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Samsung Display's OCF Leadership Takes Center Stage at MWC25

Samsung Display today revealed plans to exhibit its next-generation OLED technology, boasting an impressive maximum brightness of 5,000 nits, at the Mobile World Congress 2025 (MWC25) on March 3.

The ultra-high brightness OLED was developed based on the polarizer-less display, also known as on-cell film (OCF) technology, which Samsung Display was the first to commercialize. This innovation not only enhances outdoor visibility but also reduces power consumption, paving the way for significant design flexibility. OCF technology is being applied to a bar-type smartphone and a rollable laptop, following its success in foldable smartphones, and is being recognized by customers as a high-value display technology.

GlobalFoundries and MIT Collaborate on Photonic AI Chips

GlobalFoundries (GF) and the Massachusetts Institute of Technology (MIT) today announced a new master research agreement to jointly pursue advancements and innovations for enhancing the performance and efficiency of critical semiconductor technologies. The collaboration will be led by MIT's Microsystems Technology Laboratories (MTL) and GF's research and development team, GF Labs.

With an initial research focus on AI and other applications, the first projects are expected to leverage GF's differentiated silicon photonics technology, which monolithically integrates RF SOI, CMOS and optical features on a single chip to realize power efficiencies for datacenters, and GF's 22FDX platform, which delivers ultra-low power consumption for intelligent devices at the edge.

Firaxis Unveils March Civilization VII Update 1.1.0 and 1.1.1 Details, as Well as Upcoming Features

Greetings, Civ fans! Since launch, the team at Firaxis Games has been working quickly to address key areas of Civilization VII that we've prioritized and identified with the community's feedback and our own teams. Today, we wanted to provide a high-level overview of what you can expect in the next updates for Civilization VII.

Next Update Coming March 4
The next update for Civilization VII, Update 1.1.0, is coming on March 4, 2025, and will be deployed across PC & console. Cross-play between PC and consoles will be re-enabled with the deployment of this update. Please note: Update 1.1.0 release timing may differ on Nintendo Switch.

SK hynix Reportedly Developing "LPDDR5M" Memory, More Power Efficient than LPDDR5X Standard

According to South Korea's Money Today, SK hynix is currently engaged in the development of yet another variation of LPDDR5. The mega supplier of DRAM and flash memory chips has publicly disclosed its LPDDR5 Turbo (T) design—going back to late 2023; this iteration was advertised as the "world's fastest mobile memory standard." The first public demonstration of LPDDR5T (10533) was performed at last February's IEEE Solid State Circuit Conference. Currently, the familiar LPDDR5X standard is prevalent throughout commercial channels. Insiders believe that a proposed new "LPDDR5M" design will be released as a lower power alternative to LPDDR5X.

Insiders reckon that the unannounced LPDDR5M standard operates at lower voltages (reportedly 0.98 V), when compared to current offerings (X: 1.05 V). Given the nature of its acronym—Low Power Double Data Rate—this memory type was first devised with efficient operations in mind; ideal for mobile applications. An industry mole proposes that internal company discussions have highlighted a key percentage difference: "at maximum speed, LPDDR5M is ~8% more power efficient than LPDDR5X." The recent Money Today SK news article mentions that older LPDDR4 standards are classed as "legacy products" by company leadership. In contrast, LPDDR5 variants are (allegedly) categorized as "high value-added products." The rumored addition of LPDDR5M is viewed—by regional memory industry watchdogs—as a fortification (and diversification) of SK hynix's strategy; that already encompasses LPDDR5X and LPDDR5T. Tipsters posit that LPDDR5M memory is destined to feature inside next-gen smartphone devices with on-board AI capabilities.

Amazon Web Services Announces New Quantum Computing Chip

Today, Amazon Web Services (AWS) announced Ocelot, a new quantum computing chip that can reduce the costs of implementing quantum error correction by up to 90%, compared to current approaches. Developed by the team at the AWS Center for Quantum Computing at the California Institute of Technology, Ocelot represents a breakthrough in the pursuit to build fault-tolerant quantum computers capable of solving problems of commercial and scientific importance that are beyond the reach of today's conventional computers.

