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The Last of Us Part I Gets AMD FSR 3 Support

Naughty Dog, developer of "The Last of Us Part I" released a small patch for the Windows PC version of the game, which adds official support for FidelityFX Super Resolution 3 (FSR 3). This includes support for both FSR 3 Frame Generation, and FSR 3 Super Resolution. Today's update takes the count of games that officially support FSR 3 up to 19. There are unofficial ways to mod most popular games to support AMD's latest upscaling tech, thanks to the algorithm being freely available through AMD's GPUOpen platform.

AMD Working on an AI-powered FSR Upscaling Algorithm

AMD CTO Mark Papermaster confirmed that AMD is working on a new upscaling technology that leverages AI. A key technological difference between AMD FSR and competing solutions NVIDIA DLSS and Intel XeSS, has been AMD's remarkable restraint in implementing AI in any part of the upscaler's pipeline. Unlike FSR, both DLSS and XeSS utilize AI DNNs to overcome temporal artifacts in their upscalers. AMD Radeon RX 7000 series GPUs and Ryzen 7000 CPUs are the first with accelerators or ISA that speed up AI workloads; and with the RX 7000 series capturing a sizable install-base, AMD is finally turning to AI for the next generation of its FSR upscaling tech. Papermaster highlighted his company's plans for AI in upscaling technologies in an interview with No Priors.

To a question by No Priors on exploring AI for upscaling, Papermaster responded: "2024 is a giant year for us because we spent so many years in our hardware and software capabilities for AI. We have just completed AI-enabling our entire portfolio, so you know cloud, edge, PCs, and our embedded devices, and gaming devices. We are enabling gaming devices to upscale using AI and 2024 is a really huge deployment year." In short, Papermaster walked the interviewer through the 2-step process in which AMD is getting into AI, with a hardware-first approach.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

The Thaumaturge Gets AMD FSR 3 Treatment, Due for Launch February 20

AMD FSR 3 Is Coming To The Thaumaturge—a Gripping and Dark RPG. The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs. The Thaumaturge launches February 20th, with AMD FSR 3. Watch the brand new story trailer below.

When it launches later this month, The Thaumaturge will feature AMD FidelityFX Super Resolution 3. FSR 3 transforms gaming experiences with massive and responsive framerates in supported games using a combination of temporal upscaling technology, advanced frame generation, and built-in latency reduction technology.

Mod Unlocks FSR 3 Fluid Motion Frames on Older NVIDIA GeForce RTX 20/30 Series Cards

NVIDIA's latest RTX 40 series graphics cards feature impressive new technologies like DLSS 3 that can significantly enhance performance and image quality in games. However, owners of older 20 and 30 series NVIDIA GeForce RTX cards cannot officially benefit from these cutting-edge advances. DLSS 3's Frame Generation feature, in particular, requires dedicated hardware only found in NVIDIA's brand new Ada Lovelace architecture. But the ingenious modding community has stepped in with a creative workaround solution where NVIDIA has refused to enable frame generation functionality on older generation hardware. A new third-party modification can unofficially activate both upscaling (FSR, DLAA, DLSS or XeSS) and AMD Fluid Motion Frames on older NVIDIA cards equipped with Tensor Cores. Replacing two key DLL files and a small edit to the Windows registry enables the "DLSS 3" option to be activated in games running on older hardware.

In testing conducted by Digital Foundry, this modification delivered up to a 75% FPS boost - on par with the performance uplift official DLSS 3 provides on RTX 40 series cards. Games like Cyberpunk 2077, Spider-Man: Miles Morales, and A Plague Tale: Requiem were used to benchmark performance. However, there can be minor visual flaws, including incorrect UI interpolation or random frame time fluctuations. Ironically, while the FSR 3 tech itself originates from AMD, the mod currently only works on NVIDIA cards. So, while not officially supported, the resourcefulness of the modding community has remarkably managed to bring cutting-edge frame generation to more NVIDIA owners - until AMD RDNA 3 cards can utilize it as well. This shows the incredible potential of community-driven software modification and innovation.

