- Joined
- Feb 27, 2008
- Messages
- 8,773 (1.48/day)
System Name | OrangeHaze / Silence |
---|---|
Processor | i7-13700KF / i5-10400 / |
Motherboard | ROG STRIX Z690-E / MSI Z490 A-Pro Motherboard |
Cooling | Corsair H75 / TT ToughAir 510 |
Memory | 64Gb GSkill Trident Z5 / 32GB Team Dark Za 3600 |
Video Card(s) | Palit GeForce RTX 2070 / Sapphire R9 290 Vapor-X 4Gb |
Storage | Hynix Plat P41 2Tb\Samsung MZVL21 1Tb / Samsung 980 Pro 1Tb |
Display(s) | 22" Dell Wide/24" Asus |
Case | Lian Li PC-101 ATX custom mod / Antec Lanboy Air Black & Blue |
Audio Device(s) | SB Audigy 7.1 |
Power Supply | Corsair Enthusiast TX750 |
Mouse | Logitech G502 Lightspeed Wireless / Logitech G502 Proteus Spectrum |
Keyboard | K68 RGB — CHERRY® MX Red |
Software | Win10 Pro \ RIP:Win 7 Ult 64 bit |
Only got to level 21, and the gems don't combine like the original game. I think the highest level Gem I saw (at level 21) was a third level. (eg 1: broken gem, 2: gem fragment, 3: gem shard). Targetting is still the same point-and-click that it used to be, which can be a blessing and a pain. I never did like the un-reality (in an RPG computer game lol) of being able to select a target, and then turn half-way around and still hit it. But, this style does make it a bit harder to stay on a single target..... Kind of a Monk thing : "It's a Blessing. And a Curse. And a Blessing. And a Curse"