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Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.

Taxi Life Devs Address Performance Issues & React to Player Feedback

Hello Drivers. Here we are. Taxi Life was released about two weeks ago. First of all, we'd like to thank you for all your support and feedback to improve the game. Reading your feedback, your kind messages and your encouragement has given us a lot of fuel for this first week. We are glad to read that many of you are enjoying driving in Barcelona! Now, let's get straight to the point. We are aware that you're interested in what is going on next in Taxi Life. And in this post, we want to share with you how our first week was for the team, and what's coming in the future of Taxi Life.

Driving Wheel
The main feedback we've received is that there aren't enough steering wheels compatible with the game. During the development of Taxi Life we worked with the driving wheels that were available for us. There are a lot of models out there, and it takes a lot of time to make every single driving wheel compatible with the game. It's not an excuse, but this was our situation. We really want to expand this list, and improve some actual driving wheels. We have a step-by-step plan that we are polishing right now and should let you know in more detail soon how it will look. In parallel we need to fix other issues you're already experiencing in-game.

Helldivers 2 Receives "Rapid" Post-launch PC Patch

The PC version of Helldivers 2 has shot up the Steam charts since yesterday's launch (also available on PlayStation 5)—according to tracking sites, peak player population sits at 151,927. Games industry watchdogs believe that this is Sony PlayStation's most successful launch title on PC platforms—24-hour peak telemetry has Helldivers 2 attracting 81,840 players versus God of War's 68,000 (January 14, 2022). An abundance of technical issues has prompted the submission of negative feedback—around 12,200 reviews have been left on the game's Steam Profile. Its current status is "Mostly Positive," but launch evening impressions were "Mixed" following 5300 review submissions. Eurogamer has summarized the problematic period: "Chief among criticisms are complaints about persistent crashes, while others have singled out server and matchmaking issues. Then there's ire directed towards PC optimization, and its kernel-level GameGuard anti-cheat software, which some feel is cause for concern, as well as complaints around Helldivers 2's monetization—which includes a battle pass and premium currency in-game shop, despite its £34.99/$39.99 price tag."

The development team at Arrowhead Game Studios implemented day-of-launch matchmaking fixes and addressed the most common crash problems. Helldivers 2 Game Director, Mikael Eriksson, stated that a patch was in the making: "If it's a success, we'll trigger a hotfix and get it out to the Steam community first, then roll it out to PS5 players as quickly as we can. Thank you—seriously—for your patience. We really want you all to have a blast playing this game. Bear with us, we're almost there." Arrowhead have followed up on their promise(s) today with another set of fixes pushed out to PC gamer population—Eriksson shared some good second day news: "We've uploaded a patch to Steam that should improve matchmaking for PC. The patch also includes some other crash fixes we've identified. We know there's more to solve, and we're working our way through it. Nevertheless, we hope this rapid patch goes a long way to making your experience better. Now go smash some bugs (and bots)!"

Helldivers 2 Goes Gold, Launch Trailer Released

Helldivers, report to the pod bays and prepare for your first dive—Helldivers 2 has gone gold! We're back to talk about the eagerly awaited launch of Helldivers 2 on PS5 and PC! Team up with your friends using crossplay and spread some Freedom and Managed Democracy. Prepare for some edge-of-your-seat, action-packed mayhem as you take down some of the galaxy's most formidable foes.

As the Galactic War rages on, you will face down the relentless Terminid scourge and the heartless Automaton regime with the help of the most powerful weapons in Super Earth's arsenal. Build your loadouts, choose your mission, and dive into the fray. Work as a team with up to three friends and spread Managed Democracy by any means necessary. But remember, in HELLDIVERS 2, friendly fire is always on! This means you'll not only be dodging bugs and bots, but stray bullets from your fellow Helldivers.

Lords of the Fallen Gets New Patches, Latest Patch 1.1.207 Brings Stability Improvements

Lords of the Fallen got plenty of patches in the last few days, with two of them, Patch 1.1.199 and 1.1.203, launched yesterday, and the latest, Patch v1.1.207, launched earlier today. The previous two fixed GPU crashes on AMD graphics cards, as well as a big fix for the issue in communication between the drivers and DirectX 12. The Patch 1.1.203 also brought a reduction in VRAM usage that should provide additional headroom for GPUs operating at the limit, which in turn should provide a substantial performance improvement, at least according to Paradox Interactive.