AMD Radeon RX 7600 XT Launches with a Large 16 GB Memory

AMD Radeon RX 7600 XT went on sale today, at a starting price of $330. Designed for maxed out AAA gameplay at 1080p, this card can try its hands with 1440p gaming, at mid-thru-high settings; you can use features such as FSR 2, FSR 3 Frame Generation, the AMD Fluid Motion Frames feature that extends frame generation to any DirectX 11/12 game; as well as the HyperRX one-click performance enhancement that's part of the AMD Software control panel app. AMD had already maxed out all available shaders on the 6 nm "Navi 33" monolithic silicon, but has opted not to rope in the larger "Navi 32" chiplet GPU for the RX 7600 XT. Instead, it attempted to squeeze out the most performance possible from the "Navi 33," by dialing up clock speeds, power limits, and doubling the memory size.

You still get 32 compute units on the RX 7600 XT, which are worth 2,048 stream processors, 64 AI accelerators, 32 Ray accelerators, 128 TMUs, and 64 ROPs, but the 128-bit GDDR6 memory bus now drives 16 GB of memory running at the same 18 Gbps speed, yielding 288 GB/s of bandwidth. The GPU game clock has been increased to 2.47 GHz, up from 2.25 GHz on the RX 7600. The power limit has been increased from 165 W to 190 W on the RX 7600 XT; and implementing DisplayPort 2.1 has been made mandatory for board partners (they can't opt for the DisplayPort 1.4a like they could on the RX 7600). AMD claims that the 16 GB of video memory should come in handy for content creators, and those dabbling with generative AI.

We have three reviews of the Radeon RX 7600 XT for you today, so be sure to check them all out.

Sapphire Radeon RX 7600 XT Pulse | XFX Radeon RX 7600 XT Speedster QICK 309 | ASRock Radeon RX 7600 XT Steel Legend

AMD Software Adrenalin 24.1.1 WHQL Released With AMD Fluid Motion Frames Support

AMD has released the latest version of AMD Software Adrenalin drivers, version 24.1.1 WHQL. This is quite a big update as new drivers add support for the new AMD Radeon RX 7600 XT graphics card as well as bring day one support for Like A Dragon: Infinite Wealth and TEKKEN 8 games. There is also support for AMD Fluid Motion Frames (AFMF), which promises to boost FPS by up to 97 percent in any DirectX 11 and DirectX 12 game. In addition to AFMF, the new drivers also add AMD Video Upscaling, some additional video improvements, AMD Smart Technology Tab, AMD Assistant, and additional OS feature support. There are also several fixed issues.

According to AMD, AFMF improves performance by adding frame generation technology to AMD Radeon 700M, RX 6000, and RX 7000 series graphics cards, both desktop and notebook versions. AMD also claims that AFMF preserves image quality by dynamically disabling frame generation during fast visual motion. AMD claims up to 97 percent average increase in performance across select titles at 1080p resolution with enabled AFMF and FSR 2 set at Quality Mode on Radeon RX 7600 XT graphics card, as well as up to 103 percent increase with the same settings and the same Radeon RX 7600 XT graphics card at 1440p resolution.

DOWNLOAD: AMD Software Adrenalin 24.1.1 WHQL

Farming Simulator 22 Patched with AMD FSR 3 + Frame Generation Support

Farming Simulator 22 now supports AMD FSR 3 on PC, so you can enjoy even smoother farming. Download game update 1.13.1.1, and activate FSR plus Frame Generation to boost your frame rate on supported graphics cards! Wait, what's FSR? AMD FidelityFX Super Resolution (in short: AMD FSR) uses upscaling technologies that aim to increase the frame rate. In simplified terms, it first renders Farming Simulator 22 at a lower resolution, but then upscales it using a variety of (very smart & efficient) techniques. Without sacrificing image quality, you can significantly increase the performance of Farming Simulator 22, especially when demanding settings are enabled. Try it!

