Tuesday, August 16th 2016
NVIDIA Releases the GeForce 372.54 WHQL Drivers
NVIDIA released the GeForce 372.54 WHQL drivers. These drivers are game-ready for "No Man's Sky," "Deus Ex: Mankind Divided," "F1: 2016," and "Obduction." It also comes with optimization for "Paragon" Beta. The drivers more importantly add support for the GeForce GTX 1080 Mobile, GTX 1070 Mobile, and the GTX 1060 Mobile, with a major update for BatteryBoost, a feature that stabilizes frame-rates to keep power-consumption low. Grab the drivers from the links below.DOWNLOAD: NVIDIA GeForce 372.54 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit
52 Comments on NVIDIA Releases the GeForce 372.54 WHQL Drivers
EDIT:
I don't quite get the point of FreeSync/G-Sync if these V-Sync modes already do all that and more since you're not software limited. Does it really sync "better" than these software options?
I've not had the issue he has been speaking of.
Just compare normal vsync to fast sync and you'll see what I mean, I can't be the only one that notices this..
What I do is turn on Rivatuner and set a FPS cap to 60FPS and turn on normal vsync, it reduced input lag significantly and syncs the FPS to the monitor it works in most games, it's a little trick I figured out.
On a 60Hz monitor, normal refresh happens roughly every 16 ms. If a frame is not ready by then, it has to wait for the remainder of those 16 ms to pass, before being able to refresh. So if the video card takes 18ms to render, it will wait an additional 14ms to paint. With G-Sync/FreeSync, it can paint right away. I hope this clears things up for you.
fast sync working? ... might try ... i avoided that because it was the root of nearly all issues of the previous drivers, and classed that "tech" as a "garbage" argh ... i might have to rollback then ...
testing it right now
edit: Witcher 3 (GoG) no crashes so far
further, well steady increase of boost stability than before ... 1898mhz instead of 1775mhz
www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13
It's not acting like a 57Hz display, but more like phase cloak (hope you're into Sci-Fi). Sorry, don't know how to explain it better, I hope Anand does a better job.
<rant>
How many people notice the reduced dynamic range and know how to change the settings? This leaves a lot of people with washed out colors. No wonder they will consider AMD better if they ever try one of their cards. Common Nvidia, get your s#%t together! The hdmi standard offers more than enough information trough the cable to determine if it is a TV or a monitor. Secondly, do modern TVs still use limited dynamic range? Just make full the default if it is that hard to determine the type of display.
</rant>
Fwiw, my old 660Ti doesn't have the FastSync option (as expected), but it is listed in the help text below. That'll cost them a few support tickets for being lazy :D
what he is talking about is the fact that television broadcast standards have been 16-235 brightness for decades, rather than the 0-255 we're used to on a computer
the problem is certain software, monitors, or drivers try to poorly decide for themselves, it's the same situation with amd's drivers turning on overscan when you use hdmi so there are constant complaints about 'my desktop image is cut off & blurry' from amd users currently i'm on a 570m, laptop only has hdmi out, i use an adapter to attach it to the dvi port of my monitor, now even though my desktop colors are correct, i still have to go to the nvcp video settings to force rgb-full so that firefox youtube isnt washed out (remember, 16 is dark grey, 235 is light grey), i assume FF isnt telling the driver something since MPCHC or opera webkit browser do not need this adjustment when nvcp is set to 'let the application decide'
Also, fast sync is a hit or miss for me. The dropped frames can be quite visible through some stutter specially when there is a large fluctuation of fps and the driver strives to drop a lot of frames just to meet the refresh rate. Locking the fps seems to minimize it but not disappear completely.
Anyway, there are two places that affect color, one is under "Change resolution" (i think that is the main one and affects everything) and the other is under "Adjust video color settings" (that affects only what is detected as video). Maybe try to do a clean driver install. The other possibility would be a conflict with the intel video driver that also has a lot of video related settings.
I also saw very similar problems when i was on AMD, its just that Nvidia seems to forget/reset the setting more often.
Anyone else have any kind of improvement in NMS with this new driver or are you having issues with it?
I'm going to be going back to my previous driver for now. Perhaps I'll try the latest driver in the near future once NMS gets patched some for performance issues.