AWS used a novel design for Ocelot's architecture, building error correction in from the ground up and using the 'cat qubit'. Cat qubits-named after the famous Schrödinger's cat thought experiment-intrinsically suppress certain forms of errors, reducing the resources required for quantum error correction. Through this new approach with Ocelot, AWS researchers have, for the first time, combined cat qubit technology and additional quantum error correction components onto a microchip that can be manufactured in a scalable fashion using processes borrowed from the microelectronics industry.

NACON Reveals "Edge of Memories" - Launching Fall 2025

Hello everyone, we're excited to unveil our next project Edge of Memories! In Edge of Memories, the beautiful, serene landscapes of Avaris are under the threat of a powerful corrupting influence, the Corrosion, as it spreads across the land. Mutating anything in its path into horrific abominations.

As a Soul Whisperer, Eline travels the world, easing the people of their burdens, and fighting back against the monsters inhabiting this world. Joined by her two companions Ysoris, her unlikely "mentor", and Kanta, shaman prince of a lost tribe. During Eline's journey, she awakens to a mysterious power that may hold the answer to thwarting the oncoming apocalypse. Edge of Memories will be coming in Fall 2025! If you like what you've seen of Edge of Memories, then one of the best ways you can support the team is by wishlisting, as it helps other people find out about the game.

Open Compute Project Foundation and JEDEC Announce New Chiplet Design Kits

Today, the Open Compute Project Foundation (OCP), the nonprofit organization bringing hyperscale innovations to all, and JEDEC Solid State Technology Association, the global leader in the development of standards for the microelectronics industry, announce the availability of new Chiplet Design Kits for use with today's EDA tools covering Assembly, Substrate, Material and Test developed in collaboration within the OCP Open Chiplet Economy Project. Leveraging the alliance between OCP and JEDEC, these design kits are now part of the Global Worldwide Standard JEDEC JEP30: Part Model Guidelines.

The release of the Assembly, Substrate, Material, and Test Design Kits build on earlier joint efforts between the OCP and JEDEC integrating OCP Chiplet Data Extensible Markup Language (CDXML) specification into JEDEC JEP30: Part Model Guidelines, enabling Chiplet builders to provide electronically a standardized Chiplet part description to their customers, paving the way for automating System-in-Package (SiP) design and build using Chiplets.

Qualcomm Launches "Dragonwing" Brand for Industrial and IoT Markets

Qualcomm has introduced "Dragonwing," a new brand portfolio consolidating its non-Snapdragon products for industrial applications. The portfolio encompasses industrial IoT, networking, and cellular infrastructure solutions previously marketed under various product lines. The Dragonwing stack integrates AI processing capabilities with low-power computing and connectivity technologies optimized for edge deployment. Target applications include industrial robotics, specialized cameras, industrial handhelds, and unmanned aerial systems. Qualcomm aims to position these solutions in sectors including energy utilities, manufacturing, retail, supply chain, and telecommunications infrastructure.

The branding effort marks a strategic diversification beyond Qualcomm's consumer-focused Snapdragon line. Visually, Dragonwing adopts a purple color scheme that combines elements from Qualcomm's corporate identity with a stylized dragon icon. The portfolio will debut at the Mobile World Congress in Barcelona (March 3-7) and Embedded World in Nuremberg (March 11-13). Although limited, for now, information about Dragonwing processors and solutions should appear soon and give an insight into interesting low-power solutions that will power the next stage of the industrial revolution. Qualcomm has decided to use its mobile development experience and know-how to tap a large market, and solid branding will help it differentiate from competitors instead of the generic product names used in the past. Additionally, Qualcomm's Dragonwing products are mostly focused on more mature nodes like 14 nm and larger, instead of chasing the 3 nm and smaller like its Snapdragon product portfolio.

