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ATI Rage LT PRO AGP

Graphics Processor
Mach64 LT
Pixel Shaders
1
Vertex Shaders
N/A
TMUs
1
ROPs
1
Memory Size
8 MB
Memory Type
SDR
Bus Width
64 bit
The Rage LT PRO AGP was a graphics card by ATI, launched on November 1st, 1997. Built on the 500 nm process, and based on the Mach64 LT graphics processor, in its RAGE LT PRO AGP variant, the card supports DirectX 5.0. Since Rage LT PRO AGP does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Mach64 LT graphics processor is a relatively small chip with a die area of only 90 mm² and 1 million transistors. It features 1 pixel shader and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 8 MB SDR memory with the Rage LT PRO AGP, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 75 MHz, memory is running at 100 MHz.
Being a single-slot card, the ATI Rage LT PRO AGP does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. Rage LT PRO AGP is connected to the rest of the system using an AGP 2x interface.

Graphics Processor

GPU Name
Mach64 LT
GPU Variant
RAGE LT PRO AGP
(215LT3UA31)
Architecture
Mach
Foundry
UMC
Process Size
500 nm
Transistors
1 million
Density
11.1K / mm²
Die Size
90 mm²

Graphics Card

Release Date
Nov 1st, 1997
Generation
Rage 3
Predecessor
Rage 2
Successor
Rage 4
Production
End-of-life
Bus Interface
AGP 2x

Clock Speeds

GPU Clock
75 MHz
Memory Clock
100 MHz

Memory

Memory Size
8 MB
Memory Type
SDR
Memory Bus
64 bit
Bandwidth
800.0 MB/s

Render Config

Pixel Shaders
1
Vertex Shaders
0
TMUs
1
ROPs
1

Theoretical Performance

Pixel Rate
75.00 MPixel/s
Texture Rate
75.00 MTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Suggested PSU
200 W
Outputs
1x VGA
Power Connectors
None
Board Number
109-55700-01

Graphics Features

DirectX
5.0
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A
Apr 26th, 2024 15:19 EDT change timezone

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