Tuesday, July 23rd 2019
Wolfenstein Youngblood PC Launch Prioritized, Won't Support RTX at Launch, Requirements Revealed
Bethesda revealed that "Wolfenstein Youngblood" will launch a day earlier for the PC platform globally, on July 25. Console platforms PlayStation 4, Xbox One, and Nintendo Switch get the game on July 26. This prioritization of the PC platform is symbolic and underscores the vast revenue-base the platform constitutes. The PC is already Ubisoft's biggest revenue source.
A separate VentureBeat report reveals that at launch, "Youngblood" won't support real-time ray-traced eye-candy, which would be added at a later date through a patch. "We're working together with NVIDIA on that, but ray tracing won't be available at launch," said executive producer Jerk Gustafsson. "Youngblood" will be one of the first non-DirectX AAA titles to implement RTX. The game uses the Vulkan 3D API, and its RTX feature-set is exclusively NVIDIA's handiwork.In other news, Bethesda put out the minimum- and recommended system-requirements for the PC version. The minimum requirements read like this:
A separate VentureBeat report reveals that at launch, "Youngblood" won't support real-time ray-traced eye-candy, which would be added at a later date through a patch. "We're working together with NVIDIA on that, but ray tracing won't be available at launch," said executive producer Jerk Gustafsson. "Youngblood" will be one of the first non-DirectX AAA titles to implement RTX. The game uses the Vulkan 3D API, and its RTX feature-set is exclusively NVIDIA's handiwork.In other news, Bethesda put out the minimum- and recommended system-requirements for the PC version. The minimum requirements read like this:
- Requires a 64-bit processor and operating system
- OS: Win7, 8.1, or 10 (64-Bit versions)
- Processor: AMD FX-8350/Ryzen 5 1400 or Intel Core i5-3570/i7-3770
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770 4 GB (Current available GPU GTX1650) or AMD equivalent
- Storage: 40 GB available space
- Requires a 64-bit processor and operating system
- OS: Win7, 8.1, or 10 64-Bit
- Processor: AMD FX-9370/Ryzen 5 1600X or Intel Core i7-4770
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1060 6 GB (Current available GPU RTX 2060) or AMD equivalent
- Storage: 40 GB available space
- Xbox One - Preload will begin on July 23 at 8:00am ET
- PlayStation 4 - Preload will begin 48 hours before launch in your territory
- Steam/BNET - Preload will begin on July 23 at 1:00pm ET
45 Comments on Wolfenstein Youngblood PC Launch Prioritized, Won't Support RTX at Launch, Requirements Revealed
My complaint, based on the preview video's, is the gratuitous use of foul language. Why is it needed? Is that what we've become as a civilization?
The idea of fighting in a dystopian future where nazis won WW2 is great, but then making them looking like buffoons is just something that was done to amplify this sjw thing, and on top of that, lesbian looking characters black women, this all is just to avoid certain potential troubles with politics and with arising movements who represents a few minorities who want to matter just as much as the majority, and not with a pure intent, because games a movies never had problems with LGBTQ or Black people, there the right amount of those in every game, and the right amount doesn't mean it's what i think is right, it reflects world's population percentages.
Besides, looking at a trailer is enough for me, but not in all cases. This here was pretty easy honestly.
It make perfect sense that in an occupied country the black persons, who were nearly as reviled by the Nazis as the Jewish people, would be on the outside of society, and very likely make up large portions of the resistance. And one of the leaders being a woman whose husband died is entirely in character with many literary and movie heroines who took up the fight after.
Knowing the context keeps me from getting all bent out of shape and just enjoy the game.
@oxidized
I'm not trying to pick on you at all. Was only curious about your perspective and why you were put off. The 2009 release of Wolf didn't look all that good to me at first, but a friend suggested I give it a chance because he thought I might like it. He was right. After giving it a try I really enjoyed it.
I appreciated the explanation for your point of view on the other stuff.
RT yields more realistic results, while also using a simpler pipeline than raster techniques. But since you can't just drop rasterizing over night and replace it with RTRT, developers have to develop games that support both and that gives them the worst of both worlds. So we're not in for a speedy adoption/migration, but that doesn't mean you should dismiss the tech out of hand. Be an early adopter if you wish or wait until it gets more traction, those are the two sane options imho.
Please all game developers please release games in Vulkan in future please.