Bloober Team and KONAMI Extend Collaboration

KONAMI, a legendary name in the gaming industry, sought a partner who could breathe new life into one of its most iconic franchises—SILENT HILL. Bloober Team was selected for their expertise in horror and atmospheric storytelling, and in 2021, both companies signed a partnership agreement. In October 2022, during the official SILENT HILL Transmission livestream, it was announced that Bloober Team was working on a remake of SILENT HILL 2, widely regarded as one of the best psychological horror games in history.

The success of the remake proved that Bloober Team had perfectly captured the atmosphere and depth of the original while introducing crucial innovations. The game was well-received by players, earning an 86/100 rating on Metacritic and an 88/100 on OpenCritic, along with numerous awards, including Game of the Year 2024 from IGN Japan and Best Horror Game of the Year from the IGN Community Awards.

Baya Systems and Semidynamics Collaborate to Accelerate RISC-V System-on-Chip Development

Baya Systems, a leader in system IP technology that empowers the acceleration of intelligent compute, and Semidynamics, a provider of fully customizable high-bandwidth and high-performance RISC-V processor IP, today announced a collaboration to boost innovation in development of hyper-efficient, next-generation platforms for artificial intelligence (AI), machine learning (ML) and high-performance computing (HPC) applications.

The collaboration integrates Semidynamics' family of 64-bit RISC-V processor IP cores, known for their exceptional memory bandwidth and configurability, with Baya Systems' innovative WeaveIP Network on Chip (NoC) system IP. WeaveIP is engineered for ultra-efficient, high-bandwidth, and low-latency data transport, crucial for the demands of modern workloads. Complementing this is Baya Systems' software-driven WeaverPro platform, which enables rapid system-level optimization, ensuring that key performance indicators (KPIs) are met based on real-world workloads while providing unparalleled design flexibility for future advancements.

"Die in the Dungeon" Launched into Early Access

Hey folks! The time has come. Die in the Dungeon is now available in Early Access! So grab your dice and jump in! But that's not all! We've also prepared a Supporter Pack featuring the game's soundtrack, a special Cinder armor skin, and an adorable Baby Fly companion. We'd be incredibly grateful for your support if you decide to grab this pack! And there's more! We've put together a series of bundles with additional discounts, offering something for everyone.

A huge thank you for supporting us throughout this journey! Please report any issues you encounter—we're here for you and are kicking off full game support from day one of release. Your feedback has been the driving force behind many improvements in the game, and it will continue to shape its development. Join us on Discord to share your thoughts, or leave your feedback in the Steam forums! Enjoy the game!

Apple to Spend More Than $500 Billion in the U.S. Over the Next Four Years

Apple today announced its largest-ever spend commitment, with plans to spend and invest more than $500 billion in the U.S. over the next four years. This new pledge builds on Apple's long history of investing in American innovation and advanced high-skilled manufacturing, and will support a wide range of initiatives that focus on artificial intelligence, silicon engineering, and skills development for students and workers across the country.

"We are bullish on the future of American innovation, and we're proud to build on our long-standing U.S. investments with this $500 billion commitment to our country's future," said Tim Cook, Apple's CEO. "From doubling our Advanced Manufacturing Fund, to building advanced technology in Texas, we're thrilled to expand our support for American manufacturing. And we'll keep working with people and companies across this country to help write an extraordinary new chapter in the history of American innovation."

Infineon Secures €920M EU Chips Act Funding for Dresden Fab

The European Commission today approved funding under the European Chips Act for the Infineon Technologies AG Smart Power Fab in Dresden. The official funding approval from the Federal Ministry for Economic Affairs and Climate Action (BMWK), which is responsible for the disbursement of EU Chips Act funding, is still pending and is expected within the next few months. Additionally, the Smart Power Fab is already receiving support under the European Commission's IPCEI ME/CT ("Important Project of Common European Interest on Microelectronics and Communication Technologies") innovation program. The total funding for the Dresden site amounts to around one billion euros. Construction began in March 2023 and is progressing successfully. The Fab opening is planned for 2026.

