Wednesday, March 4th 2009

NVIDIA GeForce 3D Vision Approved by Game Developers

NVIDIA Corporation today announced that NVIDIA GeForce 3D Vision technology, the world's first high-definition 3D stereo solution for the home, has received a rousing thumbs up from the who's who in the game development world. Now that the designers, artists, and creative forces behind the industry's hottest games have had a chance to take 3D Vision for a test drive, they have been unanimous in their praise for this hot new technology sensation that debuted at the Consumer Electronics Show in January.

Forming the foundation for a new consumer 3D stereo ecosystem for gaming and home entertainment PCs, and powered by NVIDIA GeForce GPUs, the number one GPU choice of gamers worldwide-including the new GeForce GTS 250 GPU that was announced earlier today-3D Vision is a combination of high-tech wireless glasses, a high-power IR emitter and advanced software that automatically transforms hundreds of PC games into full stereoscopic 3D experiences. Designed to work with the new pure Samsung and ViewSonic 120 Hz LCD monitors, Mitsubishi DLP HDTVs, and the DepthQ HD 3D Projector by Lightspeed Design, Inc, 3D Vision unlocks crystal-clear, flicker-free 3D stereo imagery perfect for driving new experiences in 3D gaming, 3D movies, and 3D photography.

Here's what they had to say:

"I expected to see a marginal improvement over the previous generation of this technology, but what I saw blew me away-crystal-clear 3D with no hint of flickering or ghosting! It had me grinning from ear to ear, frothing superlatives like a lover on Valentine's Day," said Stephen Viljoen, Chief Operating Officer, Slightly Mad Studios, developer of the upcoming Electronic Arts title, Need for Speed: Shift. "For the first time, the technology is at a level where one can have full-on gaming sessions without any side effects, apart from sore facial muscles from all the grinning. I've seen the future and it's beautiful!"

"The world of Nero and Dante in Devil May Cry takes on a life of its own when played using 3D Vision technology," said Jun Takeuchi, General Manager of R&D Strategic Planning Department of Capcom. "The level of immersion is simply staggering, and we look forward to taking advantage of this superior stereoscopic technology in our future titles."

"THQ is an avid supporter of PC gaming, with leading titles like Warhammer 40k: Dawn of War 2 and our Company of Heroes franchise," said Roy Tessler, Senior Vice President of Production and Worldwide Studios at THQ. "We're impressed by NVIDIA 3D Vision, and look forward to exploring the use of this technology in future titles to showcase its immersive effects."

"Playing Spore with 3D Vision represents a whole new evolution in game play," said Lucy Bradshaw, general manager, Maxis. "There's something intrinsically satisfying in watching your creations grow and interact with other creatures in a true 3D 360-degree environment."

"3D gaming? We've heard it all before. That's what we thought as well before we saw what our game looks like running on NVIDIA 3D Vision technology. Nothing can prepare you for the shock that awaits you-you really have to see it to believe it," said Pete Lake, Senior Producer on Burnout Paradise The Ultimate Box at Criterion Games. "Oncoming traffic comes at you like you're actually standing in front of it, pull a wheelie on a motorbike and you find yourself leaning back! The hardest part is not reaching into the screen to pick things up they look so real!"

"We are always looking forward at what is going to be the next leap in groundbreaking technology," said Darryl Still, International Publishing Director, 1C Publishing. "I was staggered by the fully immersive experience of 3D Vision, and firmly believe consumers will be too."

"NVIDIA 3D Vision is way ahead of any other consumer 3D product I've ever tested," said Niklas Westberg, Technical Director, Massive Entertainment, an Ubisoft Company.

"One of the most interesting things about NVIDIA GeForce 3D Vision is that it makes game replayability a really enjoyable experience. You get to know your favorite games even better-you can fully immerse into those games, and enjoy a full 3D experience. NVIDIA 3D Vision makes people want to play their games again to discover what they missed the first time around," said Bartosz Brzostek, CTO of Metropolis Software. "As we aim to offer to players new fields of gaming experiences with each game, we are in close cooperation with NVIDIA to fully support the 3D Vision technology."

