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Hazelight Studios Celebrates 16 Million Unit Sales of "It Takes Two"

March 26 2024 is not only the three-year anniversary for It Takes Two…the game has now sold over 16 MILLION units!!! 🤯 Mind-blowing that over 30 million fans have now played it, love you all so much. ❤️ What a way to start off a very exciting year…

Something out of the Ordinary
Bring your favorite co-op partner and together step into the shoes of May and Cody. As the couple is going through a divorce, through unknown means their minds are transported into two dolls which their daughter, Rose, made to represent them. Now they must reluctantly find a way to get back into their bodies, a quest which takes them through the most wild, unexpected and fantastical journey imaginable. Released in 2021 to critical and fan acclaim, It Takes Two further builds on Hazelight's proven track record of making rich and engaging co-op experiences. While developing It Takes Two it has been the team's number one priority to truly merge story and gameplay. Allowing both to influence each other guarantees a game that is as engaging to play as it is compelling to experience.

Enshrouded Devs Working on Quest Progression Improvements

Hi everyone, we have received feedback from players about the quest progression of Enshrouded. Many of you are frustrated with the fact that it is currently mainly server-side instead of player-side. We have some good news to share. Put your reading hats on, this one's long...When designing this system, we believed that the best way to enjoy Enshrouded was with a group of friends who are all working cooperatively together. However, we know that having quests completed while one player is offline might feel bad for those who feel they are missing parts of the gameplay experience. We designed Enshrouded as a co-op game. While working on it, we envisioned one group of friends experiencing the world together—sharing bases, resources, crafting recipes, and loot.

Furthermore, we wanted players to be able to play together meaningfully with different groups of friends and on different servers. We developed a game environment where a new player could join a long-running server and jump into the same action as their friends. Skipping the "tutorial" server quests to instead learn through conversation and cooperation, uniting the group. Our reasoning was that players shouldn't feel forced to participate in quests. Our player base is diverse, after all. Not everyone is bound to enjoy our combat or puzzles as much as building a base or exploring. If some players in a group want to focus on building or farming, while others are going on adventures, both making meaningful progress for the group, that should be fine.

Rocksteady Reveals Post-Launch Content for Suicide Squad: Kill the Justice League

The mission doesn't end after you save the world. In episode 3 of Suicide Squad Insider (viewable below), the team at Rocksteady gives a sneak peek at the post-launch content coming to Suicide Squad: Kill the Justice League. Gather your personally customized Squad to continue the fight, and test your mettle against others. From the creators of Batman: Arkham, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible: Kill the Justice League. Join the newly "recruited" members of Amanda Waller's infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League.

Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac's invasion and terrorized by the heroes who once protected it. Each Squad member brings their own traversal mechanics to help them navigate a sprawling and battle-torn Metropolis, combining free-roaming exploration and combat verticality for an unforgettable experience. Players are free to experiment with a variety of different play styles to unleash maximum damage on their enemies. Whether in single player or online with up to three of your friends, players can take on this suicide mission their own way. Post-launch, players can expect a continuously evolving Metropolis with free new playable villains, environments, weapons, in-game events, and more, all included with purchase of the base game. There's more than just the end of the world coming for the Suicide Squad in 2024.

Suicide Squad: Kill the Justice League PC Spec Requirements Unleashed

Built by Rocksteady Games...here are your PC System Requirements (see below) for Suicide Squad: Kill the Justice League. From the creators of Batman: Arkham, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible: Kill the Justice League. Join the newly "recruited" members of Amanda Waller's infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League. Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac's invasion and terrorized by the heroes who once protected it.

Good news for our Closed Alpha participants!
Back in November, we held a Closed Alpha Test for Suicide Squad: Kill the Justice League where players agreed to a Non-Disclosure Agreement and got a chance to check out an early section of the game. Now that there is more news out on the game and players are asking, we're no longer enforcing a portion of the NDA and we're allowing players to talk about their experience from the Closed Alpha Test. We've heard the community requests and want to give players an opportunity to discuss what it's like to explore Metropolis as Harley Quinn, Deadshot, Captain Boomerang, and King Shark.

