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OFFICIAL Fallout 4 (Discussion)

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Does not run well on my system. I average 50-75fps, with occasional spikes to around 90. This is indoors and out.
I followed the Nvidia performance guide(merely as it's very in-depth and useful). While I learned a lot, amending most settings does very little. There's certainly no game changer that helps me net a significant amount of frames.

I figured I could at least hold 80+ consistently outside and 96+ indoors.

Maybe it's worth waiting a few months for driver updates and game patches?

I recognize this from my GTX 770, getting similar frames with most settings at high/ultra except God Rays and lighting/shadows at medium / high and maximum draw distances @ 1080p. The odd thing is that indoors the frames are generally slightly lower than outdoors, while previous Fallout games had the opposite effect on fps. I am guessing most of the loss of frames comes from lighting options, that are significantly upgraded in indoor areas.

However I can't say 'it doesn't run well', I do manage to keep 60 fps in most situations with peaks of 99-110 and no notable hiccups whatsoever. Haven't noticed anything odd going on with the engine above 60 fps by the way. And this is all still without an updated (game ready) driver in place, gonna see if that does anything tonight.
 
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Fwiw u can completely disable DOF, Godrays, AO etc through the .ini. After setting DOF and Blur to 0, FPS stayed at the 40 cap, earlier I had seen as low as 20fps.

At least this time it's not the 8320 holding things back, now it's my GPU........
 

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Have to say - finding it appallingly difficult in combat. FO NV wasn't as bad as this???

Couple of Rad Scorpions just annihilating me and taking insignificant damage from me. Feel like moving to easy diff for a while.
 
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From what I understand you don't really want to go over 60fps anyway because of engine. The faster the fps the faster the game goes.

That doesn't apply to any thing but Skyrim as far as my experience goes. I played New Vegas at 96 frames happily. And I cannot see any weird behavior so far in Fallout 4. It's just simply poor.
I'll see how it goes at 60hz/60fps.
 
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Yes I did that exactly... And I understand that GTA V itself is not creating the page file, but still even with the page file completely disabled, Afterburner is still showing a pagefile being utilized. If I remember right, it even gives you an error saying that no page file is set up, and that a temporary one will be created/used.
Did this this actually happen to you, or are you relaying what someone posted on a forum somewhere?



"Pagefile" in the AB graph isn't the pagefile, it's OS Commit Charge. I won't delve into that subject but if you want to know how much memory is being eaten, it's the only number you need to look at.
Ignore the RAM graph it's not really important.....
 
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Looks good game but a bit empty. How's the Multiplayer? :D
 

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Did this this actually happen to you, or are you relaying what someone posted on a forum somewhere?

I'm asking because I've seen that message, but only ever once... was on a client's machine, years ago. Curious as to what triggered it. But either way it's not normal behaviour.





"Pagefile" in the AB graph isn't the pagefile, it's OS Commit Charge. I won't delve into that subject but if you want to know how much memory is being eaten, it's the only number you need to look at.
Ignore the RAM graph it's not really important.....

No point in going back and forth about it, I don't really care to debate how it works or what not. I believe you. I am not 100% knowledgeable on the subject, Was just posting what I experienced.

Maybe Ill test it out again later to see what happens. And also too you mentioned AB doesn't actually read the pagefile? Is there anywhere I can get a reading for this?

Was just posting my experience, and no this was a first hand account.
 
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No point in going back and forth about it, I don't really care to debate how it works or what not. I believe you. I am not 100% knowledgeable on the subject, Was just posting what I experienced.

Maybe Ill test it out again later to see what happens. And also too you mentioned AB doesn't actually read the pagefile? Is there anywhere I can get a reading for this?

Was just posting my experience, and no this was a first hand account.
That's why I asked. I was just interested to know, but it's an anomoly..... I had to check msdn to get the fix. Bit locker can do it or or if the PF is put on a secondary drive then set to 0 on the first, is that something you've done?


Anyway the solution is pretty simple it seems, let me know if it works....

  • Log in under a local Administrator account. (Do this after each restart in these instructions as well.)
  • If it’s not already open, open the virtual memory settings by right-clicking on Computer, → Properties → Advanced System Settings → click the Advanced tab → Under Performance, click Settings, go to Advanced tab, finally under the Virtual Memory section click the Change button.
  • Uncheck the Autmatically manage paging file size for all drives checkbox.
  • Set a “Custom size” for the paging file on the C drive: 0 MB initial, 0 MB maximum.
  • Click OK, close all dialog boxes, and restart your computer.
  • After logging in again, delete the file C:\pagefile.sys
    • To do this, you may need to change your folder settings so you can see it first. Open a window of your C: drive and click Organize at the top, then Folder and Search Options
    • Click the View tab, and make sure Show hidden files, folders and drives is turned on, and that Hide protected system files is not checked.
    • Click OK and go back to your C: drive, find pagefile.sys and delete it.
  • Now go back to the virtual memory settings (see step 2 above) and set the paging file for the C: drive to System managed size, and then make sure the Automatically manage paging file size for all drives checkbox is checked.
  • Click OK, close all dialog boxes, and restart your computer.

