Thursday, December 21st 2023

LG UltraGear Unveils World's First 4K OLED Gaming Monitor With Dual-Hz Feature

LG Electronics (LG) is set to unveil its latest lineup of UltraGear OLED gaming monitors, designed to provide superior gaming experiences. The expanded lineup includes the highly anticipated 32-inch 4K gaming monitor (model 32GS95UE), which boasts a 240 Hz refresh rate, an ultra-fast 0.03 ms Gray-to-Gray (GtG) response time, and LG's Dual-Hz feature and Pixel Sound technology. The company is also introducing stellar 39- and 34-inch models with ultra-wide curved screens: the 39GS95QE and the CES 2024 Innovation Award-winning 34GS95QE.

The groundbreaking 32GS95UE is the first UltraGear monitor equipped with the new Dual-Hz feature, allowing users to switch between 4K (3,840 x 2,160) at 240 Hz and Full-HD (1,920 x 1,080) at 480 Hz with one simple click. This time-saving innovation, easily managed via a hotkey or joystick's directional switch, lets users instantly apply the optimal combination of screen resolution and refresh rate for the genre of game they're playing. For fast-paced action titles and shooting games, users can select FHD 480 Hz, while visually rich story-driven games can be enjoyed in 4K 240 Hz.
In addition to the Dual-Hz feature, the 32-inch UltraGear OLED possesses an impressive 0.03 ms (GtG) response time that helps eliminate motion blur, boost clarity and deliver dynamic gameplay. This, combined with the exceptional color and contrast that LG's self-lit OLED technology is known for, takes the visual experience to a whole new level.

The 32GS95UE further enhances the user experience with its minimal screen bezels and powerful, nuanced sound. LG's 4-side virtually borderless design provides a stunning display that doesn't distract from the on-screen action. The monitor creates an exhilarating, three-dimensional soundscape with Pixel Sound technology and an integrated front-facing sound system featuring two woofers and support for DTS Virtual:X. The speakers are cleverly hidden behind the OLED panel itself, eliminating the need for external speakers and saving valuable desk space.

Elevating Gaming Immersion Through Innovative Design
The CES 2024 Innovation Award-winning 34-inch 34GS95QE and its larger sibling, the 39-inch 39GS95QE, expand the gaming experience with their 800R-curved, 21:9 aspect ratio UltraWide Quad-HD (3,440 x 1,440) resolution OLED displays. Elevating user immersion, these panoramic monitors also feature LG's Anti-Glare & Low Reflection Coating, a 4-side borderless design, 240 Hz refresh rate and 0.03 ms (GtG) response time. The 800R curvature and cinematic 21:9 format of the 34GS95QE and 39GS95QE, together with LG's OLED display tech, add a new dimension to gaming and content viewing.

The latest LG UltraGear OLED gaming monitors also incorporate the new Unity Hexagonal design rear cover, seamlessly integrating sleek aesthetics with efficient cable management. The slim "L" Stand, introduced this year, offers ergonomic benefits, stability and space-efficiency. Along with tilt-, height-, pivot-, and swivel-adjustability, the stand has a smaller footprint than 2023's V-shaped stand, helping to free up space and increase desk usability. The stylish and functional stand also provides installation flexibility and contributes to the monitors' unapologetically futuristic look.

More Models to Meet Gamers' Diverse Demands

Along with the new 32-incher, and the 34- and 39-inch curved models, LG's 2024 UltraGear OLED gaming monitor lineup welcomes two 45-inch monitors and a 27-inch monitor (models 45GS95QE, 45GS96QB and 27GS95QE). These upgraded versions of the highly acclaimed 45GR95QE and 27GR95QE further enhance the UltraGear family, delivering the exceptional gaming experience that LG's premium gaming monitor brand is known for. With high refresh rates, fast response times and outstanding picture quality, these monitors meet the expectations of discerning consumers. Additionally, all three models are VESA DisplayHDR True Black 400 certified, offering high-brightness screens that produce deep blacks and enhance the depth and detail in darker game environments.

