Thursday, November 19th 2015
SLI and CrossFire Support "Not Practical" - Batman Arkham Knight Developer
Batman Arkham Knight gamers' woes on the PC platform continue, as a patch that lets the game take advantage of multi-GPU technologies like SLI and CrossFire remains elusive. Responding to a distraught multi-GPU user on Steam Community forums, a developer stated that implementing multi-GPU support presented a too high risk of creating new issues for the gamers, to be "practical." The PC release of Batman Arkham Knight has been riddled with bugs, which caused its publisher to pull the Unreal Engine 3 based game off the shelves to fix those bugs, and a less than successful re-launch that ended up in distribution platform Steam taking refund requests until late-December. The developer, who goes by the username "wb.elder.pliny" stated:
Source:
Steam Community
We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.
67 Comments on SLI and CrossFire Support "Not Practical" - Batman Arkham Knight Developer
1) Rocksteady Studios developed all of the Batman games. Those games that redefined brawling.
2) WB published the games.
3) Rocksteady didn't have the resources to port Arkham Knight, so WB utilized Iron Galaxy to port the title to PC.
4) Console versions of the game run remarkably well. Not buttery smooth, but not bad either.
5) Iron Galaxy's history is mobile gaming. Absolutely no ports.
The conclusion should therefore be that WB is a company that will publish anything without regards to quality, Iron Galaxy is responsible for the atrocious port, and all this hate is unwarranted. Don't spew vitriol on a forum, go and get a refund. Money is the only thing WB understands, and if possible you should make them aware of this business practice being unacceptable.
:toast:
One has to wonder though, why Rocksteady didn't go back to the console version recently, start from scratch and port it correctly. We know they didn't work on the port before because they didn't have the resources before, but they SHOULD have those resources now.
Rocksteady made the original game. They delivered everything to Iron Galaxy, so they could do the port. Calling Rocksteady in to fix the port is moronic, as they have no working knowledge of the port. WB would have called in Iron Galaxy, and said that their port was crap and that if they ever wanted to do business again they'd fix it. The developers for the port were Iron Galaxy, even if Rocksteady delivered them all the source code. Code means nothing if the instructions aren't developed into something your software can read.
You've made the false jump from a post on Steam (that claims to be a developer), to the illogical conclusion that the developer must be Rocksteady. All the while, Rocksteady is pimping out all the new content for Arkham Knight on consoles as if they had succeeded. It stands to reason that if Rocksteady was in deep, they wouldn't be shilling the latest DLC skins.
Iron Galaxy on the other hand is utterly silent. No mobile games have been pumped out, and they've been incommunicado since Arkham Knight reared its ugly head. I'd say that better matches the actions of a company working to fix a gigantic PR flop.
I dont know who youre calling a moron but...
www.polygon.com/2015/6/28/8858541/batman-arkham-knight-pc-fix
Although I will admit its pretty hilarious that can't get multi GPU working in game where in the past renameing the exe to UT3 or w.e would make multi GPU work on pretty much any Unreal Engine 3 game.
Please read past the PR, and note all the discrepancies that have been missed between your statements and the words on paper.
From Polygon:
"The PC version of Batman: Arkham Knight, developed by Iron Galaxy Studios, released with a slew of major issues. The problems were so bad, they sandbagged the game's player reviews on Steam and eventually led the publisher to suspend the sale of that version of the game."
From the Forum:
"Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering."
I highlighted the parts from the original forum post that matter. These words mean that the people fixing the game aren't Rocksteady, Rocksteady is taking up the lead on Iron Galaxy's attempts to fix this mess. Polygon, in their usual fashion, managed to miss the words in front of them and provide their own unique brand of half truths. I'm not surprised by Polygon screwing up here, but I am surprised that you didn't seem to read anything past the title of the article. Again, this is why I asked people to temper their hate. If you just start spewing anger, without a clear objective, it's difficult to be seen as anything more than a petulant child. I'd hope we'd aspire to being more. Agreed!
philosofy of the binary dot: i'm not a square
att Krull
pd: sry i'm not naturally english
The other thing is, remember when this new gen of consoles was released? The word was that ports would be better, and easier for developers to do, because the new consoles are pc's? Yeah, that's not happening.
I wonder how that will turn out. :(