Downloads / Drivers / ATI Catalyst / ATI Catalyst 9.8 Software Suite Vista/7 64-bit
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File size: 62.8 MB
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Posted:
Aug 14, 2009
Updated:
Aug 14, 2009
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Vista 64-Bit
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ATI Catalyst 9.8 Software Suite Vista/7 64-bit

Filename: 9-8_vista64_win7_64_dd_ccc_wdm_enu.exe
MD5 Hash: 7F19355B25D5AEC4D72E4565C961619E ...



Performance Enhancements:

  • Battleforge DirectX 10/DirectX 10.1 performance improves up to 15-50% in CPU limited settings with the largest gains in CrossfireX configurations.
  • Company of Heroes DirectX 10 performance improves by up to 10-77% in CPU limited settings.
  • Crysis DirectX 10 Dual CrossfireX performance improves as much as 10% and Quad CrossfireX performance improves as much as 34% in CPU limited settings.
  • Crysis Warhead DirectX 10 Dual CrossfireX performance improves as much as 7% and Quad CrossfireX performance improves as much as 69% in CPU limited settings.
  • Far Cry 2 DirectX 10 Dual CrossfireX performance improves as much as 50% and Quad CrossfireX performance improves as much as 88% in CPU limited settings.
  • Tom Clancy's H.A.W.X. DirectX 10/DirectX 10.1 Dual CrossfireX performance improves up to 40% in CPU limited settings with Quad CrossfireX performance improving up to 60%.
  • UnigineTropics OpenGL performance improves 5-20%
  • UnigineTropics DirectX 10 Quad CrossfireX performance improves 5-20% in CPU limited settings.
  • World in Conflict DirectX 10 performance improves by 5-10%.
OpenGL 3.1 Support
  • Support for OpenGL Shading Language 1.30 and 1.40.
  • Instanced rendering with a per-instance counter accessible to vertex shaders (GL ARB draw instanced).
  • Data copying between buffer objects (GL EXT copy buffer).
  • Primitive restart (NV primitive restart). Because client enable/disable no longer exists in OpenGL 3.1, the PRIMITIVE RESTART state has become server state, unlike the NV extension where it is client state. As a result, the numeric values assigned to PRIMITIVE RESTART and PRIMITIVE RESTART INDEX differ from the NV versions of those tokens.
  • At least 16 texture image units must be accessible to vertex shaders, in addition to the 16 already guaranteed to be accessible to fragment shaders.
  • Texture buffer objects (GL ARB texture buffer object).
  • Rectangular textures (GL ARB texture rectangle).
  • Uniform buffer objects (GL ARB uniform buffer object).
  • SNORM texture component formats.
The complete Release Notes document for ATI Catalyst 9.8, that covers a list of fixed and known issues, can be read here.

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