Thursday, November 19th 2015

SLI and CrossFire Support "Not Practical" - Batman Arkham Knight Developer

Batman Arkham Knight gamers' woes on the PC platform continue, as a patch that lets the game take advantage of multi-GPU technologies like SLI and CrossFire remains elusive. Responding to a distraught multi-GPU user on Steam Community forums, a developer stated that implementing multi-GPU support presented a too high risk of creating new issues for the gamers, to be "practical." The PC release of Batman Arkham Knight has been riddled with bugs, which caused its publisher to pull the Unreal Engine 3 based game off the shelves to fix those bugs, and a less than successful re-launch that ended up in distribution platform Steam taking refund requests until late-December. The developer, who goes by the username "wb.elder.pliny" stated:
We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.
Source: Steam Community
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67 Comments on SLI and CrossFire Support "Not Practical" - Batman Arkham Knight Developer

#26
MxPhenom 216
ASIC Engineer
cdawallHold on a second why can't they add multi-GPU support? The PS4 version uses multi-GPU...Fucking shit ass console port bullshit.
PS4 has 2 GPUs? Thats news to me.
Posted on Reply
#27
cdawall
where the hell are my stars
MxPhenom 216PS4 has 2 GPUs? Thats news to me.
OG specs showed APU+GPU I never bothered to read the newer stuff showing just the 7870 SoC
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#28
ironwolf
Glad I didn't directly pay for this (bundled in with my GTX 970 card when it was offered). Those who did buy it and got refunded, bravo. Pretty much sounds like WB has put the proverbial fork in the game. :eek:
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#29
lilhasselhoffer
I see a large amount of hate here, but perhaps we should step back for a moment, and make sure our pitchforks are aimed at the right place.

1) Rocksteady Studios developed all of the Batman games. Those games that redefined brawling.

2) WB published the games.

3) Rocksteady didn't have the resources to port Arkham Knight, so WB utilized Iron Galaxy to port the title to PC.

4) Console versions of the game run remarkably well. Not buttery smooth, but not bad either.

5) Iron Galaxy's history is mobile gaming. Absolutely no ports.


The conclusion should therefore be that WB is a company that will publish anything without regards to quality, Iron Galaxy is responsible for the atrocious port, and all this hate is unwarranted. Don't spew vitriol on a forum, go and get a refund. Money is the only thing WB understands, and if possible you should make them aware of this business practice being unacceptable.
Posted on Reply
#30
Bansaku
Guess I am the lucky one that can play Arkham Knight max settings 60fps @ 1200P with my 2x HD7950 in CFX with no issues. Both GPUs sit at around 70%. Occasionally I get a hiccup (micro stutter), mostly occurring during cut-scenes.

:toast:
Posted on Reply
#31
Saidrex
lilhasselhofferIron Galaxy is responsible for the atrocious port
and after initial release and scandal Rocksteady helped Iron Galaxy to fix the game. THEY FAILED! So - both to blame for incompetence.
Posted on Reply
#32
rtwjunkie
PC Gaming Enthusiast
Saidrexand after initial release and scandal Rocksteady helped Iron Galaxy to fix the game. THEY FAILED! So - both to blame for incompetence.
I wonder if they actually helped, or the Iron Galaxy head got called into the office and "told" to fix it.

One has to wonder though, why Rocksteady didn't go back to the console version recently, start from scratch and port it correctly. We know they didn't work on the port before because they didn't have the resources before, but they SHOULD have those resources now.
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#33
lilhasselhoffer
Saidrexand after initial release and scandal Rocksteady helped Iron Galaxy to fix the game. THEY FAILED! So - both to blame for incompetence.
Prove it.

Rocksteady made the original game. They delivered everything to Iron Galaxy, so they could do the port. Calling Rocksteady in to fix the port is moronic, as they have no working knowledge of the port. WB would have called in Iron Galaxy, and said that their port was crap and that if they ever wanted to do business again they'd fix it. The developers for the port were Iron Galaxy, even if Rocksteady delivered them all the source code. Code means nothing if the instructions aren't developed into something your software can read.

You've made the false jump from a post on Steam (that claims to be a developer), to the illogical conclusion that the developer must be Rocksteady. All the while, Rocksteady is pimping out all the new content for Arkham Knight on consoles as if they had succeeded. It stands to reason that if Rocksteady was in deep, they wouldn't be shilling the latest DLC skins.

