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1920x1200 vs 1920x1080: The differences for everyday use

Then obvious it is a personal reference.

The Field Of View is generally bigger in 16:9 than 16:10. Ask any gamer that are into hardware you want and you get that answer.

Yes you are right, however as you increase FoV (within a set paremeter) you decrease image quality... simples.
 
Thats correct





Crappy games or not. Thats how it works.

But it is true that you can change the FOV in some games. Still. If you switch from 16:10 to 16:9 it will increase even more.

Yes you are right, however as you increase FoV (within a set paremeter) you decrease image quality... simples.

What he said. More pixels will always always always be able to represent a bigger FOV at same qulity. If 16:9 will increase horizontal FOV more and you like that, again increase the FOV on the 16:10 until you are satisfied with the result. At any rate the 1920x1200 screen will always have the exact same pixels (detail) to represent the exact same FOV as the 1080p screen at same horizontal quality and still get 10% more vertical FOV. It's that simple.

Crysis 2 uses different FOV for different aspect ratios if you change FOV to 90º in a 4/3 screen you get the exact same horizontal FOV as in the 16:9 and 16:10 (if set to 90º in all cases).
 
Firstly there are only in some games you can change the 'field of view'.
Secondly the absolute majority will never change 'field of view' even if there is a game where you can.
Thirdly the absolute majority of all new games are primarly programmed for 16:9 so the 16:9 FOV is intended.
At last there are games where you are forced to play with black bars if you have a 16:10 display.

For those reasons I would never ever recommend a 16:10 display for gaming.
 
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Firstly there are only in some games you can change the 'field of view'.
Secondly the absolute majority will never change 'field of view' even if there is a game where you can.
Thirdly the absolute majority of all new games are primarly programmed for 16:9 so the 16:9 FOV is intended.
At last there are games where you are forced to play with black bars if you have a 16:10 display.

For those reasons I would never ever recommend a 16:10 display for gaming.

Whatever, I would recommend NOT to buy those crappy games instead.
 
Whatever, I would recommend NOT to buy those crappy games instead.

And your argument just took a personal angle, despite what I warned you earlier in the thread :rolleyes:

"Crappy games" are what most people play right now, true gems are few and far in between whether you like it or not. You cannot avoid that fact.
 
And your argument just took a personal angle, despite what I warned you earlier in the thread :rolleyes:

"Crappy games" are what most people play right now, true gems are few and far in between whether you like it or not. You cannot avoid that fact.

And so? We are discussing what is best or what is what most people do? I thought we were discusing the former.

I can take any Valve game and change FOV.
I can take any STALKER game and xhange FOV.
I can take Metro 2033 and change FOV.
I can take Crysis 1 and 2 and change FOV.
I can take any Bethesda game and change FOV. Since Oblivion they are console ports, just not crappy ports.
I can take Bad Company 2 and change FOV. It is a console port, except an excellent job.
I could posibly take any COD game and change FOV. (I don't because I would not touch COD with a 10 feet pole)
I have not played any Unteal Engine based game for ages, but I could probably take any and change FOV.

Question: having all those good games to play, do I need to take one where I cannot change FOV*? Nope. I guess that game election is a personal preference, but FOV is not one thing I look for when purchasing, still, like I said 90%++ of games that I play have the option to change it. They are definately not the minority as both of you suggest.

* Whose lack of customization options is probably a clear example of crappy porting?

EDIT: Oh I did play Borderlands, which is a UE 3 game and you can change FOV.
EDIT2: And I did play Bulletstorm too. And you can change FOV.
 
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Question: having all those good games to play, do I need to take one where I cannot change FOV? Nope. I guess that game election is a personal preference, but FOV is not one thing I look for when purchasing, still, like I said 90%++ of games that I play have the option to change it. They are definately not the minority as both of you suggest.

Never said that changing FoV is minority, I just said that arguments based on FoV are irrelevant. Which suggests either you can usually change them or they are actually irrelevant.

