Point of View GeForce GTX 280 Assassin's Creed Edition Review 30

Point of View GeForce GTX 280 Assassin's Creed Edition Review

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Introduction

Point of View Logo


Today is the launch date of NVIDIA's GeForce GTX 280. The card is designed to be the fastest graphics card available on the market today, and should also be able to beat the HD3870 X2 and the 9800 GX2. Point of View's GeForce GTX 280 follows the specifications of the NVIDIA reference design to the letter. However, to give their product an extra boost vs. all the other reference design cards out there, POV has included the recently released game Assassin's Creed. Buyers of their card get this successful game at no additional cost. The GTX 280 Assassin's Creed Edition costs $649, just like all the other GTX 280 cards released today.

For reference, see our other GTX 280 review: Zotac GTX 280 Amp! Edition

Radeon
HD 3850
Radeon
HD 3870
GeForce
9600 GT
GeForce
8800 GT
GeForce
8800 GTS
GeForce
8800 GTX
GeForce
8800 Ultra
GeForce
GTX 260
GeForce
GTX 280
Shader units 32032064112128128128192240
ROPs161616161624242832
GPURV670RV670G94G92G92G80G80GT200GT200
Transistors666M 666M505M 754M754M681M 681M 1400M 1400M
Memory Size256 MB 512 MB 512 MB 512 MB 512 MB 768 MB768 MB896 MB1024 MB
Memory Bus Width 256 bit 256 bit 256 bit 256 bit 256 bit 384 bit 384 bit 448 bit 512 bit
Core Clock670 MHz 777 MHz 650 MHz 600 MHz 650 MHz 575 MHz 612 MHz 576 MHz 602 MHz
Memory Clock828 MHz 1126 MHz 900 MHz 900 MHz 970 MHz 900 MHz 1080 MHz 999 MHz 1107 MHz
Price$120$150$140$160$210$390$520$449$649

Architecture



NVIDIA's new GT200 GPU is very similar to the G80/G9x architecture, but numerous improvements have been made.

The ten bigger blocks you see in above picture are called TPCs now. Depending on whether the GPU runs in graphics processing or computing mode this stands for "Texture Processing Cluster" or "Thread Processing Cluster". Even though they have different meanings in both modes, the same silicon is used, just in a different way.

Compared to the G80, the number of clusters has been increased from eight to ten. Also the number of streaming multiprocessors (big green blocks in the cluster) went from two to three. The number of streaming processors (small green blocks) has remained the same at eight. In total this results in almost double the amount of stream processors with 240, vs. 128 on the last generation.

The render backend has also been beefed up somewhat. Instead of four partitions (blue blocks), the GT200 now uses eight. This effectively doubles the available memory bandwidth, but also requires double the memory chips on the board. Every partition connects to a single memory chip with a 64-bit wide bus. As a result the total memory bus width of this card is 512-bit. This dramatically increases the PCB cost since routing 512 signal lines is a lot more complex than routing 256 lines. While ATI is using GDDR5 on their future board designs which offers double the bandwidth at the same bus width, NVIDIA has remained with GDDR3 for now, but I assume this might change in the near future since GDDR5 has a major potential to reduce the total board cost, heat output and power draw (eight memory chips need less power than 16).

Other architectural changes include a larger register file which basically allows more complex shaders or more efficient shader execution. Imagine you have to do a complex calculation with several variables, each variable would be stored in a register. But since the number of registers is limited you might run out of registers at one point during complex calculations. In this case you would have to swap out one register to graphics memory. Accesses to the graphics memory are much slower than to registers. Once you are done with the complex part of your calculation you have to get that data out of the graphics memory again, an additional performance hit.

An important feature for general computation on the GPU is the added support for 64-bit double precision floating numbers. Single precision floating numbers use 32-bit to store data which might cause them to lose some precision during calculation. If you do a lot of calculations after each other, the error will add up becoming more and more significant. While double precision is not infinitely precise for floating point numbers it is as good as what is available in today's CPUs. Please note that application developers will actively need to change their code to benefit from this improvement.

Packaging & Contents

Package Front
Package Back

Point of View has designed the package in a way to ensure that the buyers will notice the included bundle instantly. But now I find it hard to recognize the package as a GTX 280 card :) On the back of the box you will find a multi-language text that tells you why this card is not only the latest but also the greatest.



You will receive:
  • Graphics card
  • Manual
  • Driver CD + Assassin's Creed full game
  • DVI Adapter + HDMI Adapter + Video Out Adapter
  • 2x PCI-Express power adapters
  • SPDIF audio cable
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May 4th, 2024 15:18 EDT change timezone

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