Iron Galaxy on the other hand is utterly silent. No mobile games have been pumped out, and they've been incommunicado since Arkham Knight reared its ugly head. I'd say that better matches the actions of a company working to fix a gigantic PR flop.
Posted on Reply
#34
MxPhenom 216
ASIC Engineer
lilhasselhofferProve it.

Rocksteady made the original game. They delivered everything to Iron Galaxy, so they could do the port. Calling Rocksteady in to fix the port is moronic, as they have no working knowledge of the port. WB would have called in Iron Galaxy, and said that their port was crap and that if they ever wanted to do business again they'd fix it. The developers for the port were Iron Galaxy, even if Rocksteady delivered them all the source code. Code means nothing if the instructions aren't developed into something your software can read.

You've made the false jump from a post on Steam (that claims to be a developer), to the illogical conclusion that the developer must be Rocksteady. All the while, Rocksteady is pimping out all the new content for Arkham Knight on consoles as if they had succeeded. It stands to reason that if Rocksteady was in deep, they wouldn't be shilling the latest DLC skins.

Iron Galaxy on the other hand is utterly silent. No mobile games have been pumped out, and they've been incommunicado since Arkham Knight reared its ugly head. I'd say that better matches the actions of a company working to fix a gigantic PR flop.
Dude I'm pretty sure there was a news post a while back that said Rock Steady was fixing the port. And then when they re released the game, claimed they will try and do more fixes, but some of them fixing is just not possible.

I dont know who youre calling a moron but...

www.polygon.com/2015/6/28/8858541/batman-arkham-knight-pc-fix
Posted on Reply
#35
crazyeyesreaper
Not a Moderator
Game is shit people pre-ordered it. Some stuck with it. Most will learn nothing from it. A few however will be a bit smarter about purchasing their games in the future.

Although I will admit its pretty hilarious that can't get multi GPU working in game where in the past renameing the exe to UT3 or w.e would make multi GPU work on pretty much any Unreal Engine 3 game.
Posted on Reply
#36
newtekie1
Semi-Retired Folder
They should have just re-ported the game properly instead of trying to fix the horrible mess of the first port. It probably would have been done quicker and come out better.
Posted on Reply
#37
lilhasselhoffer
MxPhenom 216Dude I'm pretty sure there was a news post a while back that said Rock Steady was fixing the port. And then when they re released the game, claimed they will try and do more fixes, but some of them fixing is just not possible.

I dont know who youre calling a moron but...

www.polygon.com/2015/6/28/8858541/batman-arkham-knight-pc-fix
First off, read. I never called you a moron. I said it'd be moronic if WB called Rocksteady in to fix the port by Iron Galaxy. If you take offense to that, it wasn't because I said you should..


Please read past the PR, and note all the discrepancies that have been missed between your statements and the words on paper.

From Polygon:
"The PC version of Batman: Arkham Knight, developed by Iron Galaxy Studios, released with a slew of major issues. The problems were so bad, they sandbagged the game's player reviews on Steam and eventually led the publisher to suspend the sale of that version of the game."

From the Forum:
"Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering."


I highlighted the parts from the original forum post that matter. These words mean that the people fixing the game aren't Rocksteady, Rocksteady is taking up the lead on Iron Galaxy's attempts to fix this mess. Polygon, in their usual fashion, managed to miss the words in front of them and provide their own unique brand of half truths. I'm not surprised by Polygon screwing up here, but I am surprised that you didn't seem to read anything past the title of the article. Again, this is why I asked people to temper their hate. If you just start spewing anger, without a clear objective, it's difficult to be seen as anything more than a petulant child. I'd hope we'd aspire to being more.
newtekie1They should have just re-ported the game properly instead of trying to fix the horrible mess of the first port. It probably would have been done quicker and come out better.
Agreed!
Posted on Reply
#38
krull
maybe a cache ramdac will be the next shot. but for now, that u have a bigger resolutions will need more palette, go to a river and look the reflecting sunrays at day from various angles, in diferent zones whit diferent water profundity, go to a ocean, look the placton luminescense under the moon, withwow moon, luminescense not act as courtain or wall that blocks the profundity, color is a thing to work too, specially how its aplied on the surfaces, a black brillant ball reflecting a focus of light shows the ball and shows the light, not a light blocking the ball.. but the true is ure getting a lot of a flat paper painted that is each frame.. this need time, patience and a lot of creativity... sli bridge.. take it here, multicore.. gimme a pack, gigs of ram... lots of them.. if not today will be not enought tommorow, for a simple reason walk in not erase, if one step make us lead to a next room, and the rooms are identicall, the information grow again, now are 2 roms, 2 of each elemts that u see in the frist room and someone is still himself.. still need more cuality example is curvered monitors. and incredible error of a quake fan, when im looking a photo of a loved person i dont want to see it fov'ed i want to see him/her as best is possible, not a foved caricature, and if im practicing in a car sim or flight sim i need to look for all the details, not focusing on the center and using the contours for incrase speed sensation or decrase it, the problem isn't the sli bridge, the probles is the bridge isn't finished