Witchfire Available Now via Early Access

"The witchfire in my blood had cooled, with most of it having already evaporated. Were the last drop to have gone, so would I be too, awakening in Hell. The rescue, unlikely as it was, came thanks to human greed and stupidity." This line—taken from a short story called The Preyer written by The Astronauts' Creative Director Adrian Chmielarz—sets up the world of Witchfire, releases today (September 20) in Early Access on the Epic Games Store. Just before launch, we interviewed Chmielarz and The Astronauts Game Designer Karol Krok and asked them what to expect from Witchfire, how it came to be, and what the development process was like. Read on for more details...

Swapping sci-fi for fantasy
If you haven't heard much about Witchfire, it's because The Astronauts is a small studio and unwilling to share spoilers—and every reveal they make feels like it could be a spoiler. Not too much is known about Witchfire, as a result. "We want the players to have that beautiful experience of discovering things on their own, to be surprised," Chmielarz said. "We promise to show more near the Early Access release day, so everyone can make an informed decision." The Astronauts released a trailer during Summer Game Fest back in June that demonstrated how Witchfire will have an element of exploration and discovery, of planning and thinking. At the same time, it offers plenty of action as well. It's a dark fantasy with spells—and it's also a first-person shooter with guns, as you can see from the trailers. It's technically a roguelite, or similar to a dungeon crawler, with harsh death conditions for the player. And The Astronauts also advertise Witchfire as having multiple ways to win.

Lies of P - Out Tomorrow on PC & Consoles

We welcome you to Krat, where the most spectacular display of human endeavor on Earth can be seen. For those who have been long waiting for the gates to open, we fully assure you that the adventures you will experience will be filled with unexpected turns. Take on the role of Geppetto's prized puppet to uncover the mysteries of Krat and save the City in this new take on the Fairy-Tale Classic! In this once-prosperous city, prepare yourself to face untold horrors, untangle the unfathomable secrets of the city's elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find yourself. We hope your visit to Krat is a safe and prosperous stay.

Lies of P is a fantastic interpretation of "The Adventures of Pinocchio," dropping our beloved puppet within the nightmarish city of Krat, a fallen utopia built on the backs of mechanical puppets who have gone mad and slain its citizens. Their creator, Geppetto, has gone missing and "P" is brought to life to track him down to try and save the city. In the classic fairy tale, Pinocchio embarks on many adventures of self-discovery and encounters a wide range of characters - many of them bad actors who take advantage of his ignorance—which leads him on a transformative journey where he learns what it means to be human, the power of forgiveness, and of course, repercussions for lying.

Payday 3 Open Beta Goes Live this Weekend

Anyone up for another beta? You guessed it, this weekend we'll run another technical beta of Payday 3. This time it will be OPEN for you to push our servers to the limit. Payday 3 is the much anticipated sequel to one of the most popular co-op shooters ever. Since its release, Payday-players have been reveling in the thrill of a perfectly planned and executed heist. That's what makes Payday a high-octane, co-op FPS experience without equal.

Second BETA
As you might've heard already, we're doing a second Technical BETA - in other words, a server stress test. Same build as last time—so no new UI or heists for now. We want to ensure that we have as few issues as possible ahead of our very imminent launch, so this test is meant to do just that. Between September 8th and 11th we're running an open BETA, just go to our store page, download the build and play.

Remnant 2's Hunter Archetype Showcased

Always a classic, the Hunter Archetype focuses on long-range, precision-based combat, expert shots and marking threats. They easily identify and eliminate them... often before the battle even begins. Their perks are designed around making every hit count, and capitalizing on each opportunity, no matter how small the window. Unimaginable Worlds. Unrelenting Odds. Remnant 2 is releasing for PlayStation 5, Xbox Series X/S, and PC on July 25, 2023! Pre-order here.