Make sure all pagefile.sys files on various drives are deleted.
 
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Have to say - finding it appallingly difficult in combat. FO NV wasn't as bad as this???

Couple of Rad Scorpions just annihilating me and taking insignificant damage from me. Feel like moving to easy diff for a while.

In Fallout 3/ NV, Radscorpions had high damage resistance/threshold which means you need relatively high damaging weapons to efficiently fight them. Auto fire weapons fare poorly against them and now that they burrow underground, forget about blasting them as they approach you. The best strategy against them is to use a shotgun against them. If all you have is the double barrel, blast them and then sprint away so you can reload. If you have the combat shotty, go ahead and pump them full of lead until one of you are dead ;)
 
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player.forceav is all you need :p
 
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Quick question,

I have been looking around google and I am unsure if I have weapons stored at the weapon bench if they will be destroyed while crafting other things. I don't see any components (steel, wood) listed on them so I am guessing they don't. Figured I would ask before I started crafting.

EDIT:

That doesn't apply to any thing but Skyrim as far as my experience goes. I played New Vegas at 96 frames happily. And I cannot see any weird behavior so far in Fallout 4. It's just simply poor.
I'll see how it goes at 60hz/60fps.

I found this the other day, so I think it is affected.

 
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Quick question,

I have been looking around google and I am unsure if I have weapons stored at the weapon bench if they will be destroyed while crafting other things. I don't see any components (steel, wood) listed on them so I am guessing they don't. Figured I would ask before I started crafting.

EDIT:



I found this the other day, so I think it is affected.


I believe that all junk will automatically be scrapped down into the specific materials once its stored in the workshop. Basically scraps it as needed.

I think with guns, you actually have to scrap them at the weapon bench, I think it sees those as possible items you want to keep.
 
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I'm busy right now and can't experiment, but can somebody figure out if you can assign settlers to power armor? And, if so, what are the details (whether need a fusion core, and if they drain it)?
 
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And also too you mentioned AB doesn't actually read the pagefile? Is there anywhere I can get a reading for this?

Was just posting my experience, and no this was a first hand account.
It's all good I was asking for genuine reason, not to be wanky :D
Subtract the RAM total from the pagefile total, whatever's left over is being paged to disk or reserved. Won't really show till you start paging out.

With no PF "PageFile graph" is simply RAM used.


Actually AIDA64 has a good PF monitor......do u have AIDA?
 
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Okay, you can't assign settlers to power armor, but I did manage to keep those thieving Knights out of my stolen merchandise by dropping live grenades in their pockets (haven't had one spawn since).
 
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Okay, you can't assign settlers to power armor, but I did manage to keep those thieving Knights out of my stolen merchandise by dropping live grenades in their pockets (haven't had one spawn since).
What's your verdict after a few hours in......? Still the same...or ?
 

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Okay, you can't assign settlers to power armor, but I did manage to keep those thieving Knights out of my stolen merchandise by dropping live grenades in their pockets (haven't had one spawn since).

Lmao! That's an inspiring piece of gameplay so symbolic of Bethesda gamers, yet I'm sure they never playtested anything like that. :)
 
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almost forgot.... the game wouldn't let me make a bearded lady so I had to choose male :(

not all that impressed with the beard tech either!

Name: Cornelius
Starting stats: 2 Strength, 4 Perception, 1 Endurance, 7 Charisma, 6 Intelligence, 1 Agility, 7 Luck


feel free to post your dumb character.
 
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What's your verdict after a few hours in......? Still the same...or ?
They stopped, man. Basically I deduced that the same NPCs were doing it because their set of ranks was consistent (I think it got to 2 Knights, 1 Knight Sergeant, and 1 Knight Captain) and that one or two would occasionally pop out after I took the cores out of the suits (their inventory spawns with a core so they can take the armor regardless of whether there was a core in it, after which I would pull it out of them again - and the next time they spawn their inventory would be persistent because it wouldn't have respawned yet). So I decided to test my theory out with a few explosives.
 
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They stopped, man. Basically I deduced that the same NPCs were doing it because their set of ranks was consistent (I think it got to 2 Knights, 1 Knight Sergeant, and 1 Knight Captain) and that one or two would occasionally pop out after I took the cores out of the suits (their inventory spawns with a core so they can take the armor regardless of whether there was a core in it, after which I would pull it out of them again - and the next time they spawn their inventory would be persistent because it wouldn't have respawned yet). So I decided to test my theory out with a few explosives.


I've got to admit, this kind of insanity is why the Karma system always felt like a dead weight. It makes being a "good" cannibal possible... The horrible part of me applauds the change because being a thief is now awesome. The good part of me is happy to see useless repeatable quests for karma farming disappear.
 
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