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ATI GameCube GPU

ATI GameCube GPU Image ATI Flipper Image

Graphics Processor

GPU Name: Flipper
Process Size: 180 nm
Transistors: 51 million
Die Size: 120 mm²

Graphics Card

Released: Sep 14th, 2001
Production Status: End-of-life
Bus Interface: IGP

Clock Speeds

GPU Clock: 162 MHz
Memory Clock: 162 MHz
162 MHz effective


Memory Size: 16 MB
Memory Type: SDR
Memory Bus: 64 bit
Bandwidth: 1.30 GB/s

Render Config

Pixel Shaders: 4
Vertex Shaders: 1
TMUs: 4
ROPs: 4
Pixel Rate: 0.648 GPixel/s
Vertex Rate: 0.0405 GVertices/s
Texture Rate: 0.648 GTexel/s

Reference Board

Slot Width: IGP
TDP: 45 W

Graphics Features

DirectX: None
OpenGL: Unknown
OpenCL: None
Pixel Shader:
Vertex Shader:

Flipper GPU Notes

Floating Point Operations:

TEV "Texture EnVironment" engine
(similar to Nvidia's GeForce-class "register combiners")

Fixed-function hardware transform and lighting (T&L),
20+ million polygons in-game

648 megapixels/second
(162 MHz × 4 pipelines)

648 megatexels/second
(648 MP × 1 texture unit) (peak)

Peak triangle performance:
20,250,000 32-pixel triangles/s raw and with 1 texture and lighting or 337,500 triangles a frame at 60 fps

8 texture layers per pass, texture compression, full scene anti-aliasing

8 simultaneous hardware light sources
up to 32 software light sources

Bilinear, trilinear, and anisotropic texture filtering
Multi-texturing, bump mapping, reflection mapping, 24-bit z-buffer

24-bit RGB/32-bit RGBA color depth Hardware limitations sometimes require a 6r+6g+6b+6a mode (18-bit color), resulting in color banding.