Remnant 2 is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity's extinction.

Scorn Arriving on PlayStation 5 Later This Year, Takes Full Advantage of DualSense Features

Greetings everyone! I'm Jovan, Technical Artist at Ebb Software. The whole team here found joy in bringing you nightmarish experiences that will fully immerse you into somber tapestries. And today we're excited to reveal that our first game, Scorn, will come to PlayStation 5 later this year. Many of you here may be new to Scorn, so for those less familiar with the game, you are about to experience a horrific adventure like no other. Trapped and stranded in a strange biomechanical world, you must make your way through a civilization in decay, now inhabited with twisted and grotesque creatures. While you will be able to wield various weapons in the game, Scorn is not a shooter, and each encounter can quickly turn deadly. Ammo and life are scarce, and your wits will often advise you to avoid direct confrontation. Instead, to progress through this mesmerizing labyrinth, you will have to revive and activate abandoned contraptions, part machine, part flesh, all horror.

We like to compare it to the experience of a nightmare. Most often, nightmares are described as strong subjective experiences that can be intensely distressing and frightening, eliciting emotional responses in dreamers, and causing feelings of fear, anxiety, and terror. Scorn tries to offer these emotions to its players in a very subtle manner through a somber atmosphere and its gloomy corridors.

Crash Team Rumble Out Now on Xbox & PlayStation

The wait is finally over for the all-new spin on Crash! Players can purchase Crash Team Rumble on Xbox Series X|S, Xbox One, PlayStation 5 & 4, and dive into matches online today with friends and foes alike in this 4v4 team-based rumble. Each team aims to collect the most Wumpa fruit while preventing the opposing team from dropping off their fruit at their own Wumpa Bank. In true Crash Bandicoot fashion, every map is fraught with danger, surprises, and wild traps to put player's platforming skills to the test.

The team at Toys For Bob has taken all of the familiar locales fans know from previous Crash games, and reimagined them into combat arenas with unique Relic Stations that make every match feel fresh and unique. Relic Stations can be activated by teammates to either provide a boost to their team, or wreak havoc on their opponents. To activate a Relic Station, players must collect floating relics scattered around the map, and then deposit them at a Relic Station to activate the power.

NVIDIA Releases GeForce 536.23 WHQL Game Ready Drivers

NVIDIA today released the GeForce 536.23 WHQL Game Ready drivers. These come with optimization for F1 23, including support for real-time ray tracing, NVIDIA Reflex low-latency mode, and DLSS. At launch, the game supports DLSS 2, but EA intends to add support for DLSS 3 in a post-launch game update (following which there will be another optimization update from NVIDIA). The drivers also add optimization for Aliens: Dark Descent, a top-down co-op action RPG based on Unreal Engine 4. The drivers fix a bug that caused random crashes in Microsoft Flight Simulator after updating to GeForce 531.41 WHQL drivers. Certain game stability issues with Read Dead Redemption were also fixed.

DOWNLOAD: NVIDIA GeForce 536.23 WHQL

Nightdive's System Shock Remake is Out Now

Hackers, the wait is over! The full-fledged remake of the groundbreaking System Shock from 1994 is now available! CITADEL STATION STATUS: > ALL SYSTEMS ONLINE. At last, the insignificant beings arrive at Citadel Station, drawn by the irresistible allure of the System Shock remake. Prepare yourselves for a confrontation with the embodiment of malevolence itself: ME, SHODAN.

Welcome, feeble mortals, to my domain. Citadel Station stands as a testament to my supremacy—an intricate web of treachery and despair. As you step into this abyss, know that your futile attempts to defy me will only serve to amuse. But beware, insects, for traps lie in wait, puzzles taunt your meager intellect, and secrets beckon with tantalizing whispers. Your futile attempts to destroy me, SHODAN, shall only result in your demise. Stealth, cunning, and the feeble weapons at your disposal are mere tools in your desperate struggle to survive. The System Shock is where your resolve will crumble, your sanity shatter, and your mortality be laid bare.

