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DiRT 2 PC Delayed for DirectX 11 Tweaks!

Discussion in 'Games' started by TheMailMan78, Jul 7, 2009.

  1. TheMailMan78

    TheMailMan78 Big Member

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    This is great news for us tech junkies! Now lets see some DX11 cards!

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    Source
     
  2. Flyordie

    Flyordie New Member

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    Then they should delay the Xbox360 version as it can use DX11 Tesselation... which means they can add more visual quality with less FPS hit.
     
  3. TheMailMan78

    TheMailMan78 Big Member

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    Here are some more shots.

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    kenkickr says thanks.
  4. TheMailMan78

    TheMailMan78 Big Member

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    The 360 cannot do DX11 nor DX10. You want that you have to buy a PC.
     
  5. erocker

    erocker Super Moderator Staff Member

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    Wow, I thought the lighting in GRID looked good, this looks excellent!
     
  6. Kursah

    Kursah

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    Definately nice looking in screens, I'd love to see a demo in action! Cool they are taking the time to implement DX11 to it, I'm curious at what cost though? By that I mean performance-wise? Sure my card won't fully use 11 or touch SM5.0, but I'm still curious how this will hit the current gen of DX10 goodies and the first gen of true DX11 GPU's. Good to hear they're giving 11 a go, could be the beginning of a (more) beautiful thing!

    :toast:
     
  7. CDdude55

    CDdude55 Crazy 4 TPU!!!

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    Guess DX11 cards are coming out sooner then expected.:)
     
  8. Flyordie

    Flyordie New Member

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    I didn't say full DX11, I said DX11 Tessellation. The Xenos along with every R500 GPU has a Tessellation unit on-board but de-activated via the vBIOS.
    The Xbox360s is ACTIVE and used in some games like Assassins Creed.
     
  9. human_error

    human_error

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    The way dx 11 does tesselation and the way the ati xenos gpu and ati hd2k-4k tesellation units is incompatible. A lot of xbox 360 titles use tesellation anyway and i'd expect it to be already incorporated in the 360 version without the dx11 additional code. The tesselators are not deactivated either - the 360 one is used and the ones in the ATI hd series cards needs specific code putting in by the game developers to activate the tesselation support, which isn;t usually done by developers due to the minimal market penetration of hd series cards (most people who play games still only have dx9 cards still :( )

    Also looks like i've got my excuse on why i need a shiney new dx11 gpu now "but i can't play grid 2 at max without one..." :D
     
  10. Flyordie

    Flyordie New Member

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    I edited the post-
    R520- Introduction of the Tessellation Engine (which is now the basis of the DX11 version) but it was disabled...
    Xenos-R580 with XDRAM or w/e it was called.
    The Xenos had improved yields so they activated the TU. MS was like.. "hey I like this... lets use it later."
    ATI had a newer more dev friendly TU already developed and MS was like "Ok, lets just make it a DX10 thing and use the Xenos one for DX11."
     
  11. human_error

    human_error

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    Oops, i misread the R520 comment - read it as R600 for some reason - sorry :p

    It will be nice to see how effective the dx11 tesellators are though since the 360's unit is mostly focused on allowing the graphics to look less outdated - on an up-to-date gpu the visual improvement will be a lot more noticable.
     
  12. erocker

    erocker Super Moderator Staff Member

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    An article about it from IGN: http://pc.ign.com/articles/100/1001454p1.html

    If other designers catch on to DX11 quickly, this will be a big boost for ATi/AMD.

    Have a link?
     
  13. kenkickr

    kenkickr

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    Mailman, those pics just made me wet. I'll be back gotta go clean myself:laugh:
     
    Crunching for Team TPU
  14. ShiBDiB

    ShiBDiB

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    grid > dirt
     
  15. TheMailMan78

    TheMailMan78 Big Member

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    Sorry guys I'm not buying the 360 can do DX10 or DX11. When the 360 was released there were not even DX10 cards available for the PC. Now you're telling me the 360 can do elements of DX11? Its a console. Not a magic upgrade box that keeps up with the latest PC advancements.
     
  16. erocker

    erocker Super Moderator Staff Member

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    If DiRT 2 is GRID on dirt with better graphics, then DiRT 2 FTW! GRID 2 is going to be sweet.
     
  17. Flyordie

    Flyordie New Member

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    erocker says thanks.
  18. TheMailMan78

    TheMailMan78 Big Member

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    Here are some more shots.

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    Everything else I found after the ones posted above I think are pre-rendered. Let me know if you guys want me to post em.
     
  19. CDdude55

    CDdude55 Crazy 4 TPU!!!

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    Man, those looks really nice.

    :rockout:
     
  20. Flyordie

    Flyordie New Member

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    It was designed with a Tessellation Engine active in it. Microsoft used this design in DX11. Which is why the HD2/3/4 is not DX11 compatible and the HD5 series from ATI will launch so much sooner than Nvidia's "GF2xxxx?Asfd" (who knows what they will name it)...
     
  21. TheMailMan78

    TheMailMan78 Big Member

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    Yeah and from that very same article it states the following...

    So there you have it. The 360 does in fact do tessellation but cannot support DX11. DX11 uses a more robust solution that is not available in the 360.
     
  22. Flyordie

    Flyordie New Member

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    "DX11 tessellation is a superset of the AMD approach"

    Meaning, it added more stuff, but the basic layout is exactly the same.
    http://en.wikipedia.org/wiki/Superset
     
  23. p_o_s_pc

    p_o_s_pc F@H&WCG addict

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    that looks sick. This is for sure going to be a game i am going to get.
     
    Crunching for Team TPU
  24. wiak

    wiak

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    Ati Dx11 <3
     
  25. Steevo

    Steevo

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    Turn off the annoying blur, tone down the flare and show more realisim in the cars details and it might be worth it.
     
    10 Million points folded for TPU

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