"This government-supported investment by Infineon strengthens the position of Dresden, Germany and Europe as a semiconductor hub and promotes a state-of-the-art innovation and production ecosystem for microelectronics," says Jochen Hanebeck, CEO of Infineon. "We are increasing semiconductor capacity in Europe and thus helping secure stable supply chains in automotive, security and industrial fields."

Xbox Introduces Muse: a Generative AI Model for Gameplay

In nearly every corner of our lives, the buzz about AI is impossible to ignore. It's destined to revolutionize how we work, learn, and play. For those of us immersed in the world of gaming—whether as players or creators—the question isn't just how AI will change the game, but how it will ignite new possibilities.

At Xbox, we're all about using AI to make things better (and more fun!) for players and game creators. We want to bring more games to more people around the world and always stay true to the creative vision and artistry of game developers. We believe generative AI can boost this creativity and open up new possibilities. We're excited to announce a generative AI breakthrough, published today in the journal Nature and announced by Microsoft Research, that shows this potential to open up new possibilities—including the opportunity to make older games accessible to future generations of players across new devices and in new ways.

Grand Theft Auto VI PC Version's Early 2026 Launch Mentioned During Corsair Investor Call

Under normal circumstances, Grand Theft Auto VI-related leaks have emerged from nefarious sources. Mid-February news reports have pulled information from an unlikely, yet fairly legitimate announcement. GTA franchise fans would not expect a leak to emerge from a company dealing in peripherals, but Corsair Gaming's Ronald van Veen disclosed a slightly surprising prediction during a recent company call with investors. The organization's financial VP believes that incoming AAA-blockbuster title will launch on PC mere months after an exclusive debut on home gaming consoles (PlayStation 5 and Xbox Series). Famously, Rockstar Games reserves a sizable time gap between its console and PC rollouts. An official statement—made back in December 2023—revealed a potential repeat of this release cadence; PC-bound GTA players feared another agonizing two to three year wait.

During an earnings call, Corsair's finance chief discussed the impact of high-profile franchises: "in terms of new games, I mean, there's been a steady stream of games. What we really haven't had for the last year or two is what we could call a 'Fortnite moment' or 'PUBG moment.' So, people are typically playing older games. And I think for our component business and for people looking at new cards, obviously, that tends to depend on new games that are super demanding that you need high-performance graphics in order to get 60 frames a second...If you actually look at the numbers across the last five years, peripheral sales are substantially up, like 50% or 60% up compared to pre-COVID. So, more people are gaming, but not all are gaming on new games. The activity around PC builds or gaming PC builds is roughly on par with pre-COVID now....GTA VI is probably the one everyone is talking about. And we'll get a glimpse of that, I think, later in the year for console. My understanding now it's going to come out in the fall for console, and then early 2026 for PC." Take-Two's CEO—Strauss Zelnick—believes that Grand Theft Auto VI will boost consoles sales upon launch.

Despite Frank Azor's Dismissal, Whispers of a 32 GB Radeon RX 9070 XTX Resurface

Recent rumors hinted at a 32 GB variant of the Radeon RX 9070 XT being in the works, which were quickly dismissed as false information by AMD's Frank Azor. However, reliable sources seem to point to the contrary, stating that a 32 GB variant of the RX 9070 XT, likely dubbed the RX 9070 XTX, is under active development indeed. The source, as pointed out by Wccftech, has a decent track record with AMD-related claims, which sure does add weight to the assertion. Unlike previous XTX-class cards from AMD, which boasted higher clock speeds and core counts, the 9070 XTX is almost certain to feature the same core count as the XT, since the latter already utilizes the full Navi 48 chip - unless, of course, there is an even higher-end chip under wraps.

The VRAM amount seems to indicate that the card will likely be positioned to appease AI enthusiasts. There is also the possibility that the rumored card will be launched under a different branding entirely, although that is not what the post at Chiphell states. Interestingly, Frank Azor did specifically mention that a 32 GB "RX 9070 XT" card is not on the horizon - he did not state that a higher-end XTX card isn't either, which sure does leave room for us to speculate. Benchlife has also chimed in on the matter, claiming that they are aware of AIB partners working on a 32 GB RDNA 4 card with the Navi 48 GPU, which in some ways, confirms the information that came out of Chiphell. The RDNA 4 cards are set to see the light of day soon enough, it seems the wait won't be much longer. However, if the 32 GB card is indeed in the pipeline, it's likely still further down the road.