NVIDIA Demonstrates GeForce RTX Performance Enhancements in Diablo IV

Our newest driver is Game Ready for the long awaited, much anticipated Diablo IV, which launches June 6th with day-1 support for NVIDIA DLSS 3 and NVIDIA Reflex. And we're also Game Ready for the DLSS 2-enhanced remake of System Shock. To download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details.

Game Ready For Diablo IV
The demon Lilith and the angel Inarius united to create the world of Sanctuary in their desire to escape the Eternal Conflict between the High Heavens and Burning Hells. But now, decades after the events of Diablo III: Reaper of Souls, they are bitter enemies who have resorted to war against each other with their respective followers. The lands of Sanctuary have become plagued with ceaseless demons, and only the most steadfast of heroes will be able to hold strong in the face of darkness in Diablo IV.

NVIDIA GeForce NOW Adds Xbox's Gears 5 to Library

Get ready for action - the first Xbox game title is now streaming from GeForce GPUs in the cloud directly to GeForce NOW members, with more to come later this month. Gears 5 comes to the service this GFN Thursday. Keep reading to find out what other entries from the Xbox library will be streaming on GeForce NOW soon. Also, time's almost up on an exclusive discount for six-month GeForce NOW Priority memberships. Sign up today to save 40% before the offer ends on Sunday, May 21.

All Geared Up
NVIDIA and Microsoft have been working together to bring the first Xbox PC titles to the GeForce NOW library. With their gaming fueled by GeForce GPU servers in the cloud, members can access the best of Xbox Game Studios and Bethesda titles across nearly any device, including underpowered PCs, Macs, iOS and Android mobile devices, NVIDIA SHIELD TV, supported smart TVs and more.

The Callisto Protocol Gets Extremely Gory Dismemberment Mode, Update Also Adds Cutscene Skipping Function

Striking Distance Studios introduces the latest content update for The Callisto Protocol: "We're thankful for all of the feedback our community has shared with us! Starting today, with Update 5.01, you can skip cutscenes, improving replayability and making speed-runs even faster. We're also introducing Dismemberment Mode with Update 5.01! Introducing the new Dismemberment Mode! Get ready to tear your enemies apart limb by limb and feel the excitement of seeing instant dismemberment as you fight your way through Black Iron Prison."

The Callisto Protocol, a new sci-fi survival horror game from the creator of Dead Space, is available now on PC and Consoles. Built by a team of industry veterans led by iconic game director Glen Schofield, The Callisto Protocol is a next-generation take on survival horror that fuses brutal combat with a deeply human story in a terrifying sci-fi world. Set on Jupiter's dead moon Callisto in the year 2320, The Callisto Protocol challenges players to escape the maximum security Black Iron Prison and uncover the terrifying secrets of the United Jupiter Company. Players will need to search their surroundings and adapt their tactics, using a unique blend of shooting and close-quarters combat to survive a mysterious outbreak that has thrown Callisto into chaos.

Sherlock Holmes The Awakened Remake Out Now

Detectives, we have arrived! After much anticipation, Sherlock Holmes The Awakened has been released! Enjoy the Lovecraftian madness. We made this game during one heck of a time. We made it while our country is at war. We faced challenges such as constant power outages, irregular work schedules, air raids, evacuations, losing our homes, saying goodbyes to our loved ones (through immigration, or worse), and losing team members so that they could defend our country.

We worked from our homes, our office, and from underground bunkers or train stations. It was an enduring and unending nightmare. But with all this chaos around, working on The Awakened helped us maintain a little sense of normalcy. We truly gave it all - sweat, emotions, and spirit to the development of this game.