What's new in FSR 3?
AMD FSR 3 improves upon FSR 2's upscaling and adds Frame Generation. This feature can be activated separately in the graphics settings of Farming Simulator 22. It generates additional frames to increase the frame rate. Imagine one new frame being inserted in between two existing frames. In some, ideal situations, depending on your hardware and individual settings, FSR 3 with activated Frame Generation can straight up double your displayed FPS to guarantee some extra-smooth farming! Please note: AMD FSR 3 Frame Generation is recommended to be used with a minimum of 60 FPS before FG-activation!

AMD Announces the Radeon RX 7600 XT 16GB Graphics Card

AMD announced the new Radeon RX 7600 XT graphics card, bolstering its mid-range of 1080p class GPUs. The RX 7600 XT is designed for maxed out AAA gaming at 1080p, although it is very much possibly to play many of the titles at 1440p with fairly high settings. You can also take advantage of technologies such as FSR 3 frame generation in games that support it, AMD Fluid Motion Frames on nearly all DirectX 12 and DirectX 11 games; as well as the new expanded AMD HyperRX performance enhancement that engages a host of AMD innovations such as Radeon Super Resolution, Anti-Lag, and Radeon Boost, to achieve a target frame rate.

The Radeon RX 7600 XT is based on the same 6 nm "Navi 33" silicon, and the latest RDNA 3 graphics architecture, as the Radeon RX 7600. If you recall, the RX 7600 had maxed out all 32 CU on the silicon. To design the RX 7600 XT, AMD retained the "Navi 33," but doubled the memory size to 16 GB, and increased the clock speeds. The 16 GB of memory is deployed across the same 128-bit wide memory bus as the 8 GB is on the RX 7600. The memory speed is unchanged, too, at 18 Gbps GDDR6-effective; as is the resulting memory bandwidth, of 288 GB/s. There are two key changes—the GPU clock speeds and power limits.

AMD Releases FSR 3 Source Code on GPUOpen

AMD on Thursday announced the first release of FidelityFX Super Resolution 3 (FSR 3) source code through the company's GPUOpen initiative. The company just set up an FSR 3 source code repo on GitHub that game devs everywhere can take advantage of. This includes the complete source for DirectX 12, and the source of an FSR 3 Unreal Engine 5 plugin. With it, the company also released extensive documentation that helps developers understand the inner workings of FSR 3, so they could better integrate the tech with their games and applications. With this announcement, AMD also unveiled FSR 3 support for even more new and upcoming games, which include "Black Myth: Wukong," the three latest titles from the "Warhammer" franchise, including "Darktide," "Space Marine II," and "Realms of Ruin;" "Starfield," "Pax Dei," and "Crimson Desert."

Bethesda Details Starfield Update 1.8.88 and Reveals Future Update Details, Including AMD FSR and Intel XeSS Support

Bethesda has released its latest Starfield Update 1.8.88 for all platforms, and as a minor update, it only fixes several issues, including a rather annoying bug where space matter is stuck to the player's ship during space travel, also known as the "pet-asteroid" bug. The new update also fixes a bug that prevents random guns spawning in a newly created Weapon Case after loading, and fixes an issue where the game crashes while saving in some scenarios.

As this is a minor patch, it kept everyone wondering when we would see some other promised updates, including city maps, official mod support, a possible new vehicle, and more. Thankfully, Bethesda took to Reddit and clarified that the major update will be coming early next year, bringing support for AMD FSR 3 and Intel XeSS, as well as numerous "in-progress" quest fixes. The post adds that they have been hard at work on fixing many of the issues that were posted, as well as on those new features.

AMD FidelityFX Super Resolution Could Come to Samsung and Qualcomm SoCs

AMD FidelityFX Super Resolution (FSR) is an open-source resolution upscaling technology that takes lower-resolution input and uses super-resolution temporal upscaling technology, frame generation using AMD Fluid Motion Frames (AFMF) technology, and built-in latency reduction technology to provide greater-resolution output images from lower-resolution settings. While the technology is open-source, it battles in market share with NVIDIA and the company's Deep Learning Super Sampling (DLSS). However, in the mobile space, there hasn't been much talk about implementing upscaling technology up until now. According to a popular leaker @Tech_Reve on X/Twitter, we have information that AMD is collaborating with Samsung and Qualcomm to standardize on upscaling technology implementations in mobile SoCs.

