Thursday, December 20th 2018
NVIDIA Announces PhysX SDK 4.0, An Open-Source Physics Engine
PhysX SDK 4.0 will be available on December 20, 2018. The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.
PhysX has been the market leader in physics simulations for more than a decade. The SDK holds the top spot due to continuous upgrades and optimizations; NVIDIA has ensured that PhysX is always ahead of the curve, enabling developers to deliver state-of-the-art physics simulations.
PhysX has been the market leader in physics simulations for more than a decade. The SDK holds the top spot due to continuous upgrades and optimizations; NVIDIA has ensured that PhysX is always ahead of the curve, enabling developers to deliver state-of-the-art physics simulations.
New features:
- Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust. TGS dynamically re-computes constraints with each iteration, based on bodies' relative motion.
- Overall stability has been improved with reduced coordinate articulations and joint improvements.
- Increased scalability via new filtering rules for kinematics and statics.
- New Bounding Volume Hierarchies support fast scene queries for actors with a huge number of shapes.
- Infrastructure can now incorporate Cmake projects.
- Apple iOS
- Apple Mac OS X
- Google Android ARM (version 2.2 or later required for SDK, 2.3 or later required for snippets)
- Linux (tested on Ubuntu)
- Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration)
- Microsoft XBox One
- Sony Playstation 4
- Nintendo Switch
39 Comments on NVIDIA Announces PhysX SDK 4.0, An Open-Source Physics Engine
@Vayra86 calling Nvidia anything bad is a red rag to You.
In general, I tend to dislike negative posts or name calling regardless of them being addressed to Nvidia, AMD or Intel. Poining out weaknesses in one's product lineup, or weaknesses in a specific part when giving buying advice is ok. Anything beyond that is personal opinion.
As I said poor timing (too late) = dick move imho.
See i said it was my opinion from the first post, deal with that
Oh, PhysX also creates problems around variations in hardware, especially weak processors compared to strong processors. The solver executes more frequently on faster processors so something that works on one may break on the other. The updated solver will hopefully address that issue too.
The fact it's taken this long to do something about it is...sad.
Maybe I'm just confused because you quoted me. It is THREAD-relevant.
If you don't believe me, just take a look what AMD's stock has been doing during the same period. And unlike Nvidia, AMD had Zen going.
not only its easy to use, it delivers better quality than any other that requires similar resources.
I dont like the idea that their code is everywhere but thats what we get and they offer good support. If you are an owner of a small indie game dev with a reasonably successful game they will most likely to contact you, send hardware and help with their optimization tools/missing features