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NVIDIA Officially Announces DLSS 2.3

NVIDIA DLSS adoption is growing rapidly, accelerated by easy-to-use Unreal Engine plugins and native support in Unity. This month 10 new games get DLSS, and a number of others, including Cyberpunk 2077, get upgraded to the new NVIDIA DLSS 2.3 SDK for even better image quality. With an AI model that continuously improves through training on NVIDIA's supercomputer, NVIDIA DLSS offers the best image quality and performance for over 130 games and applications.

To deliver a level of performance and image quality far above that of traditional upscaling technologies, NVIDIA DLSS utilizes an AI model trained on supercomputers, deep game integrations, and GeForce RTX Tensor Cores. Our DLSS AI model is always learning, and our newest update, NVIDIA DLSS 2.3, is available now. It makes smarter use of a game's motion vectors to improve object detail in motion, particle reconstruction, ghosting, and temporal stability.

NVIDIA DLSS Gets Ported to 10 Additional Titles, Including the New Back 4 Blood Game

NVIDIA's Deep Learning Super Sampling (DLSS) technology has been one of the main selling points of GeForce RTX graphics cards. With the broad adoption of the technology amongst many popular game titles, the gaming community has enjoyed the AI-powered upscaling technology that boosts frame-rate output and delivers better overall performance. Today, the company announced that DLSS arrived in 10 additional game titles, and those include today's release of Back 4 Blood, Baldur's Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, and Swords of Legends Online.

With so many titles receiving the DLSS update, NVIDIA advertises using the latest GeForce driver to achieve the best possible performance in the listed games. If you are wondering just how much DLSS adds to the performance, in the newest Back 4 Blood title, RTX GPUs see a 46% boost in FPS. Similar performance gains translate to other labels that received the DLSS patch. You can expect to achieve more than double the number of frames in older titles like Alan Wake Remastered, Tomb Raider saga, and FIST.
For more information about performance at 4K resolution, please see the slides supplied by NVIDIA below.

Microsoft Announces Xbox Game Pass May Game Changes

Microsoft has recently announced all the game arrivals and departures coming to Xbox Game Pass for PC & Xbox this month. PC gamers are receiving Halo 2 Anniversary, Final Fantasy IX, Streets of Rage 4, and Endless Legend while console gamers are getting Red Dead Redemption 2, DayZ, Final Fantasy IX, Streets of Rage 4, and Fractured Minds.

The over 10 million subscribers' strong service will also lose several games this May 15th for both PC and Xbox. PC users will lose Imperator: Rome, Rise of the Tomb Raider, The Banner Saga, West of Loathing and Wolfenstein II: The New Colossus while console users will lose Grand Theft Auto V, Black Desert, Doom, Lego Ninjago Movie Video Game, Mega Man Legacy Collection 2, Metal Gear Survive, The Banner Saga, Wolfenstein II: The New Colossus.

Square Enix Reveals its Stadia Lineup

Square Enix is excited to confirm that TOMB RAIDER, Rise of the Tomb Raider, Shadow of the Tomb Raider, and FINAL FANTASY XV will all be available on Stadia when the new platform launches this November.

TOMB RAIDER explores the intense origin story of Lara Croft and her ascent from an untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Feral Interactive Introduces GameMode Tool for Linux Gamers to Optimize Gaming Performance

Feral Interactive has released their free, open-source tool called GameMode to help Linux gamers squeeze every drop of gaming performance out of their systems. GameMode is basically a small daemon and library combo that instructs the processor to run in Performance Mode when a user is playing a game. GameMode along with the instructions for installation can be found at GitHub. Feral Interactive also took the opportunity to announce that Rise of the Tomb Raider, which lands on Linux later this month, will be the first Linux title to integrate GameMode. Future titles from the video game publisher will probably include GameMode as well.

Intel "Hades Canyon" NUC Armed with Vega M Plays Anything at 1080p

Intel's upcoming "Hades Canyon" NUC, the spiritual successor to the company's "Skull Canyon" NUC; will be one of the first commercial implementations of the "Kaby Lake-G" multi-chip module, which puts an AMD Radeon Vega M graphics part and a quad-core "Kaby Lake" die together on a package, along with 4 GB of HBM2 memory for the GPU, when they start shipping in Spring 2018, priced between $799-$999. Korean tech publication Playwares got its hands on one of these, and its testing suggests that it achieves the key design goal of Kaby Lake-G: to be able to play any of today's games at 1080p (with acceptable levels of eye-candy.)