Not only does the leak imply that the AMD FSR technology will be used in Samsung's upcoming Exynos SoC, but some AMD ray tracing will be present as well. The leaker has mentioned Qualcomm, which means that future iterations of Snapdragon are up to adopt the FSR algorithmic approach to resolution upscaling. We will see how and when, but with mobile games growing in size and demand, FSR could come in handy to provide mobile gamers with a better experience. Primarily, this targets Android devices, which Qualcomm supplies, where Apple's iPhone recently announced MetalFX Upscaling technology with an A17 Pro chip.

AMD Ryzen 7000G APU Series Includes Lower End Models Based on "Phoenix 2"

AMD is giving final touches to its Ryzen 7000G series desktop APUs that bring the 4 nm "Phoenix" monolithic processor silicon to the Socket AM5 desktop package. The star attraction with these processors is their large iGPU based on the latest RDNA3 graphics architecture, featuring up to 12 compute units worth 768 stream processors, and full DirectX 12 Ultimate feature-set support. These processors should be able to provide 720p to 1080p gaming with entry-medium settings, where you take take advantage of FSR for even better performance. At this point we don't know whether the Ryzen AI feature-set will make its way to the desktop platform. "Phoenix" features an 8-core/16-thread CPU based on the latest "Zen 4" microarchitecture.

An interesting development here is that not only is AMD bring the "Phoenix" silicon to the desktop platform, but the processor models highlighted in this leak reference the smaller "Phoenix 2" silicon. This chip is physically smaller, features a CPU with two "Zen 4" and four "Zen 4c" cores; and an iGPU that has no more than 4 compute units worth 256 stream processors. The OPN codes of at least three processor models surfaced on the web. These include the Ryzen 5 PRO 7500G (100-000001183-00), the Ryzen 5 7500G (100-00000931-00), and the Ryzen 3 7300G (100-000001187-00). No specs about these chips are known at this point. The PRO 7500G and regular 7500G are expected to feature the full 2+4 core configuration, while the 7300G could probably feature a 2+2 core configuration. If the company does plan a 7600G and 7700G, those would likely be based on "Phoenix" with 6 or 8 regular "Zen 4" cores.

Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More

Square Enix has released Forspoken Version Update Patch 1.22, making it the first game to officially support the AMD FidelityFX Super Resolution 3. In addition to FSR 3 support, the new Forspoken Version Update Patch 1.22 also adds the Native AA quality mode options and fixes some issues with save data between the main game and DLC.

According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.

AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.

EA Releases New Star Wars Jedi: Survivor Patch 5

Electronic Arts and Respawn Entertainment have released its latest Star Wars Jedi Survivor Patch 5, this is a major one as it is 3.2 GB in size, and brings quite a few performance improvements and fixes. Unfortunately, EA is still working on fixing the issues that should improve the performance on newer Core i7 and Core i9 CPUs with efficiency cores, hopefully these will come with a future update.

According to the full release notes, Patch 5 also improves content caching to reduce hitching, improves thread handling when ray tracing is turned off, and brings a fix where lowering the PC visual settings incorrectly lowers the resolution scale if the FSR is disabled. The release notes also list various performance fixes and stability improvements, as well as a couple of gameplay fixes.

AMD Shares Reminder of Radeon RX 7900 Series & FSR 2 Maximizing Ray Tracing Performance

Real-time ray tracing (RT), using Microsoft DirectX ray tracing (DXR) and Vulkan Ray Tracing, adds a new level of incredible realism to games through effects like ray-traced reflections, shadows, ambient occlusion, and global illumination. Ray tracing is used in many of the latest games such as The Callisto Protocol, F1 22, Marvel's Spider-Man: Miles Morales, and Returnal to maximize graphics fidelity and deliver the ultimate visual experience.

