Friday, March 31st 2023

Cyberpunk 2077 Experiences Sales Boost, CD Projekt Rakes in Almost $222 Million in Revenue

CD Projekt has revealed that 2022 was its second-best year in terms of financial results - it cites an uptick in sales of action role-playing shooter Cyberpunk 2077 as the main reason behind the nice boost to its earnings - around $222 million in revenue, leading to about $80 million in net profit. The Cyberpunk intellectual property has expanded beyond the scope of the video games format and onto the small screen - evidently a combination of the Netflix anime series adaptation and continued efforts into polishing and expanding the game has spread a positive word of mouth. The company states: "In 2022 CD PROJEKT RED carried out intensive work on Cyberpunk 2077, which resulted in successive updates and the next-gen console edition of the game. An important event was the well-received Netflix premiere of Cyberpunk: Edgerunners. It attracted many new players to the game, and convinced many others to revisit Night City."

Adam Kiciński, CEO of CD PROJEKT was buoyed by these results and set expectations for continuations in both fields in the future: "The popularity of the series and the positive reception of the update, released a week before the premiere, had a notable effect on Cyberpunk sales and general sentiment around the game, as evidenced by gamers' reviews. This is a clear sign that deeper involvement in our franchises and expanding their reach is the right way to go. Another important event supporting the Cyberpunk franchise will be the release of Phantom Liberty - a large expansion scheduled for this year."
Industry analysts are somewhat surprised by the company's good fortunes in 2022 - after all, no new mainline game has been released by the development or publishing group since the Cyberpunk 2077 launch date in late 2020. The game managed to top sales figures of 13 million units sold within ten days of its December 10 release date. The Witcher series continues to sell in healthy numbers, which also helps to bolsters the company's bottom line.

CD Projekt has undertaken rapid studio growth in recent years, and has even invested in operations within its home country of Poland as well as outfits overseas. Major plans were outlined in 2022 for the parallel development of multiple Witcher games, and a transition to the usage of Unreal Engine 5 for all future titles, in order to embrace more industry tools. It was widely reported that the team experienced major headaches connected to its proprietary REDengine during the making of Cyberpunk 2077. One of their Witcher spin-off games, Project Sirius, is currently on rocky ground - and the company recently revealed that Sirius is being restarted following a complete write-off of funds spent on pre-production at The Molasses Flood studio. CD Projekt's excellent 2022 sales figures will lessen that relatively small financial blow.


The company will be stashing a lot of the extra cash into ambitious growth plans, Piotr Nielubowicz, Vice President and CFO of CD PROJEKT said: "Thanks to solid sales of Cyberpunk 2077 and The Witcher 3 our consolidated revenues reached 953 million PLN, with over 347 million PLN in net profit. A large portion of this profit - over 200 million PLN - was invested in our future development projects."

The Cyberpunk 2077: Phantom Liberty DLC will only be released to current-gen platforms: PS5, Xbox Series X|S, as well as PC. It is expected to launch later in 2023 - CD Projekt Red has hinted that a proper reveal event is incoming around June time.
Source: CD PROJEKT Official News
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45 Comments on Cyberpunk 2077 Experiences Sales Boost, CD Projekt Rakes in Almost $222 Million in Revenue

#26
Space Lynx
Astronaut
lexluthermiesterI don't mean to mock, but where you trying to be funny with that? Cause that was funny as hell!


Pretty much this. Most people did not experience the bugs or glitches. The few that did were either naturally understanding or VERY loud about it. Overly loud. Obnoxiously loud. Irritatingly loud... could go on like that, but I digress.

@CDProjektRed
Carry on good folks! You're doing great! Kicking ass and taking numbers!
yes it was sarcasm. lol
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#27
dyonoctis
evernessinceYes, it's pretty obvious they didn't have time to flesh out all the details in the game. There's not even a faction system in the game despite all the emphasis on the different gangs and zones. The AI is easily one of the worst in any game and boils down to "get too close to gang member and they attack you". The police still don't arrive on scene either but at least they don't magically appear in front of you anymore I guess.

