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War Thunder - MMO Flight Sim

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Yesterday I've spend a little time on dev server (it was opened for a couple of hours) and new stuff appears under my Fw 190 A5 wings. :D



In case you don't notice those are 4 20 mm cannons with additional 500 ammo. :eek:

Patch 1.33 will be a big one. Numerous changes to planes and interface (now we have upgrades for every plane, not only engine and polish fuselage). And a lot of stuff.
In fact those are preliminary notes for yesterday dev patch.

New aircraft

USSR
LaGG-3 8
LaGG-3 11
La-5 37
La-5F
Yak-9К
Yak-17
Britain
De Havilland DH.100 Vampire FB.Mk.5.

USA

Grumman F9F-5 Panther
Douglas BTD-1 Destroyer
Lockheed F-80C Shooting Star

(Notice: All new planes except Yak-9К and F9F-5 Panther are in progress of tuning their FM. By the release of 1.33 all FMs will be working. Same applies to USA planes that are already in the game – we hope most of their FM issues will be fixed by the release of 1.33)


Interface

Completely new tab for modifications
Clear display of influence of modifications on aircraft performance
Added selection of colour for the crosshair and several interchangeable crosshairs (colour selection and crosshair selection wil be updated)
with approaching of flutter speed instrumental speed will appear
during display of Speed and altitude, units of measurement have been added
added display of negative influence of externally carried armament

Graphics

New metal shading.
“Cloud quality” option will affect the quality of their reflections in the water as well
Cloud rendering in 3d mode is fixed
Propeller Disappearance has been fixed
The whole rendering system has been optimized,the whole rendering process has been made faster as well as rendering for grass.

Gameplay

Lots of new modifications for different planes. Almost all the modifications are upgrades for the planes, replacing old, worn parts with new ones ….. Some modifications are different, but they are the minority of what is planned (eg lendlease fuel, rear armor plate replacement).
New modifications added that will allow installation of gun and rocket pods
New approach to modifications' and armamament's research
Crew that took part in the battle are now blocked in the game for five minutes after quitting the battle. (or until the battle ends if it ends earlier). That will prevent players from leaving the battle.
Players can now buy camo and decals with Golden Eagles (without achieving the needed requirements for unlock)
Shell racks are now consumables and should be replenished.
Ammo, rockets, torpedoes and bombs are spent after they are used in battle, not after the battle is over.
Weapons won't reload if there are no more purchased shell racks left. (except for “default” shell racks – they are free and unlimited but not that efficient)
When hitting with no damage – player won't receive rewards, but will get the message that no damage was done.
If your premium is over, after the battle is over in a debriefing window you will have an opportunity to buy premium for a week and thus get all the rewards you should receive if you were playing with premium.
You have an opportunity to buy modifications with golden eagles.
Healing speed Skill is replaced with weapon maintenance skill
Rockets for German and American planes added.
No air kills will be awarded with air collisions.

Economy

Aircraft Purchase Price lowered by 30%
modification purchase price lowered
Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)
Reduction of repair cost of un-modified planes by about 10%
Experience requirements for unlocking new modules have been lowered
Repair Cost of Aircraft tier 11 to 18, have been lowered even further


FM changes:

MiG-15 bis WEP is fixed
La-5FN and LA7 performance at critical angles is fixed
Plane performance will be negatively affected by cannon pods
All externally carried armament (rockets, bombs, torpedoes and cannon pods) has been adjusted so that they affect aircraft performance more historically correct.

DM changes:

Damage of Mg’s and cannon shells increased, damage caused by the real kinetic energy of a shell is more accurate.
For the planes that have 1st and 2nd pilot DM is changed, so both pilots should be knocked out in order to lose the plane. That applies to:

B-17E
B-17E late
B-17G
B-24D
B-25
YeR-2 ACh30B
G4M1
G5N1
G8N1
PBY-5
PBY-5a
SM-79
А-26С
Flame protection modelling/simulation is added. After a fire outbreak in the engine area, the pilot is not injured while the fire seal is whole (20 seconds).

