Tuesday, October 29th 2019

NVIDIA Releases GeForce GTX 1660 SUPER Graphics Card: GDDR6 Makes A World of Difference

NVIDIA today released the GeForce GTX 1660 SUPER graphics card at USD $229, just $10 more than the GTX 1660. The card has identical specifications to the GTX 1660, with 1,408 CUDA cores, 88 TMUs, and 48 ROPs. It even has the same GPU clock speeds, at 1530 MHz core with 1750 MHz GPU Boost. The not-so-secret sauce lending it a major performance boost is memory - GDDR6. Armed with 6 GB of 14 Gbps GDDR6 memory, faster than even what the GTX 1660 Ti ships with, NVIDIA is able to shore up performance of the GTX 1660 by near two figures. The GTX 1660 Super is probably designed to preempt AMD's Radeon RX 5500 series. A purely partner-driven launch, the GTX 1660 SUPER is available from today, in custom-design boards from nearly all NVIDIA partners.

We've reviewed five GeForce GTX 1660 Super cards today: ASUS Phoenix, Gigabyte Gaming OC, MSI Gaming X, Palit GamingPro OC and Zotac AMP.
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32 Comments on NVIDIA Releases GeForce GTX 1660 SUPER Graphics Card: GDDR6 Makes A World of Difference

#26
Aquinus
Resident Wat-man
bugAnd there's the emulation layer of which we know nothing about.
DXVK and WINE are open source. We know everything about them.

It probably just shows that AMD cards really like Vulkan.
Posted on Reply
#27
bug
AquinusDXVK and WINE are open source. We know everything about them.

It probably just shows that AMD cards really like Vulkan.
Is that all Feral uses? I didn't know that.
Posted on Reply
#28
Aquinus
Resident Wat-man
bugIs that all Feral uses? I didn't know that.
It depends if you're using a native application or not. In the case of the benchmark, it even says that it's running the WIndows binary through DXVK. That's not what they do to port their games. They have "IndirectX" for that, which is just an abstraction layer inside their application.
Posted on Reply
#29
bug
AquinusIt depends if you're using a native application or not. In the case of the benchmark, it even says that it's running the WIndows binary through DXVK. That's not what they do to port their games. They have "IndirectX" for that, which is just an abstraction layer inside their application.
I guess this "IndirectX" is the layer I was referring to.
But whatever, Linux != Windows, case closed.
Posted on Reply
#30
Aquinus
Resident Wat-man
bugBut whatever, Linux != Windows, case closed.
Thank god. :laugh:

In all seriousness though, regardless of OS, I would expect the same results, at least for the results to scale the same way, and they don't. Something is to account for that, and I doubt it's the OS. Totally could be drivers though.
Posted on Reply
#31
Theliel
I think this is a SUPER low quality card.
Posted on Reply
#32
bug
AquinusThank god. :laugh:

In all seriousness though, regardless of OS, I would expect the same results, at least for the results to scale the same way, and they don't. Something is to account for that, and I doubt it's the OS. Totally could be drivers though.
Drivers are surely a big part. But then the software is not exactly the same either, the kernels under the drivers are not the same...
Ideally, we'd see the scaling you describe; realistically, I'm not expecting it.
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