I went exploring the world and there are so many locations in the game that feel so stripped of what they should have been. There's a mega large rave location in the game but you literally can't do anything there. None of the NPCs seem to care you exist, you can't dance, you can't interact with anything. 99% of the doors in this game are locked and really the scale of the game is nowhere near what you'd expect. The game takes place in a mega city with thousand floor buildings yet you can at best walk around 5% of a few buildings with only a handful of the apartments actually being accessible. Even the Witcher 3 had more accessible buildings and that's considering that game had vastly lower building density. I thought GTA V was bad with the number of compromises they made in interactivity in order to scale up the game world but CP2077 sacrifices pretty much everything. As you said there's not a lot going on in the world outside of the player. NPC dialog when you are out and about is just boring generic cookie cutter stuff the same as the vast majority of the side quests. The hacking mini-game gets so boring that I just stopped doing it. In fact I straight up stopped playing the game 20 hours in because the gameplay was boring and when I did stumble upon something cool, it ended up being a facade that had no interesting content to back it up. Oh there's cool expensive mansions this part of town? Many there's a hidden quest of I can rob them! Nope, in fact wasting my time going through all the rich manors the only thing I found was a unique gun schematic with strangely not a single bit of lore or reason as to why it was there. It's a complete 180 from the witcher 3 where bits of lore and store were intertwined everywhere.

IMO the latest entry in the Deus Ex franchise is superior and that's considering that it wasn't the best entry in the series. That's me not getting into them lying about so many features that didn't make it into the game, that's a whole different can of worms. Most of the things they said would be in the game are not in the game.

I would not recommend the game to anyone because frankly by buying the game you are giving CP Project red and others an endorsement that pushing out buggy mediocre, half-made games is ok.

The sad part is upper management was 100% the reason the game launched too early and were never punished. It's akin to how Casey Hudson was being pased around Bioware ruining all their big franchises, how the guy kept a high end roll after he locked out his writers for the end of Mass Effect 3 is beyond me. Historically bad incompetence goes unpunished.
Tbf, gameplay has never been CDPR forte, even the Witcher couldn't hold a candle to a god of war/devil may cry when it comes to combat. World building/Story telling is what keep you in their games, on that aspect CP2077 did okay imo. The issue is that the story being told doesn't exactly lend itself to explore the depth of the lore, or to really draft your own story. The complains about not being able to join a gang pop-up a lot, but too many things in the game revolve around V being a free agent.

From what I've seen, there's just too many details in the base material for a single game, CP2077 feels more like an introduction to the world, with the story of V, and to get deeper we would need other games that would tell a different story. The story of someone else from a differeent point of view. Yea it's obvious that the devs didn't quite reached their initial ambition, but truth to be told, if you are not doing a "game as a service" making a mega game where you can do everything and anything is also a recipe for endless development hell. Modern games could use a slight reduction in scope to focus on strong core mechanics and world coherence. We discussed a lot about it in the CP2077 thread: the release would have been much stronger if the game assumed to be more linear from the beginning. Being a good linear game is better than being an "unfinished" open world. (Especially with it being their first go at an urban area, which is very different from making a fantasy world)
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#28
Space Lynx
Astronaut
dyonoctisTbf, gameplay has never been CDPR forte, even the Witcher couldn't hold a candle to a god of war/devil may cry when it comes to combat.
I agree with this, I found the Witcher combat to be quite boring in all three games. I have found a lot of indie games have more fun combat as well, but I agree with the two games you mentioned as well.
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#29
TumbleGeorge
I prefer studio to make game around the "Hyperion Cantos" from Dan Simmons! Has Epic history, many stories, amazing heroes and monsters, hyper future technologies, mutual time dilatation, realism and many more.
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#30
Kohl Baas
Icon CharlieIt is one of the main reasons why I left the industry all together. There IS no more innovation. There is only data mining of old IP's. There is only Greed.
Have you heard about Star Citizen? :D
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#31
Space Lynx
Astronaut
TumbleGeorgeI prefer studio to make game around the "Hyperion Cantos" from Dan Simmons! Has Epic history, many stories, amazing heroes and monsters, hyper future technologies, mutual time dilatation, realism and many more.
Agreed, I have read this series twice.