A strong performer, the 45-inch 45GS96QB takes users deeper into their favorite games; its UltraWide QHD resolution curved (800R) OLED display and built-in speakers ensuring realistic visuals and sound. Meanwhile, the 27GS95QE is a great option for smaller spaces, providing a 27-inch flat screen OLED display with all the specifications and features needed for next-level gaming.

"LG's new lineup of UltraGear OLED gaming monitors elevates the gaming experience with groundbreaking technologies and a variety of sizes and form factors," said YS Lee, vice president and head of the IT business unit of LG Electronics Business Solutions Company. "LG is dedicated to leading the gaming monitor segment and meeting gamers' needs, designing innovative products that deliver a deeply satisfying visual and audio performance."
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40 Comments on LG UltraGear Unveils World's First 4K OLED Gaming Monitor With Dual-Hz Feature

#26
Double-Click
I'm so ready for 4K OLED next year when I'll buy a GPU that can swing it.
Just want a 27-28" flat panel though.
R0H1TBut why?
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#27
Dahita
I can't think of any need to go to 240hz, much less 480hz, and changing the resolution on the fly? What a strange concept. I'll pass.
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#28
evernessince
metalslawIt's probably for running FPS shooters at a high refresh rate.

Odds on, 480Hz + OLED's insane response times (less than a ms), leads to virtually zero ghosting, and so it probably beats every TN out there on the market.

Anyway, I just hope they are using proper integer scaling for 1080p, and that it doesn't introduce a response time delay.
That depends on the anti-motion blur tech used, if any. The top of the line TN panels limit ghosting not only thanks to their high refresh rate but also because backlight strobing further reducing motion blur. It might match the best TN panel on the market but hard to say if it'll outright beat it.

I myself don't really care of ultra high refresh rate, just waiting for OLED to adopt a standard RGB subpixel layout.
Posted on Reply
#29
Yttersta
İŞ there any information to whether this will support picture in picture?

I have a very specific use case for which I would like a 144hz+ monitor that can display two inputs at such a rate. Not many are available. Particularly interested in this one because OLED would be better with it's way lower response times.
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#30
Beginner Macro Device
AnarchoPrimitivI just want 21:9 Ultrawides with 5120x2160 resolution, and here's the most important part, at 120hz or greater, preferably a 40" would be nice. With all these crazy resolutions and refresh rates they're doing these days, I would have thought 21:9 Ultrawide monitors would have made the jump to a 2160p vertical pixel count by now. I see them releasing 45" 3440×1440 which is way too large a display for 1440p, but not 5120x2160....am I the only one eagerly anticipating 21:9 ultrawides making the upgrade to 2160p? The closest is LG's 5120x2160 34" 34BK95U which came out several years ago and which I owned for a while, but it was only 60hz and this was its major shortcoming, but like I said this came out several years ago so I would have thought several improved iterations would have been released by now...sorry for the rant.
Zactly why I still don't own an ultrawide myself. 1440p is just a total why. 1080p content (movies, tellie, some older games that don't work properly at resolutions higher than 1080p etc) looks ugly on 1440p displays, and 2160p is devoided of such an issue if integer scaling is up'n'running and configured the right way. 60 Hz ain't much of an issue but when the only quote-unquote perfect 5120x2160 display comes with 200% tax in your country on top of being non-ideal colour-wise it becomes a questionable purchase at best.

