Monday, August 28th 2023

Lenovo Legion Go Handheld Major Details Leaked - Powered by AMD Ryzen Z1 Extreme APU

Lenovo's Legion Go handheld gaming system was uncovered by Windows Report over a week ago following a series of minor leaks emerging throughout the summer. Key points of discovery included an AMD Ryzen Z1 APU, detachable Joy-Con-esque controllers and Windows 11 being the operating system of choice. The news site has today divulged even more details, thanks to a trusted anonymous source sending in an official product press release. It seems that Lenovo is planning to unveil the Go and matching accessories (AR glasses & headphones) at next month's IFA 2023 trade fair in Berlin. The handheld gaming device could launch in early October, with the base model starting at $799 (MSRP).

According to the leaked document, Lenovo's Legion Go is specced with an 8.8 inch, 2560 x 1600 pixel 144 Hz refresh rate IPS LCD touchscreen display—its maximum brightness is allegedly rated at 500 nits. AMD's Ryzen Z1 Extreme APU—that debuted with the ASUS ROG Ally—appears to run the show. The leak also indicates that 16 GB of LPDDR5X-7500 memory is soldered to the Go's mainboard, alongside a user-replaceable PCIe 4.0 NVMe M.2 2242 SSD. The document infers that Lenovo is prepping variants with 256 GB, 512 GB, and 1 TB SSD storage configurations.
Here are some additional details mentioned in the leak:
  • 9.2 Wh battery (plus 900 mAh batteries for the controllers)
  • 65 W (20 V/3.25 A) USB-C charger
  • 2x USB4 (w/DisplayPort 1.4 Alt mode and USB PD 3.0)
  • 1 x 3.5 mm audio combo jack
  • 1x microSD card reader
  • 2 x 2 W stereo speakers
  • 2x microphones
  • WiFi 6E
  • Bluetooth 5.2
  • Fan for active cooling
Sources: Windows Report, Liliputing
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34 Comments on Lenovo Legion Go Handheld Major Details Leaked - Powered by AMD Ryzen Z1 Extreme APU

#26
MarsM4N
Ships with "Windows 11 Home" and "3 Months xBox Ultimate Game Pass". :rolleyes: If they would ship it with the FREE SteamOS and no Game Pass you could probably shave off 50 bucks. The detachable controllers + the flip out stand makes it a great mobile gaming station. Hope there is a connecting piece for the controllers, though.

Wiping Win11 and replacing it with SteamOS or adual boot shouldn't be a problem. As long as STEAM is supporting the (custom) controllers, I guess. Running Windows 11 on it makes only sense if you wanna play non STEAM games that don't run properly on a Linux based OS. Performance will be around the same, usability better on SteamOS, software support better on Win11 thanks to roadblocking EA, Microsoft & Ubisoft. Also how does Win11 hold up with power consumption vs. SteamOS?

FoulOnWhiteLooks like a switch rip off.
So what? Today every smartphone looks like a iPhone 1. :laugh: Better copy a good idea than developing unusable trash nobody buys.
ixiPrice too steep.
No worries, the market will regulate it. ;)
destruyaThat PCIe 4.0 NVMe drive is gonna make the battery feel like it has a goddamned *hole* in it, though.
A NVME 4.0 drive doesn't draw much more power than a NVME 3.0 drive. Just maybe 1-2 watts, so overall not a big impact.

Posted on Reply
#27
CyberCT
The detachable controllers are a great idea. Once they start failing with heavy use, just simply replace the controller section.

Regarding the resolution, I'm very happy with the Steam Deck's paltry 1280 x 800 resolution, and here's why: longer battery runtime and anti-aliasing

Games that natively support MSAA, TXAA, etc look sharp enough to be ample on the Deck without being distracted by jaggies. Since I play with the Deck over a foot away from my face, it's not a problem.

For any game that doesn't natively support AA, under the game's properties in Steam, you can set the "system resolution" the game thinks is native. So you can implement 1.25x, 1.5x, 2x etc SSAA this way, depending on how demanding the game is.

Disclaimer: I play mostly older games on the Deck that run at 60fps with headroom, so the above solution isn't an issue for me. Newer games I adjust settings to target a constant 55fps - 60fps.
Posted on Reply
#28
Space Lynx
Astronaut
CyberCTThe detachable controllers are a great idea. Once they start failing with heavy use, just simply replace the controller section.

