qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.98/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Performance Summary
Performance seems to be all over the place with the Radeon HD 5970. The type and level of graphical demand inherent to the specific game plays a major factor in performance as you might suspect. We do see some patterns in our testing that we can summarize when making comparisons to the GeForce GTX 580.
The largest issue we had was running into a video RAM wall with the Radeon HD 5970. There is 1GB of RAM available to each GPU on the Radeon HD 5970. This is simply not enough for the latest DX11 games. In F1 2010, now that it supports DX11 using DirectCompute and some fancy post-processing memory intensive 3D effects, we are experiencing a much more demanding game. The Radeon HD 5970 runs into a wall at 8X MSAA at 2560x1600 with all the effects turned up. Performance becomes erratic, inconsistent, and downright unplayable. at 8X MSAA. However, on the GeForce GTX 580, which has more memory on board (1.5GB), performance is smooth, and most importantly playable at identical settings.
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[H]ard|OCP