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Calling all low and mid GPU owners - shall we swap RT for more performance or lower prices?

Would you be open to sacrificing the capability to run Ray Tracing ?

  • Yes, for 30% lower price.

    Votes: 31 48.4%
  • Yes, for 30% more performance.

    Votes: 21 32.8%
  • No, I love RT even with low performance.

    Votes: 12 18.8%

  • Total voters
    64

freeagent

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It is all good my man. I voted with my wallet just like the rest of us..

692USD nearly 6 months ago for my 4070Ti. It was hundreds less than anything from the other guys, and all of the other Tis.
 
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How would you transfer data between GPU and RT accelerator? Context being games and real-time RT.
When talking about things like movies where a lot of time per frame can be spent the considerations are completely different.

A lot of data is and needs to be common for shaders and RT and there is precious little milliseconds to spend on moving data. PCIe latency on purely transfer layer was IIRC 0.5ms, that will increase with contention and depends on data - how much of it is there and how many transfers will be needed (say for a single frame that we need to ideally fit into 8ms).

To reduce reliance on PCIe we can move the RT accelerator to a dedicated bus - Infinity Fabric or NVLink being nice candidates for example. But this leads to a bunch of questions like - why a separate card? Lets put the RT accelerator chip on the graphics card. When we put it on graphics card - there are power and latency penalties for moving data between chips (or off-die as a whole). So why don't we put it into the GPU itself? What then is considered is the amount of units/performance needed for the current introductory stage of the technology and the area cost of whatever the designer comes up with. Seems like what they came up with the needed level being a couple percent of the die area and that it was acceptable tradeoff :)
I feel like you're trying to argue with me but I didn't pretend to have a clue what I am talking about. I asked because I don't. Perhaps I also misunderstood your tone, who knows...

Anyway, your reasoning makes sense. I don't know how much sense because I'm no expert but sense exists.

I try to keep an open mind until I get bit for it :)
And I keep respectable amount of skepticism until I'm proven it actually was cool and I was wrong to question someone's move. Never get disappointed this way.

It's constantly being fixed with new drivers.
It was broken from the start, that matters more. What matters even more is it's still worse than nVidia's numbers despite 40 (!) months passed after people noticed AMD are behind in that department and 13 (!) months passed since it became a total casino.
Who cares if you only game?
No one but if a device B has less purposes than a device A then it doesn't deserve to have equal price.
Who cares?
Everyone who bought a game only to realise it only has DLSS/XeSS and not FSR. And at desired quality settings, they don't get satisfactory performance and native rendering sucks as well. Missing feature = should be discounted.
That's an opinion not everyone agrees with (I don't).
You can just measure artifacting and nosing levels of DLSS, XeSS, and FSR. This is a fact FSR is not only behind DLSS, it's also behind XeSS already. Both DLSS and XeSS are evolving with at least twice the FSR's pace. I also dare to remind you AMD haven't introduced frame generation yet. Yes, FSR3 technically exists and a couple games no one cares about support this feature but popular games are still only capable of getting 3rd party mods which is great because the games actually get these mods and these mods work decently well but it sucks because AMD are at least 14 months late for this party. And even isopropyl alcohol has been consumed. That said, it's another couple bucks proficite.
True, but not really an issue.
Do I need to remind not everyone has cheap/free electricity? Do I need to remind not everyone is willing to spend additional money on a PSU? This is also a thing to further discount.
every card in every tier is £50-100 cheaper than the equivalent Nvidia one?
Untrue. RTX 4060 is priced nearly identically to RX 7600 and it's better in EVERYTHING. It's faster, it has DLSS, it eats less power, it's more compact, it can be used in non-gaming loads with more ease. RTX 4070 is becoming cheaper than RX 7800 XT and, just for a moment, RTX 4070 has access to CUDA, DLSS, way faster RT and way lesser power usage, just like 4060 VS 7600. All that whilst not being noticeably slower in non-RT in the first place. And I am pointing out on the most pro-AMD price segment possible. At 700+ dollars, AMD GPUs make quite little sense because raster performance is "very few people care if it's 200 or 220 FPS" level and feature set is nowhere near being here.
No, they're trying to be cheaper, which is something.
This is a bad thing. AMD should've tried to become more interesting. That means making their GPUs exactly the same price as nVidia ones but MUCH faster/better in at least couple things. Just imagine having RX 7700 XT's performance under the name of RX 7600 and the wattage of RX 7600 for $300. 4060 would've been completely outclassed and AMD would've made this market more competitive. Yet they didn't. Prices only go down because the demand itself is record low due to mining and COVID crises. 7800 XT's "success" is only made up of low production. We'd see The Great Chinese Walls of 7800 XTs if they were produced in the same amounts as 7700 XTs.