Playwares put "Hades Canyon" through three of today's AAA game titles that take advantage of DirectX 12: "Rise of the Tomb Raider," "Tom Clancy's The Division," and "Total War: Warhammer 2." At default clocks, and 1080p resolution, "Rise of the Tomb Raider" puts out around 53 fps, with 45.36 fps (minimum, 99th percentile). When overclocked, the chip averages 59.11 fps, with 50.5 fps (minimum, 99th percentile). "The Division" averages 41.5 fps at default clocks, and 46.8 fps when overclocked. "Warhammer 2" is a lot more taxing on the chip - 27.3 fps average and 23 fps minimum at default clocks, and 30.1 average with 26 fps minimum, when overclocked. One has to take into account that the "Vega M" chip on the Core i7-8709G is significantly more powerful than the iGPU of AMD's Ryzen "Raven Ridge" APUs - 1536 stream processors, 96 TMUs, 32 ROPs, and 1024-bit HBM2 memory; versus 704 stream processors, 44 TMUs, 16 ROPs, and system memory share.

Rise of the Tomb Raider: 20 Year Celebration Comes to macOS & Linux This Spring

Feral Interactive announced today that Rise of the Tomb Raider: 20 Year Celebration, the definitive edition of the acclaimed action-adventure, will be coming to macOS and Linux this spring. Developed by Crystal Dynamics and published by Square Enix for Windows and consoles, Rise of the Tomb Raider is the breathtaking follow-up to Tomb Raider, the 2013 series reboot.

Players will become the young archaeologist Lara Croft as she seeks the lost city of Kitezh to recover the Divine Source, an ancient artifact with the power to grant immortality. When Lara's quest puts her in the crosshairs of Trinity, a secret global organization, she must use all her wits and daring to reach the Divine Source first.

Intel Core i7-8705G with Vega M Obliterates 8th Gen Core + GeForce MX 150

It looks like Intel has achieved the design goals of its new Core i7-8705G multi-chip module, built in collaboration with AMD. Combining a 4-core/8-thread "Kaby Lake" CPU die with an AMD "Vega" GPU die that has its own 4 GB HBM2 memory stack, the ruthless duo put similarly-priced discrete GPU setups to rest, such as the combination of an 8th generation Core processor + NVIDIA GeForce MX 150. More importantly, entry-level discrete GPU combinations with high-end mobile CPUs have a similar power/thermal envelope as the i7-8705G MCM, but at significantly higher PCB footprint.

Dell implemented the Core i7-8705G on one of its latest XPS 15 2-in-1 models. The device was compared to an Acer Swift 3 (SF314-51), which combines a Core i5-8250U processor with GeForce MX 150 discrete graphics; and a Dell XPS 13 9370, which implements an 8th generation Core processor that has Intel's workhorse graphics core, the HD 620. The three devices squared off against each other at "Rise of the Tomb Raider" game benchmark. The i7-8705G averaged 35 frames per second (fps), while the MX 150 barely managed 24 fps. The HD 620 ran a bored intern's PowerPoint slideshow at 9 fps.

New Performance Benchmarks of AMD's Vega Frontier Edition Surface

You probably took a long, hard read at our article covering a single-minded user's experience of his new Vega Frontier Edition. Now, courtesy of PCPer, and charitable soul Ekin at Linus Tech Tips, we have some more performance benchmarks of AMD's latest (non gaming specific) graphics card.

Starting with 2560x1440, let's begin with the good news: in what seems to be the best performance scenario we've seen until now, the Vega Frontier Edition stands extremely close to NVIDIA's GTX 1080 Ti video card in Fallout 4. It trails it for about 10 FPS most of the test, and even surpasses it at some points. These numbers should be taken with a grain of salt regarding the RX Vega consumer cards: performance on those models will probably be higher than the Frontier Edition's results. And for the sake of AMD, they better be, because in all other tests, the Frontier Edition somewhat disappoints. It's beaten by NVIDIA's GTX 1070 in Grand Theft Auto V, mirrors its performance in The Witcher 3, and delivers slightly higher performance than the GTX 1070 on Hitman and Dirt Rally (albeit lower than the GTX 1080.)
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