"A big part of The Witcher's appeal is that it deeply immerses players in a bleak medieval fantasy world unlike any other RPG, and with NVIDIA GeForce 3D Vision the game's tremendous atmosphere is taken to an entirely new level-without any work on our end, really," said Adam Kiciński, CEO, CD Projekt RED. "We're really excited about the future potential of the technology, and our artists and designers can't wait to see how further development and optimization can elevate the visual quality of our future titles even further."

GeForce 3D Vision technology is available today from leading U.S. e-tailers including www.compusa.com, www.tigerdirect.com, www.microcenter.com; as well as direct from www.nvidia.com for a suggested MSRP of $199 USD. Worldwide availability will be rolled out later this quarter.
Source: NVIDIA
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13 Comments on NVIDIA GeForce 3D Vision Approved by Game Developers

#1
Methious
3D Vision rocks, I've got one of the 3DVision kits and it totally changes the face of gaming.

Left4Dead is 100% better in 3D.
Posted on Reply
#2
DarkMatter
I can imagine how good it looks. You need to see 3D gaming or you just don't understand what it means, really. I've been an enthusiast of stereoscopic 3D gaming since the beggining (to the point of being reason #1 that I still have a CRT). And by that I mean that I loved to play the games with it, even in the past, when suffering of lots of ghosting and a bit of flickering was common (no flickering with my current monitor @ 100-120 hz though).

If this 3D vision really is ghosting free, it must be crazy. I'm looking into it and if it happens to work well with CRTs too, I'm definately in, but I won't buy the expensive LCDs yet. I too have to look if this new drivers will work better with my current shutter glasses, before buying Nvidia's though. Because if they work... :D:D:D
Posted on Reply
#3
Methious
If you decide to go with just the glasses until prices drop on the true 120 monitors there is a little flicker at 100Hz.

At 120 Hz (crt) I didn't see any flicker. You can drastically reduce flicker on 100 Hz by turning off the lights in the room.

I'm lucky I have the Samsung true 120 Hz and 3D Vision. It is awesome, dial up the depth slowly as you get used to it and it's almost like standing in the game.
Posted on Reply
#4
DarkMatter
MethiousIf you decide to go with just the glasses until prices drop on the true 120 monitors there is a little flicker at 100Hz.

At 120 Hz (crt) I didn't see any flicker. You can drastically reduce flicker on 100 Hz by turning off the lights in the room.

I'm lucky I have the Samsung true 120 Hz and 3D Vision. It is awesome, dial up the depth slowly as you get used to it and it's almost like standing in the game.
I might give them a try then. But now that I think of it I'll probably wait till I buy a new graphics card, because this one won't run any new game properly in S3D anyway. Sadly I don't know when I'll be able to convince my practical side of mind to buy a new card, when I can already play all games maxed out and don't game so much anymore... :o

You don't know if the drivers work with other glasses right? Because what makes this solution better than the past ones is not really the glasses in themselves, but how the drivers handle the games and comunication/coordination with the glasses. I guess.

I don't even know if you can download the drivers anyway. Damn. I'm so unninformed about this...:banghead:

EDIT: Oh and don't worry too much, my CRT can do 120 hz at 1280x and 100 hz at 1600x, and I could be happy with both if the 3D really is so amazing and so much better, as it sounds. Mind that here our TV is PAL 50 Hz, so although I am able to notice anything below 85 Hz and in the PC 60 Hz annoys me a lot, I'm accostumed to 50 Hz in other places. I could twist my mind to accept 50 Hz per eye (for a few months) if required and the experience was trully good otherwise. :p
Little flickering 3D reality >>> flickering free flat world. :D
Posted on Reply
#5
BazookaJoe
I miss my good old CRT :\

Flat-panel displays just don't have... "It" - I suppose most ppl don't really notice because they never had a QUALITY CRT.

Or they just don't care :\

These developments in 3D really excite me though - but the costs are a little silly at the moment.

I remember trying to make my own 3D glasses for DukeNukem 3D's Stereoscopic mode out of cardboard and sweet wrappers years ago - I hear things are a little better than that these days?
Posted on Reply
#6
ZoneDymo
BazookaJoeI miss my good old CRT :\

Flat-panel displays just don't have... "It" - I suppose most ppl don't really notice because they never had a QUALITY CRT.

Or they just don't care :\

These developments in 3D really excite me though - but the costs are a little silly at the moment.