I don't wanna wear a tinfoil hat preemptively but it all feels like AMD is a daughter company of nVidia only made for anti-monopolism reasons.

The new connector is not an Nvidia thing, they just adopted it first.
So they could've said "buzz off, this is a cancer idea" but they did what they did.
 
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Lol it totally is bro.. but that's ok :)
Nah, if someone wants better RT performance, better efficiency, 4090 level performance regardless of how much it costs, etc, I totally get it. :)

The only pro-AMD thing is that all the above doesn't make AMD bad. Being second in the race doesn't mean that you suck, especially if your race car's purchase/running costs are much lower.
 
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So they could've said "buzz off, this is a cancer idea" but they did what they did.

Conceptually, it's not a "cancer idea". The new connector is simple, sleek, and supports a much higher power input figure, simplifying the building process. Instead of three or even four, you now run one cable. The only problem is that the new connector did not release in an entirely mechanically sound state. The second revision labeled "2x6" should have the issue fixed, but really, all they did was shorten the sense pins so it doesn't turn on unless it's firmly secured. So by ensuring your existing 12VHPWR is firmly secured, you'll do just fine.

It is all good my man. I voted with my wallet just like the rest of us..

692USD nearly 6 months ago for my 4070Ti. It was hundreds less than anything from the other guys, and all of the other Tis.

That is a great deal! My card was expensive. Almost as expensive as a 4090... but it was worth it. These ROG cards are on a league of their own, such high-quality, luxury boards :eek:
 
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Conceptually, it's not a "cancer idea". The new connector is simple, sleek, and supports a much higher power input figure, simplifying the building process. Instead of three or even four, you now run one cable. The only problem is that the new connector did not release in an entirely mechanically sound state. The second revision labeled "2x6" should have the issue fixed, but really, all they did was shorten the sense pins so it doesn't turn on unless it's firmly secured. So by ensuring your existing 12VHPWR is firmly secured, you'll do just fine.
Once more: I do not mind this part of intentions. What I do mind is the controller on top of it. It can go Zulu and this makes it a very noticeable downgrade security and safety wise.
 
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It was broken from the start, that matters more. What matters even more is it's still worse than nVidia's numbers despite 40 (!) months passed after people noticed AMD are behind in that department and 13 (!) months passed since it became a total casino.
I disagree. I'm just happy that it's currently fixed for my setup.
No one but if a device B has less purposes than a device A then it doesn't deserve to have equal price.
They don't. AMD is generally cheaper.
Everyone who bought a game only to realise it only has DLSS/XeSS and not FSR. And at desired quality settings, they don't get satisfactory performance and native rendering sucks as well. Missing feature = should be discounted.
Speak for yourself - native is still my preferred option if performance allows.
You can just measure artifacting and nosing levels of DLSS, XeSS, and FSR. This is a fact FSR is not only behind DLSS, it's also behind XeSS already. Both DLSS and XeSS are evolving with at least twice the FSR's pace. I also dare to remind you AMD haven't introduced frame generation yet. Yes, FSR3 technically exists and a couple games no one cares about support this feature but popular games are still only capable of getting 3rd party mods which is great because the games actually get these mods and these mods work decently well but it sucks because AMD are at least 14 months late for this party. And even isopropyl alcohol has been consumed. That said, it's another couple bucks proficite.
I don't measure anything (I just play games), and I don't care about frame generation. If my frame rate is within my monitor's VRR range, I'm happy. Below that, frame generation is useless anyway.
Do I need to remind not everyone has cheap/free electricity? Do I need to remind not everyone is willing to spend additional money on a PSU? This is also a thing to further discount.
I don't have cheap electricity, either (the UK is quite expensive in this regard). Still, a couple Watts more on my GPU adds maybe a couple £ more per month on my bill. Totally not worth arguing about.
Untrue. RTX 4060 is priced nearly identically to RX 7600 and it's better in EVERYTHING. It's faster, it has DLSS, it eats less power, it's more compact, it can be used in non-gaming loads with more ease.
I just checked (at Scan UK), the 7600 is still a good £30-40 cheaper than the cheapest Zotac 4060. I agree though, that this is a small enough gap to make the 4060 a compelling option.
This is a bad thing. AMD should've tried to become more interesting.
Being £50 cheaper while lacking the features that I don't care about (CUDA, DLSS) sounds interesting enough to me.
 