philosofy of the binary dot: i'm not a square

att Krull

pd: sry i'm not naturally english
Posted on Reply
#39
truth teller
krulllook the placton luminescense under the moon, withwow moon, luminescense not act as courtain or wall that blocks the profundity, color is a thing to work too, specially how its aplied on the surfaces, a black brillant ball reflecting a focus of light shows the ball and shows the light, not a light blocking the ball
can you share some of that stuff with us? i wanna see the pretty colors too :)
Posted on Reply
#40
nemesis.ie
the54thvoidI want to know who is transporting elephants with monkeys. It's deeply unethical.
In fairness he didn't say an attempt would be made to put the elephant in as well as the monkeys, that would make the situation of only having a 2-monkey-sized van even more untenable. ;-)
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#41
Athlonite
The whole crux of the PC gaming problem is shitty ports from games primarily designed for consoles, Maybe if they designed for PC first then ported to console we wouldn't be facing the crap we are getting now and now the hardware in consoles is more PC like than ever we should not be seeing the nasty ass junk we are... Either that or they need to go back to having their own in house beta testers like they used to do and games came out with bugger all bugs and were quickly patched
Posted on Reply
#42
rtwjunkie
PC Gaming Enthusiast
AthloniteThe whole crux of the PC gaming problem is shitty ports from games primarily designed for consoles, Maybe if they designed for PC first then ported to console we wouldn't be facing the crap we are getting now and now the hardware in consoles is more PC like than ever we should not be seeing the nasty ass junk we are... Either that or they need to go back to having their own in house beta testers like they used to do and games came out with bugger all bugs and were quickly patched
What I find funny, since you mentioned it, is the games are created on PC! I'm not a coder, but you would think, with the original code being on PC, that a "port" from console is not necessary.

The other thing is, remember when this new gen of consoles was released? The word was that ports would be better, and easier for developers to do, because the new consoles are pc's? Yeah, that's not happening.
Posted on Reply
#43
...PACMAN...
Just as I decide on a SLI setup....:banghead::laugh:
Posted on Reply
#44
avatar_raq
My guess is that many games will continue to be poor console ports in the future, but our PCs will greatly out-spec the consoles in the next couple of years, alleviating most performance issues. Lazy developers will always be lazy.
Posted on Reply
#45
newtekie1
Semi-Retired Folder
...PACMAN...Just as I decide on a SLI setup....:banghead::laugh:
Just to kick a man when their down, Fallout 4 doesn't support SLI either.:D
Posted on Reply
#46
...PACMAN...
newtekie1Just to kick a man when their down, Fallout 4 doesn't support SLI either.:D
:D:laugh: It's cool, it ran smooth with the 1 card anyway so I'm not too worried:pimp:
Posted on Reply
#47
newtekie1
Semi-Retired Folder
...PACMAN...:D:laugh: It's cool, it ran smooth with the 1 card anyway so I'm not too worried:pimp:
Wish I could say the same...:mad:
Posted on Reply
#48
natr0n
Iron Galaxy is supposed to bring Killer Instinct to PC soon.


I wonder how that will turn out. :(
Posted on Reply
#49
...PACMAN...
newtekie1Wish I could say the same...:mad:
Yeh that's Bethesda for you, if it makes you feel any better, it took me two weeks of non stop tweaking to get Skyrim to behave on my older system. By the time I was done I couldn't be bothered to actually play it as I was sick of seeing the same run I had been tweaking it from :shadedshu:
Posted on Reply
#50
Athlonite
rtwjunkieWhat I find funny, since you mentioned it, is the games are created on PC! I'm not a coder, but you would think, with the original code being on PC, that a "port" from console is not necessary.

The other thing is, remember when this new gen of consoles was released? The word was that ports would be better, and easier for developers to do, because the new consoles are pc's? Yeah, that's not happening.
Yes they are built on PC's but the coding is for the console first not PC, I get so sick and tired of console like menus and controls in games that shouldn't be that way when played on PC it has always been a pet peeve of mine since consoles came out and games went down the shitter for the PC
Posted on Reply
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