You can't usually change your FoV in strategy games, especially the competitive ones, like Starcraft II, LoL, HoN, Wc3, CoH, etc. Messing with display (among which change of FoV) will usually result in either disqualification or ban in the competitive scene. I have not seen FPS gamers changing FoV in competitions either, at least the odd Halo or CoD matches they air between Sc2 games I tune in to.
 
You can't usually change your FoV in strategy games, especially the competitive ones, like Starcraft II, LoL, HoN, Wc3, CoH, etc. Messing with display (among which change of FoV) will usually result in either disqualification or ban in the competitive scene. I have not seen FPS gamers changing FoV in competitions either, at least the odd Halo or CoD matches they air between Sc2 games I tune in to.

OK I have not played most of those games (I like Total War series), but if you have more screen i.e 1920x1200, zoom out?? Seriously this discussion is getting stupid, as long as you have more screen you can always increase you view by either increasing FOV or zooming out.

Also when did the discussion change from the majority of people (aka 90% of people) to competitive players (aka 1% of players)?? Anything to prove a flawed point isn't it?

Also for strategy games I would take a "narrower" aspect ratio any day. In fact I would use 1:1 aspect ration if I could. Or a 16:10 one in portrait.
 
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OK I have not played most of those games (I like Total War series), but if you have more screen i.e 1920x1200, zoom out?? Seriously this discussion is getting stupid, as long as you have more screen you can always increase you view by either increasing FOV or zooming out.

Also when did the discussion change from the moyority of people (aka 90% of people) to competitive players (aka 1% of players)?? Anything to prove a flawed point isn't it?

This discussion is getting stupid indeed, but I think its rude not to answer your questions. If you want to have more screen, zoom out, but then everyone zooms out to the max to maximise their FoV anyway. Yes I brought the competitive scene in in a whim, but I tend to respect the opinions of people whose life is directly affected by them rather than your average Joe having fun. An oversight by me, my apologies. I am not trying to prove a flawed point, I am just writing what comes to my mind, just as what we all do.
 
Benetanegia: you can change your FOV, but you cant change if its vert+ or hor- when you change aspect ratio. so by changing your FOV you still arent solving the problem - the same FOV on a 16:9 screen would still show you more.
 
If you want to have more screen, zoom out, but then everyone zooms out to the max to maximise their FoV anyway

And that's a flaw in the game (and come on everyone of us wanted to be able to further zoom out at some point or another, with one RTS game or another). It's not the fault of the aspect ratio. In strategy games where you are seeing everything from above the best aspect ratio is without a doubt 1:1 as long as the game does not stretch the view, which is maybe what happens in those games, I don't know, but that would be a flaw in the game and not the screen. We are discusing screens.

Benetanegia: you can change your FOV, but you cant change if its vert+ or hor- when you change aspect ratio. so by changing your FOV you still arent solving the problem - the same FOV on a 16:9 screen would still show you more.

Goddamit. But you can chage it to wathever you want!!! You like 90º type in 90º. You want more, type in more! Both horizontal and vertical FOV will change accordingly and on the 16:10 screen vertical FOV wil ALWAYS be bigger (if H FOV is the same that is). So for the 10th time change the FOV to whatever appeals you more.
 
And that's a flaw in the game

and thats our point. dozens, maybe hundreds of games suffer from this flaw - and we can avoid it by staying 16:9


avoid heaps of good games (and heaps more bad ones), or just avoid 16:10 monitors. as a gamer, i know which is the obvious choice.
 
and thats our point. dozens, maybe hundreds of games suffer from this flaw - and we can avoid it by staying 16:9


avoid heaps of good games (and heaps more bad ones), or just avoid 16:10 monitors. as a gamer, i know which is the obvious choice.

Don't tell me that. Tell me specific games where you cannot change FOV. Like I said I have not found many.

Or tell me the last 5 good games that you played. I'll search if FOV can be changed or not.

EDIT: Come on someone, tell me the last 5 games you played that you thought were good. It shouldn't take so long. I'm starting to think you are cheating, looking for the ones that do not have the option... j/k (kinda)
EDIT: Nevermind I have to lunch. Will come back later. Maybe hours later. Cya later.
 