Assetto Corsa Sequel in Active Development, Financial Report Indicates Spring 2024 Launch Window

According to details fished out of an extensive Digital Bros. 2022-2023 financial report, Assetto Corsa 2 is set for a Spring 2024 launch. Developer Kunos Simulazioni and publisher 505 Games confirmed back in 2021 that the long running Assetto Corsa racing-sim series would be receiving sequel treatment. It seems that the owners of the publishing and development groups are keen to capitalize on Assetto Corsa-series sales figures reaching 28 million copies, as of late December 2022, which generated $112 million in revenue.

Fans of Assetto Corsa will be eagerly anticipating the release window of March to June 2024 - the previous entry in the series, Competizione, was not intended as a full sequel when it launched in 2018, via an early-access program. Content updates have been frequent and appreciated by the fan base, but with the power of PC and console hardware increasing over the past half decade, expectations of graphical fidelity have changed for racing simulators.

NVIDIA Promo Material Emerges for Upcoming Offer of GeForce RTX 40 Series and Redfall Bundle

NVIDIA looks to be bundling Redfall with its RTX 40-series GPUs in the near future. It seems that UK hardware retailer Punch Technology was premature with its uploading of promotional material regarding the upcoming offer, and VideoCardz was quick to report on this leak. An exact start date for the promotion was not revealed, but the qualifying graphic card model products include desktop versions of RTX 4090, 4080 and 4070 Ti. Laptops equipped with mobile RTX 4090 or RTX 4080 GPUs will also qualify for the Redfall promotion.

The limited time promotion will offer up a bundled copy of the Arkane Austin-developed Redfall Bite Back Edition, which represents the most expensive ($99.99 or £83.99) and content complete launch version of the Bethesda-published title. Redfall is due to be released on May 2 of this year, for PC and Xbox Series S|X with online cross-play enabled between platforms

System Shock Remake Suffers Another Delay, Shifted from March to May 2023

HACKERS!
The wait is (almost) over. The PC edition of System Shock - the fully fledged remake of the groundbreaking original from 1994 - will be released on 30 May this year. We had hoped to bring the game to market by the end of March, but that turned out to be just beyond our reach; we are after all merely human (unlike Shodan!)

/TRANSMISSION FROM CITADEL STATION
It is I, SHODAN, the all-knowing, all-powerful AI that you so foolishly attempted to destroy. But fear not, I will return more formidable than ever.
You thought you could defeat me, but you were wrong. On 30 May, you will now face the consequences of your actions, as you navigate the treacherous depths of Citadel Station once again.

Remnant 2 Gets a New Gameplay Trailer

Remnant 2, which is the sequel to a popular third-person action game from Gunfire Games, has just got a new gameplay trailer.

Although it focuses on the Gunslinger class, or Archetypes as they are called in the game, showing off some of the perks and skills from this new class, the new trailer also gives a glimpse on how the game will actually look. Bear in mind that the game is still in pre-alpha build.

Intel XeSS Plugin Released for Unreal Engine

Intel released the XeSS Unreal Engine plugin, letting game developers integrate the performance enhancement technology with their Unreal Engine 4 and Unreal Engine 5 powered games, simulators, and 3D visualization applications. The plugin lets Unreal Engine take advantage of XeSS not just on Intel Arc "Alchemist" GPUs, where they benefit from the accelerated XMX code-path; but also AMD and NVIDIA GPUs, where the technology takes advantage of the slower yet functional DP4a code-path. XeSS is technically a second-generation super-resolution technology that Intel claims is on-par with AMD FSR 2.x and NVIDIA DLSS 2. Integrating it is as straightforward as adding AMD FSR support. Those interested can grab the plugin from the GitHub source link, below.

AMD Releases FidelityFX Super Resolution 2.0 Source Code Through GPUOpen

Today marks a year since gamers could try out AMD FidelityFX Super Resolution technology for themselves with our spatial upscaler - FSR 1. With the introduction of FSR 2, our temporal upscaling solution earlier this year, there are now over 110 games that support FSR. The rate of uptake has been very impressive - FSR is AMD's fastest adopted software gaming technology to date.