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AMD should lower their prices more, cash in on this no one wants RT lark!
 
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AMD should lower their prices more, cash in on this no one wants RT lark!

And how are you going to explain to the average joe customer that their latest-generation midrangers wouldn't run many new AAAs at all?
 
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And how are you going to explain to the average joe customer that their latest-generation midrangers wouldn't run many new AAAs at all?

It'll be a long time before RT is required to run a game afaik the only current game that requires it is Metro Exodus EE. Every other game has rasterized fall backs.

At the same time no future discreet gpu will release without RT support, hell Apple even supports RT and AI upscaling on their latest mobile gpu, soon the next generation switch will as well.

So anyone who thinks a future gpu will release without the capability needs to share whatever they are smoking.

I'm very curious if AMD did RT on a discreet gpu first and was a generation ahead if we would have all the moaning and groaning over it. Most of the anti RT sentiment comes from AMD fanboys/purchaser and those who think it's the reason GPUs are expensive which has probably close to 0 influence on pricing.

Crypto has more to do with today's gpu prices than RT does both Nvidia and AMD watched people spend 900+ on 6800XT/6700XT/3080/3070 and said we want some of that cake......

Other the the 3090 last generation started out great pricing wise at the very least much better than Turing amd even had great options at decent MSRP.... We just got screwed by Crypto/Scalpers not RT......
 
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It'll be a long time before RT is required to run a game afaik the only current game that requires it is Metro Exodus EE. Every other game has rasterized fall backs.

At the same time no future discreet gpu will release without RT support, hell Apple even supports RT and AI upscaling on their latest mobile gpu, soon the next generation switch will as well.

So anyone who thinks a future gpu will release without the capability needs to share whatever they are smoking.

I'm very curious if AMD did RT on a discreet gpu first and was a generation ahead if we would have all the moaning and groaning over it. Most of the anti RT sentiment comes from AMD fanboys/purchaser and those who think it's the reason GPUs are expensive which has probably close to 0 influence on pricing.

Crypto has more to do with today's gpu prices than RT does both Nvidia and AMD watched people spend 900+ on 6800XT/6700XT/3080/3070 and said we want some of that cake......

Other the the 3090 last generation started out great pricing wise at the very least much better than Turing amd even had great options at decent MSRP.... We just got screwed by Crypto/Scalpers not RT......

I don't think it'll be that long. Games still seem to try to support hardware like the 1080 Ti because of their sheer popularity. But as soon as Nvidia stops updating Pascal's drivers (the usual 8 years lifecycle will end in 2024, although, they are supporting Maxwell for unusually long, the GTX 900 series turn 10 next year and still get driver updates, unlike some other GPU company and their HBM2 flagship), game developers will be a lot less inclined to keep supporting these video cards in upcoming games.

Apart from RDNA 1, every other "current" (backdating 5 years or so) graphics architecture supports hardware-accelerated ray tracing. And Pascal supports software RT, whereas AMD provides no RT support for the 5700 XT whatsoever - making it inferior even to that feature-wise.
 
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a couple £ more per month on my bill.
Resounding 25 quid annually, or 150 quid if we talk reasonable 3-gen update cycle. 150 quid on top of RX 7600 = RTX 4060 Ti, which is significantly faster in everything and still consumes less power.

The rest of your arguments ain't worth debating though. I talk from the whole gaming world perspective and you only concentrate on your own feelings. Yikes.
 
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I don't think it'll be that long. Games still seem to try to support hardware like the 1080 Ti because of their sheer popularity. But as soon as Nvidia stops updating Pascal's drivers (the usual 8 years lifecycle will end in 2024, although, they are supporting Maxwell for unusually long, the GTX 900 series turn 10 next year and still get driver updates, unlike some other GPU company and their HBM2 flagship), game developers will be a lot less inclined to keep supporting these video cards in upcoming games.

Apart from RDNA 1, every other "current" (backdating 5 years or so) graphics architecture supports hardware-accelerated ray tracing. And Pascal supports software RT, whereas AMD provides no RT support for the 5700 XT whatsoever - making it inferior even to that feature-wise.

The engine almost every developer is switching to supports software RT in UE5 so I still doubt it will be a requirement anytime soon in 2 generations maybe.... I don't think a 1080ti running RT at 1-3fps really counts though lol....

Untill a 4090 level gpu cost 300 usd or less I am not holding my breath for RT only games to come out consistently.
 