Intel Reveals Big Plans for Panther Lake & Arrow Lake-H-powered Handheld Gaming PCs

In an exclusive report, Laptop Mag has extracted intriguing disclosures from Intel's Robert Hallock. The company's VP and General Manager of Client AI and Technical Marketing was happy to announce that new-generation processors are lined up for inclusion within next waves of handheld gaming PCs. Industry rumors posited that things would end with Team Blue's Core Ultra "Lunar Lake" generation of APUs; as featured on the recently deployed MSI Claw 8 AI+ and Claw 7 AI+ models. First-generation devices with "Meteor Lake" chips did not disrupt the market, and struggled to keep up with AMD Ryzen Z1 chipset-based rivals. Despite negative conjecture suggesting a withdrawal, Hallock revealed that a certain department is growing in size: "Intel is beefing up its staff to support gaming ISVs who want to do handhelds."

Team Blue's fortified support network is touted to expand the market reach of portable gaming PCs; the Intel executive elaborated on this topic: "we're starting a number of internal programs to give them more assistance in targeting this performance profile because—relative to what they're accustomed to—(handhelds) are still relatively rare in terms of availability." Hallock and colleagues are diving in with a new strategy; game development studios are on the receiving end of pre-release hardware: "a lot of game devs tend to just target what they have on their desks or in their QA labs...so (we're) arming them with more handhelds as prototype devices. Getting them dev kits leading into Panther Lake."

Onimusha: Way of the Sword Gameplay Showcased, Main Character Gets Introduced

During State of Play, we revealed a new trailer for the recently announced Onimusha: Way of the Sword. This time we get a glimpse of the game's daring protagonist in action. This entry in the swordplay action series is set in an early Edo period Kyoto, twisted by the influence of the encroaching Malice. The new trailer gives us a glimpse of this title's expressive protagonist as he fights for his very life. Along with a preview of the protagonist, we were also introduced to some of the enemies he will face, and how he will deal with them.

The protagonist—Miyamoto Musashi (Voice: Kenichiro Thomson)
An ardent samurai who arrives in Kyoto looking to prove that he is unmatched in the way of the sword. However, the path before him takes a strange and unexpected turn. The protagonist of this game is a fierce young samurai, constantly moving from one bloody and mucky fight to the next. In order to cement this image of a striking samurai, Capcom has turned to none other than the late, iconic Japanese samurai movie star Toshiro Mifune to serve as the face model for this rendition of Miyamoto Musashi.

Synopsys Expands Its Hardware-Assisted Verification (HAV) Portfolio for Next-Gen Semiconductors

Synopsys, Inc. today announced the expansion of its industry-leading hardware-assisted verification (HAV) portfolio with new HAPS prototyping and ZeBu emulation systems using the latest AMD Versal Premium VP1902 adaptive SoC. The next generation HAPS-200 prototyping and ZeBu-200 emulation systems deliver improved runtime performance, better compile time and improved debug productivity. They are built on new Synopsys Emulation and Prototyping (EP-Ready) Hardware that optimizes customer return on investment by enabling emulation and prototyping use cases via reconfiguration and optimized software. ZeBu Server 5 is enhanced to deliver industry-leading scalability beyond 60 billion gates (BG) to address the escalating hardware and software complexity in SoC and multi-die designs. It continues to offer industry-best density to optimize data center space utilization.

"With the industry approaching 100s of billions of gates per chip and 100s of millions of lines of software code in SoC and multi-die solutions, verification of advanced designs poses never-before seen challenges," said Ravi Subramanian, chief product management officer, Synopsys. "Continuing our strong partnership with AMD, our new systems deliver the highest HAV performance while offering the ultimate flexibility between prototyping and emulation use. Industry leaders are adopting Synopsys EP-Ready Hardware platforms for silicon to system verification and validation."