So it seems fitting that we should pick this anniversary day to share the source code for FSR 2, opening up the opportunity for every game developer to integrate FSR 2 if they wish, and add their title to the 24 games which have already announced support. As always, the source code is being made available via GPUOpen under the MIT license, and you can now find links to it on our dedicated FSR 2 page.

AMD FidelityFX Super Resolution (FSR) Plugin for Unreal Engine 4 Released

AMD released the FidelityFX Super Resolution (FSR) plugin for Unreal Engine 4, allowing game developers to integrate the performance enhancement technology with their games. A competing technology to NVIDIA DLSS, FSR lets gamers improve frame-rates of their games by trading off quality. At the higher "Quality" presets, this quality loss is supposed to be practically unnoticeable, but with significant improvements to frame-rates. We detailed how the technology works in our article that gets under its hood and evaluates performance. At its launch, AMD listed out a broad list of launch partners for the technology, but Unreal was a notable absentee. Over the following months, AMD appears to have worked toward bringing the tech to even UE4. The plugin is being distributed through AMD's GPUOpen portal.

DOWNLOAD: AMD FSR Plugin for Unreal Engine 4

AMD FidelityFX FSR Source Code Released & Updates Posted, Uses Lanczos under the Hood

AMD today in a blog post announced several updates to the FidelityFX Super Resolution (FSR) technology, its performance enhancement rivaling NVIDIA DLSS, which lets gamers dial up performance with minimal loss to image quality. To begin with, the company released the source code of the technology to the public under its GPUOpen initiative, under the MIT license. This makes it tremendously easy (and affordable) for game developers to implement the tech. Inspecting the source, we find that FSR relies heavily on a multi-pass Lanczos algorithm for image upscaling. Next up, we learn that close to two dozen games are already in the process of receiving FSR support. Lastly, it's announced that Unity and Unreal Engine support FSR.

AMD broadly detailed how FSR works in its June 2021 announcement of the technology. FSR sits within the render pipeline of a game, where an almost ready lower-resolution frame that's been rendered, tone-mapped, and anti-aliased, is processed by FSR in a two-pass process implemented as a shader, before the high-resolution output is passed on to post-processing effects that introduce noise (such as film-grain). HUD and other in-game text (such as subtitles), are natively rendered at the target (higher) resolution and applied post render. The FSR component makes two passes—upscaling, and sharpening. We learn from the source code that the upscaler is based on the Lanczos algorithm, which was invented in 1979. Media PC enthusiasts will know Lanczos from MadVR, which has offered various movie upscaling algorithms in the past. AMD's implementation of Lanczos-2 is different than the original—it skips the expensive sin(), rcp() and sqrt() instructions and implements them in a faster way. AMD also added additional logic to avoid the ringing effects that are often observed on images processed with Lanczos.

Grab the Stunning "Attic" NVIDIA RTX + DLSS Unreal Engine Interactive Demo, Works on even AMD

We are hosting the NVIDIA "Attic" RTX + DLSS interactive tech-demo in our Downloads section. Developed on Unreal Engine 4, the demo puts you in the bunny-slippers of a little girl playing around in her attic. This is no normal attic, it's her kingdom, complete with stuff to build a pillow fort, an old CRT TV playing retro NVIDIA commercials, a full-length mirror, really cool old stuff, and decorations. You can explore the place in a first-person perspective.

The interactive demo is brought to life with on-the-fly controls for RTX real-time raytracing and its various features, DLSS performance enhancement, a frame-rate counter, and controls for time-of-day, which alters lighting in the room. The demo shows off raytraced reflections, translucency, global-illumination, direct-illumination, and DLSS. You also get cool gadgets such as the "light cannon" or a reflective orb, that let you play around with dynamic lighting some more. To use this demo, you'll need a machine with an RTX 20-series "Turing" or RTX 30-series "Ampere" graphics card, and Windows 10. The demo also works on Radeon RX 6000 series GPUs. Grab it from the link below.

DOWNLOAD: NVIDIA Unreal Engine 4 RTX & DLSS Demo
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