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Embracer Offloads Gearbox to Take-Two - $460 Million Deal Unveiled

Embracer Group has entered (as of March 28) into an agreement to divest Gearbox Entertainment, for a consideration of USD 460 million (SEK 4.9 billion) to Take-Two Interactive Software, Inc. ("Take-Two"). The proceeds from the deal will, upon closing, significantly reduce net debt, earnout obligations and capex. Embracer retains selected companies, including Gearbox Publishing San Francisco (to be renamed), with the publishing rights to the Remnant franchise, the upcoming Hyper Light Breaker and other notable unannounced game releases.

"Yesterday's announcement marks the result of the final structured divestment process and is an important step in transforming Embracer into the future with notably lower net debt and improved free cash flow. Through the transaction, we lower business risk and improve profitability as we transition to becoming a leaner and more focused company. After evaluating several options for Gearbox, I am happy that we have reached a solution that is in the best interest of all stakeholders. Randy and the team have been great team members throughout the past years, and I would like to thank them all for that. As one of the world's greatest games developers, I am confident that Gearbox will continue to innovate and thrive in their new home within Take-Two," says Lars Wingefors, co-founder and CEO of Embracer.

Intel Ohio Fab Opening Delayed to 2027/2028

Construction of Intel's New Albany, Ohio fabrication site started back in late 2022—since then, a series of setbacks have caused anticipated timelines to slip. Team Blue's original plans included a 2025 opening ceremony—last month, this was amended to late 2026 or early 2027. New equipment deliveries have been affected by extreme weather conditions—Intel appears to be shoring up its flood prevention systems at their Licking County location. Ohio's Department of Development received a progress report at the start of this month, authored by Team Blue staffers—revised figures indicate that Fabrication sites 1 and 2 are expected to reach operational status somewhere within "2027-2028."

Jim Evers (Intel's Ohio Site Manager) stated: "we are making great progress growing the Silicon Heartland. In addition to the approximately $1.5 billion investment in completed spends through 12/31/23 referenced in the report, Intel has an additional $3 billion in contractually committed spends underway, totaling $4.5 billion committed toward our Ohio One projects." Intel committed a hefty $20 billion greenfield investment into the two Ohio wafer fab sites, but the latest progress report indicates that just under a quarter of that budget has trickled out of company coffers (so far). Evers's statement continued: "this investment is growing every day as we work to establish a new manufacturing campus to build leading-edge semiconductor chips right here in Ohio." A Tom's Hardware report reminds us about Team Blue's New Albany project receiving "over $2 billion in incentives." Industry rumors posit that the US government is readying a multi-billion dollar grant for Intel's Arizona facility.

"S.T.A.L.K.E.R. Legends of the Zone Trilogy" Announced During Xbox Partner Preview

Today, during the latest Xbox Partner Preview broadcast—as a surprise for Xbox gamers everywhere—GSC Game World launched the S.T.A.L.K.E.R. Legends of the Zone Trilogy for Xbox One and Xbox Series X|S (via backwards compatibility). That's right - it's available today! The Legends of the Zone Trilogy bundle—available on the Microsoft Store for $39.99 USD—includes all three iconic games that make up the original S.T.A.L.K.E.R. Trilogy: Shadow of Chernobyl, Clear Sky, and Call of Pripyat—or you can pick up each of the games individually for $19.99 USD each. Every element from the original games has been maintained and faithfully ported to console thanks to the hard work of GSC Game World and their partners at Mataboo. This all makes for a great opportunity for Xbox gamers everywhere to get some foundational knowledge of S.T.A.L.K.E.R.'s universe in the lead-up to the launch of S.T.A.L.K.E.R. 2: Heart of Chornobyl, coming day one to Game Pass on September 5, 2024.

But translating these hardcore PC games to an Xbox controller has been no small feat. For a series that is known for blending a variety of genres like horror, first-person shooter, exploration, and immersive sim, it was important for the team to get it right. Speaking with GSC Game World PR Specialist Zakhar Bocharov, we wanted to learn more about what this process was like, bringing these cult-classic, hardcore PC titles to console, and some of the innovative design and UI adjustments the team had to make to bring all three games to Xbox.

