Introduction
Today AMD launched their new HD 7950, which aims at being a high-end graphics card due to its pricing, which is comparative to NVIDIA's GeForce GTX 580 with its current market pricing. AMD is aiming at higher energy efficiency compared to its market rival product, and a scope for aggressive cost-cutting, if competition from future NVIDIA product so dictate. In essence, HD 7950 will serve as a fulcrum for both today's high-end price-point, and tomorrow's gamer sweet-spot, again, depending on its competitive environment. This is what makes it an important model for AMD.
The Radeon HD 7950 supports running in CrossFire, just like all AMD graphics cards. In this review we will test two HD 7950 cards to investigate whether they deliver the performance they promise and whether they are an interesting buy, at $900, which is a lot of money, especially in these times.
We also have the following reviews for you today:
Radeon HD 7950 CrossFire Market Segment Analysis | Radeon HD 6950 | GeForce GTX 570 | Radeon HD 6970 | GeForce GTX 580 | Radeon HD 7950 | Radeon HD 7970 | Radeon HD 6990 | GeForce GTX 590 | Radeon HD 7950 CrossFire |
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Shader Units | 1408 | 480 | 1536 | 512 | 1792 | 2048 | 2x 1536 | 2x 512 | 2x 1792 |
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ROPs | 32 | 40 | 32 | 48 | 32 | 32 | 2x 32 | 2x 48 | 2x 32 |
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Graphics Processor | Cayman | GF110 | Cayman | GF110 | Tahiti | Tahiti | 2x Cayman | 2x GF110 | 2x Tahiti |
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Transistors | 2640M | 3000M | 2640M | 3000M | 4310M | 4310M | 2x 2640M | 2x 3000M | 2x 4310M |
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Memory Size | 2048 MB | 1280 MB | 2048 MB | 1536 MB | 3072 MB | 3072 MB | 2x 2048 MB | 2x 1536 MB | 2x 3072 MB |
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Memory Bus Width | 256 bit | 320 bit | 256 bit | 384 bit | 384 bit | 384 bit | 2x 256 bit | 2x 384 bit | 2x 384 bit |
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Core Clock | 800 MHz | 732 MHz | 880 MHz | 772 MHz | 800 MHz | 925 MHz | 830 MHz | 607 MHz | 800 MHz |
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Memory Clock | 1250 MHz | 950 MHz | 1375 MHz | 1002 MHz | 1250 MHz | 1375 MHz | 1250 MHz | 855 MHz | 1250 MHz |
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Price | $250 | $330 | $340 | $500 | $449 | $549 | $700 | $750 | $898 |
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Test System
Test System - VGA Rev. 16 |
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CPU: | Intel Core i7 920 @ 3.8 GHz (Bloomfield, 8192 KB Cache) |
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Motherboard: | Gigabyte X58 Extreme Intel X58 & ICH10R |
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Memory: | 3x 2048 MB Mushkin Redline XP3-12800 DDR3 @ 1520 MHz 8-7-7-16 |
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Harddisk: | WD Caviar Blue WD5000AAKS 500 GB |
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Power Supply: | Antec HCP-1200 1200W |
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Software: | Windows 7 64-bit Service Pack 1 |
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Drivers: | NVIDIA: 285.62 ATI: Catalyst 11.12 HD 7950 & 7970: 8.921.2 RC11 |
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Display: | LG Flatron W3000H 30" 2560x1600
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Benchmark scores in other reviews are only comparable when exactly the same hardware & software configuration is used as in this review.- All video card results were obtained on this exact system with the exact same configuration.
- All games were set to their highest quality setting unless indicated otherwise.
- AA and AF are applied via in-game settings, not via the driver's control panel.
Each benchmark was tested at the following settings and resolution:
- 1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
- 1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17" - 19"). A bit of eye candy turned on in the drivers.
- 1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19" - 22"). Very good looking driver graphics settings.
- 1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22" - 26"). Very good looking driver graphics settings.
- 2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30"). Very good looking driver graphics settings.
Aliens vs. Predator
Aliens vs. Predator is based on a merger of the Aliens and the Predators franchise: two legendary alien species that are in conflict with each other, fighting to the death with human marines caught in between. The first person shooter game was developed by Rebellion Studios, who also developed the first AVP PC title and released in February 2010. It is one of the first DirectX 11 games with support for new features like tesselation, which is why AMD heavily promoted it at the time of their DX 11 card launches. We use the AVP benchmark utility with tesselation and advanced DX11 shadows enabled.