Regarding the resolution, I'm very happy with the Steam Deck's paltry 1280 x 800 resolution, and here's why: longer battery runtime and anti-aliasing

Games that natively support MSAA, TXAA, etc look sharp enough to be ample on the Deck without being distracted by jaggies. Since I play with the Deck over a foot away from my face, it's not a problem.

For any game that doesn't natively support AA, under the game's properties in Steam, you can set the "system resolution" the game thinks is native. So you can implement 1.25x, 1.5x, 2x etc SSAA this way, depending on how demanding the game is.

Disclaimer: I play mostly older games on the Deck that run at 60fps with headroom, so the above solution isn't an issue for me. Newer games I adjust settings to target a constant 55fps - 60fps.
Yeah, I hope they keep the resolution at 800p on Steam Deck 2, just make it OLED and 120hz, I'd like to play demanding games like red dead 2 at 120 fps solid on high settings, in that sweet OLED glory.

1200p max... cause I don't want to mess around with integer stuff to get it sharp.
Posted on Reply
#29
CyberCT
Space LynxYeah, I hope they keep the resolution at 800p on Steam Deck 2, just make it OLED and 120hz, I'd like to play demanding games like red dead 2 at 120 fps solid on high settings, in that sweet OLED glory.

1200p max... cause I don't want to mess around with integer stuff to get it sharp.
... and with VRR. That's the only missing part to this formula.
Posted on Reply
#30
Space Lynx
Astronaut
CyberCT... and with VRR. That's the only missing part to this formula.
yes I forgot about that, it hasn't bothered me much on the steam deck so far, because I mostly play indie games on it. I even played Dishonored on the Deck and it was a great experience even without VRR

I think SteamOS has some sort of smoothing effect built into it, but I am unsure. but yeah freesync would be welcome addition

i think steam deck 2 will have a zen 5 3nm apu in it... i hope so anyway :) patience and glory will be ours!
Posted on Reply
#31
FoulOnWhite
MarsM4NShips with "Windows 11 Home" and "3 Months xBox Ultimate Game Pass". :rolleyes: If they would ship it with the FREE SteamOS and no Game Pass you could probably shave off 50 bucks. The detachable controllers + the flip out stand makes it a great mobile gaming station. Hope there is a connecting piece for the controllers, though.

Wiping Win11 and replacing it with SteamOS or adual boot shouldn't be a problem. As long as STEAM is supporting the (custom) controllers, I guess. Running Windows 11 on it makes only sense if you wanna play non STEAM games that don't run properly on a Linux based OS. Performance will be around the same, usability better on SteamOS, software support better on Win11 thanks to roadblocking EA, Microsoft & Ubisoft. Also how does Win11 hold up with power consumption vs. SteamOS?




So what? Today every smartphone looks like a iPhone 1. :laugh: Better copy a good idea than developing unusable trash nobody buys.



No worries, the market will regulate it. ;)



A NVME 4.0 drive doesn't draw much more power than a NVME 3.0 drive. Just maybe 1-2 watts, so overall not a big impact.

Guess what, the steam deck does not look like a switch.
Posted on Reply
#32
trsttte
MarsM4NShips with "Windows 11 Home" and "3 Months xBox Ultimate Game Pass". :rolleyes: If they would ship it with the FREE SteamOS and no Game Pass you could probably shave off 50 bucks
Not really how that works, they probably even receive money to ship windows 11 and to give away game pass trials.
Posted on Reply
#34
mrnagant
800p content should hopefully look good on the screen. 1600p might actually be a good resolution. All the games that are heavy, run at 800p and then all the light 3D and 2D games can easily run at 1600p. If the screen was like 1080p or 1200p, going down to 540p or 600p wouldn't be that great. If the game also supports something like FSR, instead of playing at native 800p on more demanding games, you can run FSR performance mode, so render at 800p and upscale that to 1600p.

Hopefully it has VRR, and also supports multiple refresh rates, something like 36, 48, and 77Hz would be cool.

It'll be interesting to do a comparison with the Rog. 6.4GHz vs 7.5GHz memory.
Posted on Reply
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