DrPepper
The Doctor is in the house
- Joined
- Jan 16, 2008
- Messages
- 7,482 (1.26/day)
- Location
- Scotland (It rains alot)
System Name | Rusky |
---|---|
Processor | Intel Core i7 D0 3.8Ghz |
Motherboard | Asus P6T |
Cooling | Thermaltake Dark Knight |
Memory | 12GB Patriot Viper's 1866mhz 9-9-9-24 |
Video Card(s) | GTX470 1280MB |
Storage | OCZ Summit 60GB + Samsung 1TB + Samsung 2TB |
Display(s) | Sharp Aquos L32X20E 1920 x 1080 |
Case | Silverstone Raven RV01 |
Power Supply | Corsair 650 Watt |
Software | Windows 7 x64 |
Benchmark Scores | 3DMark06 - 18064 http://img.techpowerup.org/090720/Capture002.jpg |
Today I was bored and decided to do a comparison between DDR3 800mhz and 1833mhz. This isn't really a full, thorough benchmark but it would be a waste not to post the results I got.
Core i7 - 2.66ghz
Ram - 800mhz 6-6-6-18
Everest Memory Read - 11549
CPU Queen - 22219
FPU Julia - 11206
Company of Heroes (DX10 Highest settings, Resolution 800x600)
- Average 119.2
- Maximum 249.7
- Minimum 48.5
Cinebench - 15483
-----------------
Core i7 - 2.66ghz
Ram - 1833mhz 9-9-9-24
Everest Memory Read - 17181
CPU Queen - 22272
FPU Julia - 11263
Company of Heroes
-Average 134.2
-Maximum 283.8
-Minimum 60.8
Cinebench - 15804
Conclusion
Well as you can see a 1033mhz increase does yield some benefit in the game I chose. However CPU benchmarks were hardly affected by the increase in memory which makes sense since it's a CPU benchmark. Thanks for reading
-----------------
Benchmark Number Two
1333mhz 7-7-7-21
Cinebench
OpenGL 8312
Single CPU - 4076
Multi CPU - 16332
Unigine
16xAF + 8xAA 1920 x 1080 -
DX11 - 21fps 531
DX10 - 21fps 529
DX9 - 32fps 809
Everest Ultimate v5.3
Memory Read - 14102MB/s
Memory Write - 11541MB/s
Memory Copy - 15599MB/s
Latency - 57.2ns
CPU Queen - 23017
1866mhz 9-9-9-24
Cinebench
OpenGL 8531
Single CPU - 4139
Multi CPU - 16535
Unigine
16xAF + 8xAA 1920 x 1080 -
DX11 - 21fps 525
DX10 - 21fps 530
DX9 - 32fps 810
Everest Ultimate v5.3
Memory Read - 17401MB/s
Memory Write - 14937MB/s
Memory Copy - 20198MB/s
Latency - 48.6ns
CPU Queen - 23102
Conclusion
Well as you can see there obviously is a nice increase in memory benchmarks but at my native resolution of 1920 x 1080 unigine see's no increase. The differences between the benchmarks are solely down to a margin of error, e.g. cache misses and background services.
Core i7 - 2.66ghz
Ram - 800mhz 6-6-6-18
Everest Memory Read - 11549
CPU Queen - 22219
FPU Julia - 11206
Company of Heroes (DX10 Highest settings, Resolution 800x600)
- Average 119.2
- Maximum 249.7
- Minimum 48.5
Cinebench - 15483
-----------------
Core i7 - 2.66ghz
Ram - 1833mhz 9-9-9-24
Everest Memory Read - 17181
CPU Queen - 22272
FPU Julia - 11263
Company of Heroes
-Average 134.2
-Maximum 283.8
-Minimum 60.8
Cinebench - 15804
Conclusion
Well as you can see a 1033mhz increase does yield some benefit in the game I chose. However CPU benchmarks were hardly affected by the increase in memory which makes sense since it's a CPU benchmark. Thanks for reading
-----------------
Benchmark Number Two
1333mhz 7-7-7-21
Cinebench
OpenGL 8312
Single CPU - 4076
Multi CPU - 16332
Unigine
16xAF + 8xAA 1920 x 1080 -
DX11 - 21fps 531
DX10 - 21fps 529
DX9 - 32fps 809
Everest Ultimate v5.3
Memory Read - 14102MB/s
Memory Write - 11541MB/s
Memory Copy - 15599MB/s
Latency - 57.2ns
CPU Queen - 23017
1866mhz 9-9-9-24
Cinebench
OpenGL 8531
Single CPU - 4139
Multi CPU - 16535
Unigine
16xAF + 8xAA 1920 x 1080 -
DX11 - 21fps 525
DX10 - 21fps 530
DX9 - 32fps 810
Everest Ultimate v5.3
Memory Read - 17401MB/s
Memory Write - 14937MB/s
Memory Copy - 20198MB/s
Latency - 48.6ns
CPU Queen - 23102
Conclusion
Well as you can see there obviously is a nice increase in memory benchmarks but at my native resolution of 1920 x 1080 unigine see's no increase. The differences between the benchmarks are solely down to a margin of error, e.g. cache misses and background services.
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