The latest Patch 1.1.207 brought further stability improvements, fixing several crash issues as well as implementing various optimization, multiplayer, gameplay, AI, Quest and other improvements. The release notes also note that the fix for the issue that causes the game to crash on Steam Deck has been fixed, and should be published as soon as it passes QA.

Bethesda Releases First Hotfix for Starfield, Promises DLSS Support and More

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We're also reading all your great feedback on what you'd like to see improved or added to the game. This is a game we'll be supporting for years and years to come, so please keep all the feedback coming! Even if we don't get to your requests immediately, we'd love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

XDefiant Delayed Due to Console Compliance Bugs

Hello XDefiant Fans! I've got an update for you and it's a big one! We want to explain further why we haven't given a specific date yet for our launch. And sometimes full transparency is like drinking from a firehose so hope you all are thirsty! First things first. Here is a detailed description of how the submission process goes: Submission is the part of development where we give the game to the 1st parties (Sony, Xbox, etc.) to check that the game works correctly in their environments. To get to that we have to self-test with internal QA/Compliance teams to try and find any issues that might get flagged in the submission process. Once we have fixed or completed all of the tasks that we want/think we need for submission we then spend about 2-3 weeks prepping and validating a CM (Candidate Master) that we think is the final version of the game for submission.

It then goes through 1 week of heavy QA & Compliance testing by several Ubisoft teams. If it passes, then it goes to the 1st parties to be certified for release. 1st parties take a week to get their final report on the submission and give us a Pass or Not Pass with a list of must fixes for the next submission. Also, to be clear during this submission process, the QC team at Ubisoft are putting the build through the ringer looking for functionality bugs and another team at Ubisoft, divided up into PC, Sony and Xbox groups are looking for compliance bugs.

Sega's Tower Defense Shooter Endless Dungeon Suffers Delay, Launch Date Pushed Into Autumn

Hello everyone, Antoine here, those who recognize me know that I used to work on Humankind during the last few years. I'm now working as a Producer on Endless Dungeon, which means I'm helping to coordinate the Endless Dungeon team to make sure we can deliver a high-quality experience for you. We have some news to share regarding the release date of ENDLESS Dungeon.

We have decided to delay the release of the game to the 19th of October of this year, this includes all the versions: PC, PlayStation 4/5, Xbox One, and Xbox X/S. The Nintendo Switch version will have a release date announced later. After all the feedback we've received we believe that it's important to spend extra time working on the game. We hope that you understand that decisions like this are never easy to make.

Microsoft Fixes Windows Defender Bug After Five Years of Firefox Slowdowns

Microsoft's Window Defender engineering team has finally found the time to address a long term bug within its anti-malware software - relating to performance issues with Mozilla's Firefox web browser. User feedback stretching back to five years ago indicates extremely sluggish web surfing experiences, caused by a Windows "Anti-malware Service Executable" occupying significant chunks of CPU utilization (more than 30%). The combination of Firefox and Windows Defender running in parallel would guarantee a butting of (software) heads - up until last week's bug fix. A Microsoft issued update has reduced the "MsMpEng.exe" Defender component's CPU usage by a maximum of 75%.

Microsoft and Mozilla developers have collaborated on addressing the disharmonious relationship between Defender and Firefox. A plucky member of the latter's softwareengineering team has been very transparent about the sluggish browser experience. Yannis Juglaret has provided a string of project updates via Mozilla's Bugzilla tracking system - one of his latest entries provide details about the fix: "You may read online that Defender was making too many calls to VirtualProtect, and that global CPU usage will now go down by 75% when browsing with Firefox. This is absolutely wrong! The impact of this fix is that on all computers that rely on Microsoft Defender's Real-time Protection feature (which is enabled by default in Windows), MsMpEng.exe will consume much less CPU than before when monitoring the dynamic behavior of any program through Event Tracing for Windows (ETW). Nothing less, nothing more."
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