Wednesday, May 11th 2016
Microsoft Adds New Game-centric Features to Universal Windows Platform
Microsoft added two new features to its Universal Windows Platform (UWP), the company's non-Win32 application environment built around the Windows Store and modern UI. With the latest update to Windows 10, Microsoft updated UWP to support adaptive-sync technologies such as NVIDIA G-SYNC and AMD FreeSync; and removed frame-rate limits. Games built on UWP (such as "Quantum Break") suffered from frame-rate caps.
UWP continues to be criticized for taking a "walled-garden" approach to third-party apps, restricting them to Microsoft APIs such as DirectX. The platform continues to suffer from several limitations for games, such as support for APIs such as OpenGL and Vulkan; and proprietary multi-GPU technologies such as SLI and CrossFire; or support for game-mods.
Source:
DirectX Blog
UWP continues to be criticized for taking a "walled-garden" approach to third-party apps, restricting them to Microsoft APIs such as DirectX. The platform continues to suffer from several limitations for games, such as support for APIs such as OpenGL and Vulkan; and proprietary multi-GPU technologies such as SLI and CrossFire; or support for game-mods.
55 Comments on Microsoft Adds New Game-centric Features to Universal Windows Platform
www.reddit.com/r/WPDev/comments/3uvrrs/questions_about_opengl_and_universal_windows_apps/
Get on with the times, it's not perfect right now by any means, but it has a lot of potential and it's heading in the right direction.
So don't take it so personally. It's ok that everyone does not agree on everything.
The issue lies with the management, if I were to steer the craft I'd probably fire 50% of those that take decisions since they're basically idiots.
Also, I'd fire 99% of the designers, since they're a) blind; b) incredibly stupid. I'd go for both options.