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The engine almost every developer is switching to supports software RT in UE5 so I still doubt it will be a requirement anytime soon in 2 generations maybe.... I don't think a 1080ti running RT at 1-3fps really counts though lol....

Untill a 4090 level gpu cost 300 usd or less I am not holding my breath for RT only games to come out consistently.

Pascal's RT capability is decent enough for basic RT tasks, the Snapdragon 8 Gen 3 on the Xiaomi 14 Pro (so about as fast as an Android phone can get right now) scores less than half of what a 1070 Ti will at Solar Bay, and at only 82% frame rate stability as well



Games obviously don't target this level of RT performance in general, but if a "lite" RT option is provided, with similar workload to this benchmark, expect 60 fps on 1070 Ti or 1080 hardware to be feasible. In general, AMD didn't provide RT emulation to RDNA because they didn't want to, didn't care for it, and honestly felt like they had more pressing matters to attend to (which they did, these GPUs were extremely unstable and problematic when new, just remember the whole black screen crapshoot).
 
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The engine almost every developer is switching to supports software RT in UE5 so I still doubt it will be a requirement anytime soon in 2 generations maybe.... I don't think a 1080ti running RT at 1-3fps really counts though lol....

Untill a 4090 level gpu cost 300 usd or less I am not holding my breath for RT only games to come out consistently.

None of current UE5 game has the level of visual that match the steep hardware requirement, so yeah, rasterization is so important, right :rolleyes:.

Now let compare UE4 games with proper RT vs UE5 games with software RT and see which look better
 
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Resounding 25 quid annually, or 150 quid if we talk reasonable 3-gen update cycle. 150 quid on top of RX 7600 = RTX 4060 Ti, which is significantly faster in everything and still consumes less power.
Exactly: 25 quid annually. It's not an amount I consider worth discussing. If you can resist the psychological shock of paying more in the short term, and/or want a faster GPU, then go ahead. All I'm saying is, it doesn't make the other choice wrong, in my opinion. Besides, I've already said that given a merely 30-quid difference between the 7600 and the 4060, I'd probably go with the latter. What else is left to say?

The rest of your arguments ain't worth debating though. I talk from the whole gaming world perspective and you only concentrate on your own feelings. Yikes.
I'm only offering my point of view as an alternative to think about, not something that necessarily invalidates your, or anyone else's opinion. The "gaming world" isn't black and white, you know.
 
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None of current UE5 game has the level of visual that match the steep hardware requirement, so yeah, rasterization is so important, right :rolleyes:.

Now let compare UE4 games with proper RT vs UE5 games with software RT and see which look better

I actually can't think of a UE4 or 5 title with decent RT..... The best looking UE4 game is probably jedi survivor and it has terrible RT to go with all the traversal stutters and generally one of the worse pc ports. I'm drawing a blank on any other decent looking UE4 game with hardware RT....

Not a huge fan of Hogwarts visually but maybe it I guess....

Personally I'm all aboard the RT Train I'm just not delusional enough to think it'll be a requirement anytime soon.... Love to be wrong though.

Pascal's RT capability is decent enough for basic RT tasks, the Snapdragon 8 Gen 3 on the Xiaomi 14 Pro (so about as fast as an Android phone can get right now) scores less than half of what a 1070 Ti will at Solar Bay, and at only 82% frame rate stability as well



Games obviously don't target this level of RT performance in general, but if a "lite" RT option is provided, with similar workload to this benchmark, expect 60 fps on 1070 Ti or 1080 hardware to be feasible. In general, AMD didn't provide RT emulation to RDNA because they didn't want to, didn't care for it, and honestly felt like they had more pressing matters to attend to (which they did, these GPUs were extremely unstable and problematic when new, just remember the whole black screen crapshoot).

Still I've always felt that had more to do with Nvidia wanting Pascal owners to upgrade to Turning and nothing to do with them being nice to their customers lol.
 
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I actually can't think of a UE4 or 5 title with decent RT..... The best looking UE4 game is probably jedi survivor and it has terrible RT to go with all the traversal stutters and generally one of the worse pc ports. I'm drawing a blank on any other decent looking UE4 game with hardware RT....

Not a huge fan of Hogwarts visually but maybe it I guess....

Personally I'm all aboard the RT Train I'm just not delusional enough to think it'll be a requirement anytime soon.... Love to be wrong though.

UE4 games with good RT:
The Ascent
Sword and Fairy 7
Bright Memory Infinite
Deliver us The moon
Gotham Knights
Ghostwire Tokyo
Mortal Shell
Returnal
And a lot more smaller titles...

