Friday, March 15th 2019

Three Kingdoms: Total War- System Specifications Revealed

The Creative Assembly has released the system specifications for Three Kingdoms: Total War. It seems those with less powerful systems will still be able to enjoy this title with relative ease considering the minimum specifications reference an Intel i7-8550U, UHD Graphics 620, and 6 GB of system memory. With a system of this caliber, users can expect to run the game with low settings at 1280x720 while getting 25-35 FPS. Minimum specifications change somewhat when looking at dedicated graphics cards. The CPU requirement drops from an Intel i7 to a 3.0 GHz Core 2 Duo, but only if the GPU is equal to or better than an NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850.

In regards to pushing the game at high or ultra settings. Users will need a slightly beefier system. For High at 1080p you're looking at needing an Intel i5-6600 or Ryzen 5 2600X with 8 GB of memory and an Nvidia GeForce GTX 970 or AMD Radeon R9 Fury X. All these considered these requirements are quite reasonable. Moving on to Ultra settings is where the requirements take a large jump with the Creative Assembly suggesting the use of an Intel i7-8700K, 8 GB of memory and either an NVIDIA GeForce GTX 1080 or RTX 2060. Even with the large jump between high and ultra the fact remains these requirements are rather tame compared to some other AAA titles as of late.
The development team also touched on some graphical features they have been looking into. Specifically, they talked about the challenges of implementing SLI and Crossfire in an age of new anti-aliasing techniques. Years ago Multi-Sample Anti-Aliasing (MSAA) was the standard; however, it proved quite taxing. New techniques such as Temporal Anti-Aliasing (TAA) is according to the Creative Assembly a huge step forward for the Total War series. It offers good visual quality while being less performance intensive while also delivering better image quality than the likes of Fast Approximate Anti-Aliasing (FXAA). That said the use of TAA means the game is not compatible with currently used Alternate Frame Rendering (AFR) used by SLI and Crossfire and as such they won't support it. They did make not that with DX12 they do have the option of using Explicit Multi GPU as it does seem to be compatible with TAA, but due to the amount of effort necessary it is likely to remain on the back burner for the time being.

The game also supports multiple post-processing effects such as bokeh depth-of-field, two color palettes labeled as Romance which has a high color saturation for a vibrant image and the other being Records, which focuses on a lighter more realistic color saturation. To go with that, they also worked on their materials textures and added Screen Space Shadows for a higher level of detail in shadowed areas. With these changes, Three Kingdoms: Total War looks to be the best looking in the series by far and yet quite reasonable in regards to system requirements. The game will release on May 23, 2019, and is available for preorder on Steam.

PC Minimum Specifications (Integrated)
  • Expected around 25-35 FPS on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to "Low", running at 1280×720
  • Operating System: Windows 7 64 Bit
  • Processor: i7-8550U 1.80GHz
  • RAM: 6GB
  • Video Card: Intel UHD Graphics 620
PC Minimum Specifications (Discrete)
  • Expected around 25-35 FPS on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to "Low", running at 1280×720
  • Operating System: Windows 7 64 Bit
  • Processor: Intel Core 2 Duo 3.00Ghz
  • RAM: 4GB
  • Video Card: GTX 650 Ti | HD 7850 1GB VRAM
PC Recommended Specifications
  • Expected around 45-55 FPS on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to "High", running at 1920×1080
  • Operating System: Windows 10 64 Bit
  • Processor: Intel i5-6600 | Ryzen 5 2600X
  • RAM: 8GB
  • Video Card: GTX 970 | R9 Fury X 4GB VRAM
PC 60 FPS+ Specifications
  • Expect 60 FPS+ on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to "Ultra", running at 1920×1080
  • Operating System: Windows 10 64 Bit
  • Processor: Intel Core Intel i7-8700K
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 1080 | NVIDIA GeForce RTX 2060
Source: Total War
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30 Comments on Three Kingdoms: Total War- System Specifications Revealed

#26
Mighty-Lu-Bu
Game looks awesome, but too bad it isn't optimized. Those specs for 60+ FPS at 1080p are a joke...
Posted on Reply
#27
VashCZ
Mighty-Lu-BuGame looks awesome, but too bad it isn't optimized. Those specs for 60+ FPS at 1080p are a joke...
TL,DR
crazyeyesreaper told here, that with current engine greater optimization is not possible.
I was suspecting it too as I have played Attila and saw last patches of Rome II. Though I am not programmer so who knows, there may be some wierdo kindo solution
Posted on Reply
#28
droopyRO
But this is an RTS game, not a bloody twitch shooter like CS:GO or an APM bound one like Starcraft, so there is no need for stable 60+ fps.
Posted on Reply
#29
VashCZ
...thought I am abandoning this discussion as it is strange to talk so much BUT... :-D

Yes, it is not competitive FPS game, so 120FPS and Gsync is not needed.
Yet as it is not turn based strategy, but real time strategy, 40FPS is treshold for me then bellow mouse movement is also choppy, I like comfy 60.
I have seen 25FPS first CPU core hitting 100% and that is problemish.

But I have not played Warrhammer DX 12 games about which crazyeyesreaper said it is more than 40FPS.
Three Kingdoms are probably going to bear this tweaked DX 12 engine.

The only questions is: Fantasy, or kinda realism as we seen in Rome II, Shogun II?
Posted on Reply
#30
droopyRO
I too would like a stable 60 fps experience. Meanwhile DX12 has worse performance, for me, on both a RX570 and on a 1070Ti in Warhammer 1 and 2.
Fantasy for me, TW Shogun was revolutionary for it's day back in 2002, when i first played it. But with no historical accuracy to worry about, a rich lore with multiple races and factions. Magic and air units, Warhammer is the best for me. I have about 1500 hours in both Warhammer 1 and 2.
Hope that after the 3rd game they would continue with the Warhammer 40k setting.
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