- Joined
- Feb 18, 2010
- Messages
- 1,850 (0.36/day)
System Name | Eldritch |
---|---|
Processor | AMD Ryzen 5 5800X3D |
Motherboard | ASUS TUF X570 Pro Wifi |
Cooling | Satan's butthole after going to Taco Bell |
Memory | 64 GB G.Skill TridentZ |
Video Card(s) | Vega 56 |
Storage | 6*8TB Western Digital Blues in RAID 6, 2*512 GB Samsung 960 Pros |
Display(s) | Acer CB281HK |
Case | Phanteks Enthoo Pro PH-ES614P_BK |
Audio Device(s) | ASUS Xonar DX |
Power Supply | EVGA Supernova 750 G2 |
Mouse | Razer Viper 8K |
Software | Debian Bullseye |
More/harder puzzles (remember Lufia?)
More (actually funny) comedy/references
Get on a personal level with the developers (this one's kinda hard to explain, think Valve)
Less shovelware
Games that are designed for their platform (AKA not a port)
Higher maximum settings (future-proofing)
The abandonment of useless/confusing/WTF were you thinking/in the way/retarded features
Higher quality audio and audio effects
Better music
Hire actual architects and whatnot when designing a building
Tackling people (an FPS/Adventure/RPG game is a good example of when this is needed)
Less cookie-cutter games (I'm looking at you, FPS games)
"Gamble games", like nobody's done it before so they don't know whether it'll make money or bust
Technical stuff:
OpenGL
LINUX
Procedurally generated textures
Programmers that take a UNIX-like philosophy to their code
Ambiophonics support
Better multiprocessor support
Thread/job pool optimization
More (actually funny) comedy/references
Get on a personal level with the developers (this one's kinda hard to explain, think Valve)
Less shovelware
Games that are designed for their platform (AKA not a port)
Higher maximum settings (future-proofing)
The abandonment of useless/confusing/WTF were you thinking/in the way/retarded features
Higher quality audio and audio effects
Better music
Hire actual architects and whatnot when designing a building
Tackling people (an FPS/Adventure/RPG game is a good example of when this is needed)
Less cookie-cutter games (I'm looking at you, FPS games)
"Gamble games", like nobody's done it before so they don't know whether it'll make money or bust
Technical stuff:
OpenGL
LINUX
Procedurally generated textures
Programmers that take a UNIX-like philosophy to their code
Ambiophonics support
Better multiprocessor support
Thread/job pool optimization