China's Semiconductor Equipment Spending to Decline in 2025, First Decline in Recent Years

China's dominance in semiconductor equipment procurement is expected to face its first setback since 2021, with spending projected to decrease from $41 billion to $38 billion in 2025, according to semiconductor research firm TechInsights. This 6% decline marks a significant shift for the world's largest buyer of wafer fabrication equipment, whose purchases represented 40% of global sales in 2024. The downturn reflects mounting pressures from both market dynamics and geopolitical constraints. US export controls targeting advanced semiconductor capabilities have intensified while domestic chipmakers grapple with overcapacity in mature node segments. SMIC, China's leading foundry, has already signaled concerns about oversupply risks in this sector, where Chinese manufacturers have rapidly expanded their market share against Taiwanese competitors.

Despite these headwinds, Chinese equipment manufacturers have notably advanced domestic capability development. Naura Technology Group has emerged as the seventh-largest global equipment manufacturer, while AMEC continues to expand its international presence. However, critical gaps persist in China's semiconductor equipment ecosystem, particularly in lithography systems, where dependence on foreign suppliers like ASML remains high. TechInsights data reveals that Chinese companies supplied only 17% of testing tools and 10% of domestic assembly equipment in 2023. The spending reduction comes after a period of aggressive stockpiling prompted by US sanctions to limit Beijing's access to advanced chipmaking capabilities, especially those applicable to artificial intelligence and military applications. However, Chinese manufacturers have demonstrated resilience, with SMIC and Huawei successfully producing advanced chips through alternative, albeit more costly, manufacturing methods.

Crytek Announces Staff Layoffs, Crysis 4 Development Was Put on Hold in 2024

Like so many of our peers, we aren't immune to the complex, unfavorable market dynamics that have hit our industry these past several years. It pains us greatly to share today that we must lay off an estimated 15% of our around 400 employees. The layoffs affect development teams and shared services. This has not been an easy decision to make, as we deeply appreciate the hard work of our talented teams. After putting the development of the next Crysis game on hold in Q3 2024, we have been trying to shift developers over to Hunt: Showdown 1896.

While Hunt: Showdown 1896 is still growing, Crytek cannot continue as before and remain financially sustainable. Even after ongoing efforts to reduce costs and cut operating expenses, we have determined that layoffs are inevitable to move forward. Crytek will offer affected employees severance packages and career assistance services. We firmly believe in the future of Crytek. With Hunt: Showdown 1896, we have a very strong gaming service and remain fully committed to its operation. We will continue to expand and evolve Hunt: Showdown 1896 with great content and drive our strategy for our engine CRYENGINE.

TSMC Approves $17 Billion Investment to Expand Capacity, No Update on U.S. Strategy

TSMC has unveiled today its board meeting decisions, the chip giant has greenlit a massive US$17 billion investment to boost production capacity. According to TSMC, to meet long-term capacity plans based on market demand forecasts and TSMC's technology development roadmap, the board approved capital appropriations of approximately US$17.14 billion for installation and upgrade of advanced technology capacity, installation and upgrade of advanced packaging, mature and/or specialty technology capacity, fab construction, and installation of fab facility systems.

Previous reports by MoneyDJ suggested that TSMC might unveil plans for a third Arizona fab, a potential fourth fab, or its first advanced packaging plant after the board meeting. However, no updates have been confirmed yet. Industry sources suggested that TSMC's second Arizona fab, featuring 3 nm, will likely go ahead of schedule, providing a temporary response to U.S. pressures. According to the same report, TSMC's second Arizona fab is expected to begin equipment installation in mid-2026, with mass production expected by 2027. Notably, this progress would exceed TSMC's projections which expected the second plant to start 3 nm and 2 nm production in 2028, with a third plant potentially for the 2 nm process by the late 2030s. The MoneyDJ report further notes that initially, TSMC's second Arizona plant will offer 25K-30K 3 nm wafers per month. TSMC's first Arizona plant, initially slated for 2025, started 4 nm production ahead of schedule in Q4 2024.