Imagine it done with Unreal Engine 5.2 :love::love::love:
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#32
matar
Tried it didnt like it and even free now i wont play it.
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#33
ZoneDymo
gaming community sending out the wrong message, eh, enjoy it new generation of gamers.....
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#34
Legacy-ZA
It's almost, as if, if your game is good, you don't need DRM, people will buy it. :)
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#35
Rakhmaninov3
I am about to start playing it again; I bought it when it first came out all buggy and after playing a short time just left it on my XSX to let it update and mature. Going to give it a chance now that it sounds like most of the bugs are out.

My brother played it on Xbox One S right after it came out; he said he ran into some bugs but still really enjoyed playing it.
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#36
QUANTUMPHYSICS
I played through Cyberpunk TWICE on my 5960x/3090/32GB DDR4/ SSD computer of the time.
That game WAS NEVER GOING TO WORK on the older consoles. It should have NEVER been developed for PS4 or Xbox X.
They should have waited for PS5 and Xbox Series X.
That said: now the tech to run the game is cheaper so more people can get in.

The PC version is uncensored. The console version is censored.

Best to play on the PC.
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#37
lexluthermiester
Space Lynxyes it was sarcasm. lol
Oh, good, because that would have been bizarre coming from you!
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#38
toyo
Funny that they needed some sort of anime to get a player increase, instead of an expansion, but at least one's coming.
I didn't have bugs with CP77 like many others, but I got bored very fast, and I finished it like a year+ after I first got it, it had its good moments and was OK, but it was no Witcher. I was really surprised at the ending mission, it felt so... unexpected and soon, I thought I was mid game, but nope, I was at the very end. Hope they come with a good expansion (DLC?) so they have more fuel for Witcher 4. But these open world RPGs with their large maps with routine missions are starting to bore me. I miss more focused, "on the rails" experiences like in Dragon Age and Baldur's Gate II, where side quests were actually important and our time was not wasted with "go there, eliminate target" missions.
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#39
Space Lynx
Astronaut
lexluthermiesterOh, good, because that would have been bizarre coming from you!
I'm just glad they are using UnrealEngine 5+ moving forward... I think we will see some pretty crazy stuff in next few years thanks to this engine.
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#40
r9
Solaris17I disagree. Cp77 was innovative and while I know many people had bugs others did not. The game is amazing and is wholly different than anything else on the market.
So they finally on the GTA III level now ?
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#41
lexluthermiester
r9So they finally on the GTA III level now ?
Wow. How insightful.
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#42
RandomWan
FreedomEclipseRegarding the NPCs and the map/city in general. I think there are already quite a few community made mods out there that overhaul a lot of the things youre complaining about as well as Ai, pathing and other QOL things that should have been implemented or implemented better by CDPR when the game was originally released.

Think of it like Bethesda and all the bugs that were originally in Oblivion that eventually even made it into fallout and skyrim.... All made possible because they all used the same engine and the developers were too lazy to roll over the fixes to their newer games which left the community to make their own patches and fix the game themselves.

It shouldnt have been this way and community mods arent a silver bullet by any means but they do fix a lot of things and also add extra content so at least CDPR did leave the door open for the community to deal with it, otherwise CP2077 would have been one of the biggest flops in gaming history.
I modded it to the nines for my 1.6 playthrough and it still wasn't much better. I doubt anyone is going to be able to do anything to truly improve it enough to be anything close to what was promised.
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#43
kapone32
dgianstefaniOver promised of course, and not really an RPG, but certainly more ambitious than most other games.

Aim for the moon hit the ceiling kind of situation.
More like over expected.
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#44
r9
lexluthermiesterWow. How insightful.
You are welcome!
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#45
RandomWan
kapone32More like over expected.
No, after that long gameplay trailer and other hype they sold the game on, it was definitely over promised.
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