Helldivers 2 Gameplay & Strategies Previewed Ahead of February 8 Launch

On February 8 Arrowhead Game Studios invites you to customize your Helldiver, drop into hell, wipe out infestations, and repeat the victorious process. Have you ever watched the anonymous soldiers of a sci-fi movie get obliterated by aliens and thought to yourself, "I could do better"? Helldivers 2 is Arrowhead Game Studios' invitation to brave players dying to experience the chaotic fun of facing seemingly impossible odds. For the uninitiated, Helldivers 2 is a full sequel that maintains the 4-player cooperative essence of the 2015 top-down PS4 entry, while adding modern over-the-shoulder third-person gunplay and deeper customization options. I recently had a chance to suit up and drop into a hands-on session with Helldivers 2 on PS5, and lived to share this debriefing. I teamed up with three other Helldivers to learn the ropes and emerged with a whetted appetite for eliminating space bugs and murderous Automatons. Let's dive in.

Action sci-fi gunplay
Helldivers 2 is bursting with customization options and strategic depth, but shooting lots of enemies is your bread and butter. Arrowhead managed to translate the frenetic top-down energy of Helldivers into a smooth third-person shooter. Weapon recoil feels powerful yet predictable enough to maintain your accuracy. I specifically loved watching Automaton's armor dent and shatter off as I punched them full of sniper rounds. Players have options when it comes to gunplay. Hold the Square button to switch between single, burst, and autofire. Press L2 to shoulder your weapon and zoom in with R2. Click R3 button to aim-down-sights for even deeper precision and immersion. The direction buttons are used for quick actions, like switching to grenades by pressing right or pressing for a life-restoring stim. Remember to save a few 'nades to close up bug nests or destroy enemy factories. The moment-to-moment action is tight and reliable, which is key when all hell inevitably breaks loose.

Samsung & MediaTek Announce Industry-first 3Tx Antenna Transmission

Samsung Electronics and MediaTek completed the successful testing of 5G Standalone Uplink (UL) 2CC Carrier Aggregation (CA) with C-Band UL MIMO to reach top uplink speeds, marking a groundbreaking achievement in wireless mobile capabilities. This approach used three transmit (3Tx) antennas to improve upload experiences, ushering in an era of enhanced connectivity for consumers worldwide.

The demands on uplink performance are increasing with the rise of live streaming, multi-player gaming and video conferences. Upload speeds determine how fast your device can send data to gaming servers or transmit high-resolution videos to the cloud. As more consumers seek to document and share their experiences with the world in real-time, enhanced uplink experiences provide an opportunity to use the network to improve how they map out their route home, check player stats online and upload videos and selfies to share with friends and followers.

Focus Entertainment Declares that Atlas Fallen has gone Gold

Publisher Focus Entertainment and developer Deck13 Interactive were happy to declare, yesterday on Twitter, that development on their upcoming action role-player is complete: "We're happy to announce that Atlas Fallen has gone GOLD! 💛 See you on August 10 in the land of Atlas." The game was originally slated to launch back in mid-May, but the studio was granted extra time to implement further optimizations, polish gameplay, and record "a full German voice-over" dub.

Deck13 Interactive is best known for producing "Soulslike" games—notable titles in their past catalog include Lords of the Fallen (2014), The Surge (2017) and The Surge 2 (2019), but Atlas Fallen presents a departure for the team. The emphasis is on fast and fluid action, with inspiration taken from Sony Entertainment's God of War (2018) and Guerrilla's Horizon series. Atlas Fallen is built using the company's in-house "Fledge" engine—it will be interesting to discover how this proprietary technology performs across PC and console platforms.

Update Jul 25th: This article previously misreported that Atlas Fallen was built on Epic's Unreal Engine 5—Deck13 contacted TPU, and requested that we amend our piece with updated information. Atlas Fallen utilizes the team's own Fledge engine.
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