AMD FidelityFX Super Resolution 2 (AMD FSR 2) is the cutting-edge temporal upscaling technology designed to produce incredible image quality and boost framerates in supported games. AMD Radeon RX 7900 Series graphics feature advanced AMD RDNA 3 compute units with 2nd generation ray tracing accelerators to help deliver incredible RT performance in games.

Intel XeSS Provides 71% FPS Uplift in Cyberpunk 2077

CD Projekt RED, the developer of Cyberpunk 2077, has advertised including various super sampling technologies like NVIDIA DLSS, AMD FSR, and now Intel XeSS supersampling. With the inclusion of XeSS version 1.1, Intel's Arc Alchemist graphics cards can record a significant performance uplift. Thanks to the Intel game blog, we compare XeSS enabled versus XeSS disabled, measuring the ability to play Cyberpunk 2077 at 1080p Ultra settings with medium ray tracing enabled. The FPS comparison was conducted with Intel Arc A750 Limited Edition GPU, which was paired with Intel Core i9-13900K and 32 GB of RAM.

With XeSS off, the A750 GPU struggled and only reached 39 FPS. However, with XeSS set to performance, the number jumped to 67 FPS, making for a smooth user experience and gameplay. This is a 71% performance uplift, enabled by a new update in the game. Interestingly, Intel XeSS is computed on Arc's XMX Units, while NVIDIA and AMD compute their super sampling on shader units.

Dead Island 2 Gets Official PC System Requirements

Deep Silver has revealed the official PC system requirements for the upcoming Dead Island 2 game. The technical FAQs posted over at the official page also reveal a bit more technical details details. As expected, Dead Island 2 will only support DirectX 12 and, surprisingly, it will only have support for AMD FidelityFX Super Resolution (FSR 2) as well as AMD FidelityFX Contrast Adaptive Sharpening (CAS), but there is no DLSS support, at least not at launch. The game will not support cross-play, but will have a co-op story mode for up to 3 players. It is also cross-gen, and more details will be available soon.

When it comes to PC system requirements, Dead Island 2 revealed minimum, recommended, high, and ultra system requirements. The minimum includes AMD FX-9590, or Intel Core i7-7700HQ CPU, 10 GB of RAM, and either an AMD Radeon RX 480 or an NVIDIA GeForce GTX 1060. In order to run everything at ultra settings with 4K/UHD resolution at 60 FPS, you'll need an AMD Ryzen 9 7900X or an Intel Core i7-13700K CPU, 16 GB of RAM, and last-gen high-end graphics cards, the AMD Radeon RX 6950 XT or the NVIDIA GeForce RTX 3090. You'll also need 70 GB of storage space to install the game. Dead Island 2 is coming to Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4 and the PC on April 21st.

3DMark Gets AMD FidelityFX Super Resolution 2 (FSR 2) Feature Test

UL Benchmarks today released an update to 3DMark that adds a Feature Test for AMD FidelityFX Super Resolution 2 (FSR 2), the company's popular upscaling-based performance enhancement. This was long overdue, as 3DMark has had a Feature Test for DLSS for years now; and as of October 2022, it even got one for Intel XeSS. The new FSR 2 Feature Test uses a scene from the Speed Way DirectX 12 Ultimate benchmark, where it compares fine details of a vehicle and a technic droid between native resolution with TAA and FSR 2, and highlights the performance uplift. To use the feature test, you'll need any GPU that supports DirectX 12 and FSR 2 (that covers AMD, NVIDIA, and Intel Arc). For owners of 3DMark who purchased it before October 12, 2022, they'll need to purchase the Speed Way upgrade to unlock the AMD FSR feature test.

AMD FSR 3 FidelityFX Super Resolution Technology Unveiled at GDC 2023

AMD issued briefing material earlier this month, teasing an upcoming reveal of its next generation FidelityFX at GDC 2023. True to form, today the hardware specialist has announced that FidelityFX Super Resolution 3.0 is incoming. The company is playing catch up with rival NVIDIA, who have already issued version 3.0 of its DLSS graphics enhancer/upscaler for a small number of games. AMD says that FSR 3.0 is in an early stage of development, but it is hoped that its work on temporal upscaling will result in a number of improvements over the previous generation.