Relic Entertainment CEO Outlines Development Strategies, Discusses Indie Life Post-Sega

Last March, Relic Entertainment announced its independence; an "external investor" helped officiate the Vancouver, Canada-based studio's separation from Sega. Via a press release, Relic thanked its former owner for the: "support over the years and guidance during this transition have been instrumental to our success. We may be out of the SEGA business, but we remain friends and colleagues. We are excited about this next chapter." The newly-independent development house proceeded to cut staff headcounts—according to the 2024 news cycle—and seemingly kept a low profile for the rest of the year. In early 2025, Relic has revealed its refreshed strategies and goals; VentureBeat and Game Developer both sat down and conducted interviews with Justin Dowdeswell (CEO). The relatively new Relic boss outlined his company's focus on three key areas of development. Relic remains committed to existing titles (e.g. Company of Heroes 3), but it will also pursue the production and publishing of "smaller-scope" games, as well re-imaginations of classics from its past portfolio.

Dowdeswell believes that company leadership will put "Relic back on the map" following its well-documented split from Sega. The future looks bright, due to the real-time strategy specialist's now unconstrained operating model—the CEO believes that his studio: "has innovated for its whole existence. The ability to tap into that is best served with Relic as an independent studio." Dowdeswell and his colleagues have long worked within the constraints of a relatively niche market segment; Relic's chief envisions something with a wider/more mainstream appeal: "the opportunity we have here is to crack the case of where RTS needs to go next...We've definitely seen really highly engaged multiplayer audiences. But it is limited when we talk about Company of Heroes, for example. This is a game set in World War II, which limits the audience to some degree. It's an RTS which further limits the audience. And when we internally talk about what the barriers are for us, broadening that audience is big. How do we bring new players in? How do we reach players?...We definitely strongly believe there is a market and there are players out there. It's our job to give them the next great RTS."

ASUS Becomes Member of "FIRST" Cybersecurity Organization

In a world where most of us work, communicate, play, explore, and make purchases online nearly every day, cybersecurity is more important than ever. Yet it's also a world where it's increasingly hard to know who to trust. Perhaps you've seen recent news reports that call into question the security practices of companies that you might rely on for the network for your home or small business. At ASUS, we're working to show you that not every networking company has the same level of commitment to cybersecurity. Recently, we joined FIRST, a longstanding and renowned organization that brings together a variety of computer security incident response teams from around the world. Our membership in FIRST enables us to take enterprise-level experience, security protocols, and incident response tactics and integrate them into the consumer market.

35 years of coordinating responses against cyberattacks
When you're the victim of a cyberattack, your priority is to re-secure your own hardware, data, and account access. But the incident response teams dedicated to cybersecurity have to take a larger view. What vulnerability made the cyberattack possible? What other systems could be affected? How quickly can a fix be deployed, and how might this fix affect other vital systems and functions? Answering these questions in today's connected world requires not just on-the-ground incident response teams, but international communication and coordination between these groups. Since 1990, this layer of coordination has been provided by FIRST—the Forum of Incident Response and Security Teams. Consisting of members from government agencies, educational institutions, military divisions, and the private sector, FIRST works to ensure a safe internet for everyone by creating channels for incident response and security teams across the globe to work together.

AMD & CEA Partner for AI Compute Advancements

AMD (NASDAQ: AMD) today announced the signing of a Letter of Intent (LOI) with the Commissariat à l'énergie atomique et aux énergies alternatives (CEA) of France to collaborate on the advanced technologies, component and system architectures that will shape the future of AI computing. The collaboration will leverage the strengths of both organizations to push the boundaries on energy-efficient systems needed to support the world's most compute-intensive AI workloads in fields from energy to medicine.

Through this initiative, AMD and CEA will engage in a structured collaboration, focused on technological advancements on next generation AI compute infrastructure. AMD and CEA also are planning a symposium on the future of AI compute in 2025 that will convene European stakeholders and global technology providers, startups, supercomputing centers, universities and policy makers to accelerate collaboration around state-of-the-art and emerging AI computing technologies.
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