I remember trying to make my own 3D glasses for DukeNukem 3D's Stereoscopic mode out of cardboard and sweet wrappers years ago - I hear things are a little better than that these days?
QFT

I use a good CRT but everytime I think "man I need something new" (probably due to LCD propaganda), so I go to the store, look at a few and go "nah, not yet anyway, Ill wait to see what Laser or Oled will do".
Posted on Reply
#7
DarkMatter
BazookaJoeI miss my good old CRT :\

Flat-panel displays just don't have... "It" - I suppose most ppl don't really notice because they never had a QUALITY CRT.

Or they just don't care :\

These developments in 3D really excite me though - but the costs are a little silly at the moment.

I remember trying to make my own 3D glasses for DukeNukem 3D's Stereoscopic mode out of cardboard and sweet wrappers years ago - I hear things are a little better than that these days?
ZoneDymoQFT

I use a good CRT but everytime I think "man I need something new" (probably due to LCD propaganda), so I go to the store, look at a few and go "nah, not yet anyway, Ill wait to see what Laser or Oled will do".
Agreed. It happens the same to me. But shh! Don't tell them... Every time we need a new screen, many in my family and friends do the same, checking the LCDs in the stores, then we go to ebay/second hand stores and buy a high quality 21-24" CRT for 25-50 euros. :laugh:

Better picture quality for 1/10th of the price what more could we ask for? :laugh:

Ejem, I mean. NOOOOOO. LCDs rock, LCDs FTW!! :rolleyes:
Posted on Reply
#8
ZoneDymo
DarkMatterAgreed. It happens the same to me. But shh! Don't tell them... Every time we need a new screen, many in my family and friends do the same, checking the LCDs in the stores, then we go to ebay/second hand stores and buy a high quality 21-24" CRT for 25-50 euros. :laugh:

Better picture quality for 1/10th of the price what more could we ask for? :laugh:

Ejem, I mean. NOOOOOO. LCDs rock, LCDs FTW!! :rolleyes:
lol indeed, got mine second hand for 17 euro, I was look ''WUT?!?" when I actually got it for that price :P.
Posted on Reply
#9
BazookaJoe
Just proves again and again that ppl will buy what they are sold, for no other reason than that is what they are told to buy.

And so dies the CRT manufacturing industry because of "Lack of demand"

I think it's just because it's so much cheaper to ship flat panels. (5X as many units moved for the same shipping costs)
Posted on Reply
#10
zithe
I got this CRT from my friend's dad. He said it was in the way (he had just bought an LCD). I was still using CRTs, so he gave me this one since it was better. It's pretty awesome lol. Only problem is the lack of widescreen. =\

Is it just me or do monitors seem really big when you first get them and it's almost like like they shrink in size/impressiveness over the next few days?
Posted on Reply
#11
DarkMatter
zitheI got this CRT from my friend's dad. He said it was in the way (he had just bought an LCD). I was still using CRTs, so he gave me this one since it was better. It's pretty awesome lol. Only problem is the lack of widescreen. =\

Is it just me or do monitors seem really big when you first get them and it's almost like like they shrink in size/impressiveness over the next few days?
Hahahaha, YES! Definately.

And I'm actually one of those rare people who don't like wide-screen for gaming. Maybe 15/10 or something like that, but 16/10 and 16/9 i don't like them too much. For gaming. Movies yes I do.
Posted on Reply
#12
ZoneDymo
DarkMatterHahahaha, YES! Definately.

And I'm actually one of those rare people who don't like wide-screen for gaming. Maybe 15/10 or something like that, but 16/10 and 16/9 i don't like them too much. For gaming. Movies yes I do.
I dont like it, but I also do not, not like it.
It does not make much of a difference for me in the actual games.
But I do hate black-bars so for that I need a widescreen monitor (16:9) for some games.
To bad there are no 16:9 CRT monitors.
Posted on Reply
#13
BazookaJoe
Honestly - the Wide-screen is the only reason I DID tolerate the change to Flat Panel.

Was Great for things like STALKER - to be able to see a little more "edge vision"

But since you have to run at native resolution, or have everything look like cr*p - it put a LOT more load on my Video card that had until then been handling just fine - so i was kinda forced into buying an upper-end card just to be able play things they way they used to be :\

That was teh sux.

(For the record I lost my CRT to lightning - not because I was looking for wide screen)
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