Witcher series fan (read every book, played every game) and built a pretty decent rig mainly for this game.
I hope that AMD will give us a new driver with CF support soon (supposedly this week). Truth be told I shouldn't have bought the second R9 290 when I noticed that for almost half a year AMD screwed with us and uploaded only one beta driver. The smart thing to do was to sell my first R9 290 and buy a GTX 980. But I thought: hey, with two GPU's I'll get better performance. I was a fool.
PS. Again, I'm sorry for some grammar mistakes but I'm from Poland and I sometimes struggle with your abundance of tenses ;)
Look for updated drivers for...
Mouse - Click faster move smoother
Keyboard - Type and WASD move faster
HDD - Spin faster and smoother
SSD - Improve Read and Writes
PSU - For smoother cleaner power delivery
Speakers - Give it that extra Highs and LoWs for the Pew Pew
Then i'll do it all over again for the next game and the one after that and so on.
I just hope each component in my PCs update their drivers with each game title release.
However the current beta drive did fix this bug :)
Was wondering myself why the heck it has taken so long for any updates beyond the crappy 14.12
/sad trombone
The current project I'm working on for work is JVM based, written in Clojure, and is highly multi-threaded. Clojure is a great language for that, but then you might ask, "Then why not make a game in it!". Well, the JVM (and Clojure) have piss poor libraries for 3D.
So I think we need to take a step back, not blame the devs, and... blame the devs. :)
More time needs to be taken to develop these tools that devs need to effectively make multi-threaded games. The technology is there, it's just not being utilized properly by virtue of the tools available and such a task is a lot more complicated than many believe.
Personally, I like editorials a lot better than news, because the writer is free to also share educated guesses. And as many of you may have noticed, reviewers know a lot more about what's actually happening than your average Joe. If you think about it, all the problems AMD has had lately with games have come from titles that are a part of nVidia's GameWorks program. And I know a lot better than to think this is mere coincidence. It has happened before, after all (remember TWIMTBP, anyone?). It's not that AMD's drivers are suddenly crap or that they just don't care enough to roll out a good driver, it's that nVidia's GameWorks program, just like its predecessors, isn't about helping devs make better games, but about making sure games run great and with all the bells and whistles ONLY on nVidia's hardware. Maybe you should just consider buying a single single-GPU card next time, one fitted out with a damn good cooling system, instead of wasting money on multi-GPU setups, which only ever work out as intended for benchmarks. If you actually want to play games and enjoy them, just get the best single-GPU card you can afford and you'll have a great time. If you want to brag about sinking an ungodly amount of money into your computer, well, you'll just have to deal with reality. What are you on? Well, that's how most tech sites get their news. Save for the occasional rumor and other unofficial sources, most of the information you'll read in the news section comes from actual press releases. To be honest, I've seen how an article looks if it has been paid for or influenced by interested parties (read: corporations) and this doesn't really cut it. There's just one part that I find odd, and I'll be discussing it further down in this post, but right now I can't say I've seen anything that would actually lead me to believe nVidia is behind this editorial (being the interested party in this case). Are you actually serious about this statement? As in, are you really saying that even if AMD rolled out a (significantly) better card than the Titan-X, that would yield better performance in real life, not just benchmarks, you would still prefer buying the Titan-X just because AMD releases drivers less often, especially WHQL ones? If so, I must say, this can hardly be called impartial reasoning.
First and foremost, as anyone working for a tech site would know, especially someone that's been in this business as long as you, the driver teams are generally busy with working on the drivers for the new stuff before any major new release. As the 390X is right around the corner and it's going to use technology that's never been used before (HBM), I find it hard to ask just what in hell they're doing since the answer is rather obvious.
Second of all, as long as I already have a fully functional driver at hand, I can hardly find a logical reason to demand new drivers every other day or so. And quite frankly, 14.12 Omega has been just about the best driver AMD has rolled out in a long, long time and I haven't had the slightest issue with it. I never even bothered to check for beta stuff. Then again, it's true that I didn't even care about Project Cars, or GTA V and that I run a single-GPU setup and don't have to worry about CrossFire profiles and all that mess. I will be playing The Witcher 3, however, but not for a while (I'm going to grab the Homeworld Remastered Collection first, for the sake of the good old times), and I'm quite sure that I'll have an adequate driver for that (that being the one launched right with the new cards). I do have to go with the "if it ain't broken, don't fix it" saying here. I care a lot more about having a driver that's good enough to satisfy my needs for a longer period of time than I do about changing drivers sooner than socks.
Third, you're bound to get a new WHQL driver with the new series of graphics cards, which is very soon.