Armament

New bomb load options for Ju-87B2, Ju-87R2 , Ju-87D3, Ju-87D5.
New bomb load options for Ju-88A4.
New bomb load options for IL-4 including external load. Overall bomb load can reach up to 2 tons.
Load-out of the “default” shell racks for ShVAK and B-20 cannons is changed to HI-T/AP-I (in 1 to 1 proportion)

USA Browning 12.7 mm Mgs have new shell types, the old ones got their own names:

M1 – incendiary bullet
M23 - incendiary bullet (appeared in 1945, has starting speed of 1000 m/s, incendiary material's weight is 5 g)
M2 – armor piercing bullet
M20 – armor piercing incendiary tracer bullet
M8 – armor piercing incendiary bullet
M1 – tracer bullet

M23 and M20 bullets are available for the aircraft that served during the end of WWII and after.

BR-20 rocket added for German planes


Additional weapons added:
Ruestzustand 1 ( R 1) for Bf .109 F -4 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)
Ruestzustand 6 ( R 6)) for Bf .109 G -2, G -6, G -10 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)
MG.151/20 with 125 rounds ammo load for Fw-190A-5
Rüstsatz 3 (R3) for Fw-190F-8 ( 2 x 30-mm MK -103 gun with ammo load of 35 rounds per each gun)
BR20 Rockets for Bf .109 G -6 / W - 2 rails under the wing panels
Ruestzustand 6 (R6) rockets for Fw-190A-5 - 2 rails under the wing panels.

Bug fixes

Penetration issue for 20mm AP-I shells for ShVAK fixed. For 50 m distance it is increased from 20m to 30 mm.
guidance angle for IL-4 turrets fixed
default bomb load for IL-4 is changed from 2x250 kg bombs to 10x100 kg or 10x50
Damage model of TBF-1C fixed. (ailerons durability is increased )

New features

You can select the shell racks for all planes that have defensive/turret armament
For all gun and rocket pods armament (rockets, bombs torpedoes and cannon pods) - their aerodynamic resistance affects performance of the aircraft.
New pilot models are added for the following aircraft:
a-20g
a-26c
b-17e
b-17e_late
b-17g
b_24d
b_25
beaufighter mk21
beaufort mkviii
boomerang mki
boomerang mkii
wirraway
f-86a-5
f9f-5

Maps and missions.

[Domination]

Stalingrad winter: 3rd airfield is added, amount of tickets for both teams is increased.
Zhengzhou. 3rd airfield is added, amount of tickets for both teams is increased.
Peleliu. Ticket loss speed is reduced if both teams have captured airfields.
Mozdok. Ticket loss speed is reduced if both teams have captured airfields.
Krymsk. Time to capture airfield on this map is the same as for other maps

[Ground strike]

Cliffed coast - spawning points for the teams is changed to improve balance.
Stalingrad - spawning points for the teams is changed to improve balance.
Ground units are now divided into 2 groups – attacking and supporting, The victory comes after destroying the attacking group, support units are not required to be destroyed (but it still brings income). That means that “gremlins” will hardly affect the battle – ground units kill each other only on the line of contact.
 
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When will we be able to pick what game mode we get to play. I only want to play Domination maps. I don't care for Ground Strike and I'm sure there are people that feel the other way around.
 
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I try so hard to enjoy this game... It's just so incredibly annoying how every time I get in a fun dogfight some random third party kills me in 1 hit... (pilot unconscious.. wing explodes.. etc..)
 
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I try so hard to enjoy this game... It's just so incredibly annoying how every time I get in a fun dogfight some random third party kills me in 1 hit... (pilot unconscious.. wing explodes.. etc..)

Not to mention the damn rammers, especially the ones that slam into you from behind, often times your own team mates. And don't get me started on the Yak-9T. That being said, this has been my go to game as of late.
 
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I try so hard to enjoy this game... It's just so incredibly annoying how every time I get in a fun dogfight some random third party kills me in 1 hit... (pilot unconscious.. wing explodes.. etc..)

