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AMD Software Adrenalin 23.7.2 WHQL Released

AMD has released the latest Adrenalin 23.7.2 WHQL drivers. The release notes include several fixed issues, including those seen in Call of Duty: Modern Warfare II when Radeon Anti-Lag is enabled, as well as issues with higher GPU Memory Utilization when using certain record and stream settings like instant replay, corruption seen with some player models while playing Hatsune Miku: Project DIVA Mega Mix+ on certain AMD graphics cards, issue with audio getting out of sync with video when recording from AMD Software: Adrenalin Edition with AVC and HEVC codecs, and display signal issues after switching windows on certain Adaptive-Sync enabled monitors with some AMD graphics cards like the Radeon RX 7900 XTX.

The release notes also include a note that factory reset has been temporarily disabled as a precautionary measure due to isolated installation issues during PC upgrades, and AMD Cleanup Utility can be used as a temporary option. AMD also notes that it is working with game developers of Ratchet & Clank: Rift Apart to resolve stability issues in the game when ray tracing is enabled, so we expect an update soon.

DOWNLOAD: AMD Software Adrenalin 23.7.2 WHQL

Intel XeSS Now Supported in Over 50 Games

Intel Arc graphics have dedicated AI hardware built-in. Leveraging those capabilities for gaming gets the most performance possible out of Arc GPUs, and that's exactly what Xe Super Sampling does. Let's look closer: when you turn on XeSS, every frame the GPU renders starts at a lower size than your target resolution. That smaller image renders quickly, then XeSS steps in. XeSS uses a trained AI model combined with motion vectors and frame history to intelligently upscale frames to full HD, 1440p, or 4K. Got all that? The sausage-making can get pretty technical, but the important thing is turning XeSS on scales games to high resolutions faster than traditional rendering could.

FPS numbers aren't the only thing we're increasing: over fifty games now include XeSS, from the biggest franchises to your niche favorites. When we launched the Intel Arc A750 and A770, we showed how XeSS works to boost FPS in nine popular games with over a dozen more on the way. Now with our high-performance desktop GPUs out for half a year, our game developer friends have helped deliver even more AI-fueled upscaling to over fifty new and existing games. A full list of every game and demo with XeSS included is at the bottom of this article.

Activision, Bungie and Ubisoft Cracking Down on Input Device Hardware Modifications

The Call of Duty RICOCHET Anti-Cheat team announced earlier this month that their newly updated system was capable of detecting "third-party hardware devices that alter the Call of Duty gameplay experience" - this makes reference to a plethora of gaming input modification devices including the Cronus Zen/Max, XIM Apex and FPS Boost Strike Pack. All readily available from direct stores, Amazon and various e-tailers. These hardware modules are hooked up to a gamepad or mouse plus keyboard combination, and allow the user to bypass the legitimate control input detection on the host hardware, be it a games console or PC. Stock scripts and macros can be utilized - for example - to boost in-game aim assist to unprecedented levels, mitigate weapon recoil, and add support for mouse and keyboard in otherwise non-compatible games. Anti-cheat software suites have been unable to detect the extra layer of code, since it runs on an external device - until now.

CoD's security team elaborates on their cheat spotter: "Since our previous progress report, TeamRICOCHET has developed and tested a detection for third-party hardware devices that alter the Call of Duty gameplay experience. These devices act as a passthrough for controllers on PC and console and, when used improperly or maliciously, can provide a player with the ability to gain an unfair gameplay advantage, such as reducing or eliminating recoil. Testing is complete: This detection is deployed globally on all platforms. Users across PC or console who are detected to be using third-party hardware devices to impact the Modern Warfare II or Warzone 2.0 gameplay experience will first see a warning about the improper use of these devices..."

Gunfight Mode Makes an Explosive Return in Call of Duty: Modern Warfare II Season 03

Grab a friend and prepare to battle against another Duo when Gunfight returns in Season 03 of Call of Duty : Modern Warfare II, launching on April 12. In this round-based match, players must use randomly assigned Loadouts to overcome the opposition and secure the round win. And with just one life per round, every move counts. Whether you need to brush up on the returning mode or this is your first 2v2 duel, read on for the rules of engagement and tips for achieving victory. The world of Call of Duty : Modern Warfare II is in chaos with a global power struggle playing out in plain sight.

Gunfight 101
In Gunfight, two teams of two compete in a round-based match. There are no respawns and no health regeneration, and all players are assigned the same randomized Loadout at the start of each round. The assigned Loadout changes every two rounds, and you never know what you're going to get; you may be trading shots from afar with Sniper Rifles one round, then rushing in with Shotguns the next. Each Loadout includes a lethal and tactical equipment.
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