The engineering team is aiming for a 2x frame performance improvement over the existing FSR 2.0 technique, which it claims is already capable of: "computing more pixels than we have samples in the current frame." This will be achieved by generating a greater number of pixels in a current frame, via the addition of interpolated frames. It is highly likely that the team will reach a point in development where one sample, at least, will be created for every interpolated pixel. The team wants to prevent feedback loops from occurring - an interpolated frame will only be shown once, and any interpolation artifact would only remain for one frame.

Elden Ring Update 1.09 Brings Ray Tracing

FromSoftware and Bandai Namco have released a new major patch for Elden Ring, implementing ray tracing on PC, PlayStation 5, and Xbox Series X, as well as adding some gameplay improvements and fixing some bugs. Unfortunately, the game still does not support any upscaling technologies, so there is no support for DLSS or FSR, meaning that those ray tracing effects will have a rather high impact on frame rates.

The ray tracing patch for Elden Ring was announced back in November last year, and it certainly took a while before it was implemented. As detailed earlier, the ray tracing update for Elden Ring adds ambient occlusion and ray traced shadows, but does not include ray traced reflections.

AMD FSR 2.2 for Unreal Engine now available on GPUOpen

Although it has already been available in some games, AMD's FidelityFX Super Resolution 2.2 is now available as an Unreal Plugin over on GPUOpen. AMD's FidelityFX Super Resolution 2 has been already used in some games ever since AMD released the source code for the technology, which includes the titles like Forza Horizon 5, Need For Speed Unbound, and F1 22, but implementation in various engines can take time, and now it is available as a plugin for Unreal Engine. AMD's FSR 2.2 brings several improvements including new logic that should reduce "High-Velocity Ghosting," an issue that usually plagues racing games. It also feature a new Debug API Checker, which should provide much easier debugging for developers.

AMD RDNA4 Architecture to Build on Features Relevant to Gaming Performance, Doesn't Want to be Baited into an AI Feature Competition with NVIDIA

AMD's next-generation RDNA4 graphics architecture will retain a design-focus on gaming performance, without being drawn into an AI feature-set competition with rival NVIDIA. David Wang, SVP Radeon Technologies Group; and Rick Bergman, EVP of Computing and Graphics Business at AMD; gave an interview to Japanese tech publication 4Gamers, in which they dropped the first hints on the direction which the company's next-generation graphics architecture will take.

While acknowledging NVIDIA's movement in the GPU-accelerated AI space, AMD said that it didn't believe that image processing and performance-upscaling is the best use of the AI-compute resources of the GPU, and that the client segment still hasn't found extensive use of GPU-accelerated AI (or for that matter, even CPU-based AI acceleration). AMD's own image processing tech, FSR, doesn't leverage AI acceleration. Wang said that with the company introducing AI acceleration hardware with its RDNA3 architecture, he hopes that AI is leveraged in improving gameplay—such as procedural world generation, NPCs, bot AI, etc; to add the next level of complexity; rather than spending the hardware resources on image-processing.

Intel Posts XeSS Technology Deep-Dive Video

Intel Graphics today posted a technological deep-dive video presentation into how XeSS (Xe Super Sampling), the company's rival to NVIDIA DLSS and AMD FSR, works. XeSS is a gaming performance enhancement technology where your game is rendered by the GPU at a lower resolution than what your display is capable of; while a high-quality upscaling algorithm scales it up to your native resolution while minimizing quality losses associated with classical upscaling methods.

The video details mostly what we gathered from our older articles on how XeSS works. A game's raster and lighting is rendered at a lower-resolution, frame-data along with motion vectors are fed to the XeSS upscaling algorithm, and is then passed on to the renderer's post-processing and the native-resolution HUD is applied. The XeSS upscaler takes not just motion vector and the all important frame inputs, but also temporal data from processed (upscaled) frames, so a pre-trained AI could better reconstruct details.
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