Same, though I try to pick my battles as best I can. Get high and look for a guy on his own or breaking away from the rest of the pack. It's logical going about it that way but I get too impatient and just want to blow up some sucker.
 

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Guys my humble advice from a rookie pilot: try HB.
I don't want to praise it but it's another story compared to Arcade.
Yes sometimes MM is "funny", yes you have to wait a little more from time to time to enter the battle, yes is it looks boring to climb for 5 minutes or to return to base to refill/repair, yes repairs are skyrocketing but also yes the rewards are boosted, yes the gameplay is much more intense and yes no more ramming or half of team chasing after a plane.

FM and DM also are different (in a good way for me).

And to overcome the repair costs my tactic is simple: play with all my planes from all nations until they are broke and let them auto-repair until next day (pumping some XP for repair/rank skills doesn't hurt for this). Rinse and repeat.
It works flawless for planes until Tier 9 because above Tier 9 auto-repair starts to last for 2 days or more.
I found my sweet spot at Tier 9. MM is fine in HB usually, repairs are bearable and fun is over the roof too. :D
But I can play my Tier 10/11 planes too. Not so often but it's doable. Depends how good you play in that match.
 
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Tried this game a bit but come to decision its the same game as world of tanks only with planes.Didnt catch me :(
 
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Basically yes, is like WoT but with planes, you must shoot stuff.
But the whole game mechanics is different compared to WoT. WT is more simulation orientated.
Even you don't like planes stick around because somewhere in September Gaijin will bring tanks. On same philosophy, simulation orientated. It will be fun (I guess).
 
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Today is the patch day.

Server Maintenance

Servers will be unavailable due to Updating to 1.33 from 09:00 GMT to 12:00 GMT (02:00 to 05:00 PDT).
 

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I played for the first time the other night with some TPU members. It was pretty fun and easy to pick up. I placed in the top 3 in the first match I ever played.
 
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Well, hell. In case you weren't already sick and tired of the Yak-9t, they added a 9K which has a 45mm cannon. Sheesh.

The new weapons tab and modifications are kind of neat, I was skeptical when I was reading about them. I'm not sure how much I'm going to like having to reequip shell racks, though.
 
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Haven't played yet, but I already curse the Yak-9K.
 

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I found this kind of intriguing, and am going to give it a shot.

http://127.0.0.1:8111/ in your browser will bring dynamic battle map, so, for example you can use your tablet or other device to navigate in combat

EDIT: Works great on a second monitor. Pretty nifty.

Also, the game menus look much different at the new higher res, text and icons are much smaller.
 
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They borked my Hispano's. Now I cannot fire more than 1.5 sec. without gun jamming despite 80% maintenance skill and last upgrade for cannon. :cry:

Otherwise I spend a lot for upgrades for my preferred planes and I like the patch until now.

Also my P-47 is in a good shape after this patch. At last it has a nice FM and WEP is working. Those combined with 0.50 MG's buff brings me this in my first game with it after patch.

 
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I'm very happy with the P-47 treatment. I also like that there is a 2nd p-47 now. :D
 
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Yeah, I saw it. Do you have any idea if something is improved compared with first one?
 
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Well, judging by the feedback over at the Warthunder forums, I'm not the only one that thinks this new patch is pretty crappy. I've spent a butt load of silver lions just getting my planes back to as good as they were, and many load out options and pylons that were unlocked before are not now. I'm missing the days of 1.29, it seems like things get wonky after each major patch, people get used to that, and then they get all jacked up again after the next patch.
 
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Gaijin has a thing about making the game worse and worse each patch. I like the new set up in the patch but I'm also blowing a lot of lions
 
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Gaijin has a thing about making the game worse and worse each patch. I like the new set up in the patch but I'm also blowing a lot of lions

I agree, if I was a brand new player I think I would be very pleased with the upgrade. I guess I'll just forget about the old days and try and enjoy the new stuff.
 
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