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Intel GMA 3100

Graphics Processor
Bearlake
Pixel Shaders
8
Vertex Shaders
1
TMUs
8
ROPs
1
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
The GMA 3100 was an integrated graphics solution by Intel, launched on May 9th, 2007. Built on the 90 nm process, and based on the Bearlake graphics processor, in its Bearlake-G (G31) variant, the device supports DirectX 9.0c. Since GMA 3100 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 8 pixel shaders and 1 vertex shader 8 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 400 MHz.
Its power draw is rated at 13 W maximum.

Graphics Processor

GPU Name
Bearlake
GPU Variant
Bearlake-G (G31)
Architecture
Generation 4.0
Foundry
Intel
Process Size
90 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
May 9th, 2007
Generation
GMA Graphics
(GMA 3100 IGP)
Production
End-of-life
Bus Interface
FSB
Reviews
3 in our database

Clock Speeds

GPU Clock
400 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
8
Vertex Shaders
1
TMUs
8
ROPs
1

Theoretical Performance

Pixel Rate
400.0 MPixel/s
Vertex Rate
100.0 MVertices/s
Texture Rate
3.200 GTexel/s

Board Design

Slot Width
IGP
TDP
13 W
Outputs
Motherboard Dependent

Graphics Features

DirectX
9.0c
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

Bearlake GPU Notes

G31, G33, G35, Q33 and Q35 Chipsets
May 7th, 2024 06:32 EDT change timezone

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