Nvidia certainly have some highly dubious strategies regarding game development, but to absolve AMD of any blame whatsoever with game drivers is apologist nonsense - especially when AMD themselves have come clean in the recent past regarding not paying close enough attention to what is going on with game development programs. Lest you forget, there have been instances where AMD's hardware simply refused to run a AAA title simply because no one at AMD thought to code for it.
It takes a special breed of ostrich mentality to overlook the fact that AMD has been lethargic with game optimizations and bug fixes in the past 6 months. Just because you don't see bugs doesn't mean the bugs aren't out there; and just because AMD slowed down its driver update model, doesn't mean there are fewer bugs to address these days. Especially not with the flood of new game releases for summer.
Kinda makes me sad... At least admit there's a problem rather than deny it... Or at worst, can't we just admit maybe AMD is working on something like a new driver dev team? I mean come on, that's not denying the problem but at least it's using logic to justify it. I certainly wouldn't care if it weren't such a cheap thing that they are skimping on. It points to their driver division having something major going on, and is certainly gossip worthy.
And I'm not absolving AMD of anything regarding game drivers. When they suck, they suck and that's that. It's not like it hasn't happened before or that it will never happen again, for that matter. However, simply saying that AMD are evil because they don't chuck out WHQL drivers every time someone releases a new game makes absolutely no sense whatsoever. What I care about is being able to play the game, whether I can do it using the driver I already have or downloading a new (beta) one. I don't care for the bells and whistles. And no, I don't remember any instance when, as you put it, AMD's hardware simply refused to run a AAA title because no one at AMD thought to code for it. Please refresh my memory. First and foremost, I would ask the you keep insults out of this conversation. If we are to have a civilized one, that is.
Back to the matter at hand, I never said that drivers are just splash screen tech demos. I know very well how important drivers are and I need absolutely nobody reminding me of that. As for who is responsible for optimizations, I think both parties (as in devs and GPU makers as separate entities) are both responsible. If the devs push out a game that is poorly optimized, that's going to hurt sales, which in turn will hurt their profit margins, so it's not like there's nothing of interest for them here. Also, GPU makers have a vested interest in making sure that the GPUs that they sell can run the games their clients want to play at least as well as competing products from other GPU makers. If they'd just work together instead of trying to cut each other out, we would be having a lot fewer problems. However, as long as devs are going to be willing to take a bribe to keep their sponsor's adversaries out of the loop until it's too late (see what happened to Tomb Raider with TressFX on AMD's side and what nVidia is doing right now with GameWorks), well, crap like this will just keep on happening.
And yes, I'll say it again: I don't care how often any GPU maker releases a driver as long as I have what I need to play whatever game I want to play when I want to play it. PC gaming isn't about having a new GPU driver out every week or so, it's about having a choice in regards to all software (included and not limited to running older games).
first of all in 2015 we have seen 3 or 4 major AAA release titles come out, and really bad performance or no support for them straight away.
granted BETA's were released but its bad enough we get buggy games. we dont need to playing roulette with drivers too.
AMD has started crying Foul with Nvidia for having better Tessellation performance. saying the NV is making more tessellation because it cripples the AMD cards. Well AMD admitted their GFX cards do better with Compute throughput (open CL essentially. Workstation stuff not games)
Where as Nvidia have better throughput with CUDA and Tessellation. So Why wouldnt NVidia use more HP they can more efficently use. I dont see how that is AMD's fault. perhaps they should build better drivers... Oh wait they havent in 10 MONTHS. And this is my issue. AMD are for the gamer. then act like it! You give us no information, no new drivers. and this 390 no one knows nothing about, is stopping no one from buying NVidia GFX cards. in fact its making AMD loosed the market share even more AMD have 16% GFX share. Its the lowest its ever been!
Nvidia are releasing drivers every month or so. or they are at least game ready Which I have to applaud
AMD again the team that are "for the gamers" havent even been talking with developers to get a good performing game when its released..... We deserve better!
AMD are digging their own holes in the grave. with lack of innovation. lack of marketing of the new cards. HBM that is all we know.
and I know NV have a titanX and a 980 thats faster than all AMD stuff. and the 980TI will be 6-8GB card and be perfect position to hold the market until pascal comes.
AMD has released details about Fiji. and its not good. For starters its a 4k card. well its memory system is limited to 4GB of ram. that is not a 4K video card pure and simple. a 290X has 8GB and does 4K. so essentially Fiji is a waste of horsepower.
AMD are lucky they are even still alive in the marketplace. if I was the boss all of them would be gettings a swift kick up the you know what, or fired.