And I'm sick of this curved nonsense. Like, okay, 32:9 curved displays make sense but not 21:9 and especially not 16:9. Sitting two inches away from a display is a call for a mental institution (right after eyes replacement). Just get us a 2160p 21:9 display of a reasonable panel speed (preferrably 100+ Hz but honestly even 60 Hz will do given GtG and other response times are good) without any forced curvature whatsoever and with latest DP interface. Will cost money? Of course, not an issue. Just make it.
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#31
Onasi
The resolution switching is a bit weird. Not only 1080p on 32 inches is questionable, the actual audience for a 480 Hz display is strictly high level competitive FPS players (or those with aspirations/delusions of being one) and they also prefer smaller displays from what I gather. Just bizarre. But probably a good option as a 4K monitor, provided you need 240 Hz on those, which is also questionable, but still.
Posted on Reply
#32
The Norwegian Drone Pilot
Elevating user immersion, these panoramic monitors also feature LG's Anti-Glare & Low Reflection Coating
Welp, there goes those displays out of the window. An OLED display today has to have a glossy panel before the true color, contrast and brightness can come out of them.
Posted on Reply
#33
Beginner Macro Device
OnasiThe resolution switching is a bit weird. Not only 1080p on 32 inches is questionable, the actual audience for a 480 Hz display is strictly high level competitive FPS players (or those with aspirations/delusions of being one) and they also prefer smaller displays from what I gather. Just bizarre. But probably a good option as a 4K monitor, provided you need 240 Hz on those, which is also questionable, but still.
I agree but I see one weird use-case: AMD GPU + AFMF + FSR 3 FG + 125 FPS base framerate = maxed out 480 Hz with noticeably inflated inputlag but in games where this actually works you never care about inputlag if your base framerate is over 40 FPS.
Posted on Reply
#34
Onasi
Beginner Micro DeviceI agree but I see one weird use-case: AMD GPU + AFMF + FSR 3 FG + 125 FPS base framerate = maxed out 480 Hz with noticeably inflated inputlag but in games where this actually works you never care about inputlag if your base framerate is over 40 FPS.
I mean… yeah, but in games where this would work you are also unlikely to care about having more than 120 FPS. There are massive diminishing returns after that point, after all. Sacrificing 4K sharpness to play, say, BG3 or God of War at interpolated 480 FPS just to get slightly more fluid picture (with, as noted, more input lag and potential artifacts) is such a niche use case that I struggle to imagine anyone reasonable actually going for it.
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#35
Tek-Check
R0H1TBut why?
Why not if someone plays e-sports and high fps games?

This monitor is for me disappointing because HP and Dell will offer similar 4K/240Hz displays, but with DolbyVision and with DP 2.1 ports.
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#36
goodeedidid
ChaitanyaNo word on power consumption of any of these offerings.
Lol why who cares?
Posted on Reply
#37
kinkydawg
R0H1TBut why?
competitive shooter games
Posted on Reply
#38
bug
kinkydawgcompetitive shooter games
I think the answer is even more straightforward: it may not have the bandwidth to push 4k at 480Hz so something's gotta give.
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#39
b1k3rdude
"Dual-Herts" Where do they come up with this marketing crap that has no basis in fact.

Its basically like any other high fresh monitor, lowest supported FPS at the highest supported resolution and then highest FPS at the lowest exceptable res, its not rocket science.
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#40
John_Boh
LauriThe higher resolution 45" panel isn't ready yet? 1440p at 45" is too low DPI.
I agree, it's really too low, it must be 5120x2160, or at least 3840x1600!
I'm a long time ultra-wide user and i was looking for a decent pixel-density ultra wide oled display, and i had to buy a 49" 32:9 Samsung Oled G9 5120x1440 (i already have a 34" 21:9 and an older 49" 32:9, so i know all the limits of this form factor), that has the same pixel density of a 34" 3440*1440, but with a 240Hz 0.03ms OLED panel. There's the 57" version with a 7680*2160resolution, but it's not OLED, anyway i really don't understand why they don't make a 21:9 5120x2160 version of that display, or why no one do a 21:9 with a decent pixel density. There are a couple of old 3840x1600 gaming monitor on the market and a some REALLY-NOT-GAMING (5ms or more, 60/75Hz) 5120x2160 displays, but not anything else, and anything better, and then there are some much more unusual decent 32:9 monitors. WHY???
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