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you've gone onto an unrelated thing.


as i said, it doesnt matter if you can change the FOV - it matters how the engine handles it.

get a 1080p and a 1200p screenshot of dragon age origins (i think it was this one) and GTAIV. change FOV all you want, so long as its the same for both screens - and you'll get what i'm saying. no matter how you change it, the way the games coded widescreen support in means that the more vertical you have, the less you actually see - instead of zooming out for a bigger image, they zoom in to give you the same vertical, and less horizontal.

changing FOV cannot fix that.
 
you've gone onto an unrelated thing.


as i said, it doesnt matter if you can change the FOV - it matters how the engine handles it.

get a 1080p and a 1200p screenshot of dragon age origins (i think it was this one) and GTAIV. change FOV all you want, so long as its the same for both screens - and you'll get what i'm saying. no matter how you change it, the way the games coded widescreen support in means that the more vertical you have, the less you actually see - instead of zooming out for a bigger image, they zoom in to give you the same vertical, and less horizontal.

changing FOV cannot fix that.

Again, change the FOV until you see the same... :banghead:

I'm talking about ACTUAL FOV. If at 90º in the 16:9 you see a crate on your left and in the 16:10 you don't and you want to be able to see the damn crate or whatever, increase the the FOV until you see it, i.e 100º. You are giving up a little horizontal detail and gaining vertical detail and FOV.
 
you dont get it. you will never see the same. in games designed this way, you NEVER get more vertical. you lose horizontal, thats it.

please at least go to widescreengaming and look up vert+ and hor- before continuing.
 
I have to agree with Mussels / Fourstaff here. Absolutely correct.
 
I'm going 1920x1080 for my next monitor. The Bulletstorm 1680x1050 fiasco persuaded me plus a few other retarded resolution issues of late. I'm also getting a bluray player so I can watch them at their native res with no fuss.
 
you dont get it. you will never see the same. in games designed this way, you NEVER get more vertical. you lose horizontal, thats it.

please at least go to widescreengaming and look up vert+ and hor- before continuing.

O M G!

First of all, please don't assume that I don't know the tech, because I know far more than you'd assume.
Hor... vert... it doesn't matter. It doesn't matter what the engine does. As long as you can (and again give examples of which games can't), set the FOV to whatever you want, until you see as much of it as you want, in the case of the 16:10 screen until it shows as much as the 16:9 one ans that's it! In both cases you will be seing the same thing horizontally with the exact same number of pixels doing it: 1920. And with the 1200p you will have more vertical pixels and FOV.

I'm surprised at how so many of you can't understand such a simple concept...
 
I once tried to hold a conversation with a special ed kid that ended up like this.
 
pity its all 2D windowed stuff, would be nice if the comparison wasnt so biased and included fullscreen movies and games.
No, it's not biased. I specifically kept the topic to everyday use of the monitor, IE 2D to avoid the countless arguments already discussed before with 3D. I believe we can view the differences between 1200 and 1080 for everyday tasks (2D) as we are currently using it to post on this forum. ;)
 
I once tried to hold a conversation with a special ed kid that ended up like this.

Actually this might be worse. Most of the special ed kids I knew in high school were pretty agreeable! lol...
 
Thread specific: Oh yeah - 1920x1200 all the way!

In general: I'll buy 16:10 monitors (1920x1200 and up) til there are no more. Hopefully by the time those monitors need replacing we'll have more 3840x2160 or 2560x1440 models available and I won't care that they're 16:9.
 
No, it's not biased. I specifically kept the topic to everyday use of the monitor, IE 2D to avoid the countless arguments already discussed before with 3D. I believe we can view the differences between 1200 and 1080 for everyday tasks (2D) as we are currently using it to post on this forum. ;)

Finally, I've seen they pics: yes, they demonstrate nicely that 16:10 is nicer than 16:9, as I explained in post 53.

You also get to see that little bit more.
 
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