RT is a part of visual presentation, I could say nice visual presentation is not a requirement for games either :rolleyes:
 
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Not a huge fan of Hogwarts visually
So I'm not the only one feeling this graphics is about fifteen years outdated. It was, like, 1080p Low in Cyberpunk felt more decent than 1440p High in Harry Potter.
expect 60 fps on 1070 Ti
At 144p? This GPU is already struggling with getting 50+ FPS at 1080p even without RT enabled.
 
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At 144p? This GPU is already struggling with getting 50+ FPS at 1080p even without RT enabled.

3DMark Solar Bay runs at 1440p, and achieves a ~60 fps average on a 1070 Ti (see my result). If an engine has a similar workload, expecting similar performance is quite reasonable. I think UL made it free recently but if you don't have a copy of 3DMark, here you go, so you have an idea how it looks like:


Still I've always felt that had more to do with Nvidia wanting Pascal owners to upgrade to Turning and nothing to do with them being nice to their customers lol.

If that was the case they could have done the same that AMD did. Instead they provided a full software emulation layer, likely to help developers start envisioning RT-enabled games and software with their existing hardware. I pitched that to AMD at the time. No f*cks were given.
 
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UE4 games with good RT:
The Ascent
Sword and Fairy 7
Bright Memory Infinite
Deliver us The moon
Gotham Knights
Ghostwire Tokyo
Mortal Shell
Returnal
And a lot more smaller titles...

RT is a part of visual presentation, I could say nice visual presentation is not a requirement for games either :rolleyes:

I didn't find any of those to look particularly good... The Ascent looks ok but the rest look like AA titles.

Bright memory is impressive due to the dev size though.

I did not play ghostwire though it seemed pretty terrible gameplay wise.




If that was the case they could have done the same that AMD did. Instead they provided a full software emulation layer, likely to help developers start envisioning RT-enabled games and software with their existing hardware. I pitched that to AMD at the time. No f*cks were given.

I remember people running benchmarks of 1st generation RT titles on pascal and getting 5fps I haven't really kept up with it. I did have a Titan XP and 1080ti though and every game I enabled RT in with them was a slideshow.
 
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UE4 games with good RT:
...
Deliver us The moon
...
I agree with that one, although I wouldn't say that playing with RT is a must - the game is equally enjoyable without.

We also have to mention a glitch in that game, namely, reflections of power canisters always appear yellow, regardless of what colour scheme you choose (the default is white with blue accents).

3DMark Solar Bay runs at 1440p, and achieves a ~60 fps average on a 1070 Ti (see my result). If an engine has a similar workload, expecting similar performance is quite reasonable. I think UL made it free recently but if you don't have a copy of 3DMark, here you go, so you have an idea how it looks like:

Solar Bay is a mobile focused benchmark adapted for the PC. Not exactly the same kind of workload as an AAA game.
 
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I don't have a mid-to-low-tier GPU but I can tell you that even with an RX 7900 XTX, a card that is very capable of using RT, I still don't use it. I mean, sure, it looks cool and all, but it doesn't have any real positive impact on my gaming experience. I much prefer playing at higher resolutions with higher frame rates than using RT and if I don't think it's worth using with an XTX, I sure as hell don't think that it's worth using with anything below the XTX either. I believe that people should be getting the most performance out of their hardware and RT/PT stands as a major roadblock against that.

I'm honestly not even sure if I'd bother using it even if I had an RTX 4090.
 
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The pole in this thread basically wants a higher performance/new card for GTX 1660 style series card for a lower price. Those cards are still selling, but they're overpriced even right now. They're still selling over their own MSRP still. These cards should already be in the $75-150 range, but some still sell for $179 al the way to $550.
 
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These cards should already be in the $75-150 range, but some still sell for $179 al the way to $550.
Wait, wha? What raving madman would even consider paying such prices for a 16-series GPU in a year of our Lord 2024? Even putting the used market aside, there are current gen new GPUs you can get in this range that would slaughter the 16-series in every respect. Where do you even see prices like that, Somalian E-bay or something?
 
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Wait, wha? What raving madman would even consider paying such prices for a 16-series GPU in a year of our Lord 2024? Even putting the used market aside, there are current gen new GPUs you can get in this range that would slaughter the 16-series in every respect. Where do you even see prices like that, Somalian E-bay or something?
E-bay is actually the cheapest. I can find a used one (gtx 1660 series) that works for $50 or even $30. I'm talking about new cards. I was in best buy like two weeks ago they're still selling them at around $199. ¯\_(ツ)_/¯
 
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