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Virtual Reality Club

So, far I've really enjoyed DK1, but like you DK2 will be miiiiine. hehehe I have to say my favorite Demo so far is "The Cave" created by "Kite & Lighting". I hope to have my first content out before july.


I'm gonna watch all my movies in the cinema experience app, combined with my 5.1 headphones and some decent bluerays, I hope to get an almost authentic experience :D
 
I'm gonna watch all my movies in the cinema experience app, combined with my 5.1 headphones and some decent bluerays, I hope to get an almost authentic experience :D

I just re watched Jurassic Park using it, and it was amazing.. lol I let my oldest daughter watch toy story on it, and she loved it. When the consumer product is ready I'll have to buy everybody in my house hold one.. lol
 
A thread I must subscribe to! Was having a conversation with my 13 yr old about the Occulus Rift just earlier this week, he's caught a few YouTube vids on it.
 
A thread I must subscribe to! Was having a conversation with my 13 yr old about the Occulus Rift just earlier this week, he's caught a few YouTube vids on it.
My 12 year old Nephew loves it. :toast:

@Everybody
I just updated the OP with new Content. :toast:
 
Mindweaver, can you put together a short guide on the basic steps to developing an application/game for thie oculus rift?

Edit: Looks like someone ported Minecraft and it looks like a blast!

 
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Mindweaver, can you put together a short guide on the basic steps to developing an application/game for thie oculus rift?

Edit: Looks like someone ported Minecraft and it looks like a blast!

Id play minecraft again if it looked like that.
 
Mindweaver, can you put together a short guide on the basic steps to developing an application/game for thie oculus rift?

Edit: Looks like someone ported Minecraft and it looks like a blast!


I'm actually working on that, but I have to watch what I can, and can't share being an Oculus Rift Developer. I have the most experience using UDK, but with the purchase of DK1 I was given Unity Pro for 4 months. So, I plan to create some content using the Unity engine as well. I've not played with it yet, but their is a Dot.net SDK for Oculus as well.

I haven't played Minecraft with Oculus, but it does interest me. I believe it would look very good with the OR.
 
Pretty clever to use smart phones. I wonder if these things will kill users' vision/eyesight in the long term though.
 
Pretty clever to use smart phones. I wonder if these things will kill users' vision/eyesight in the long term though.

I've been using the one for my phone for over 1 years now with out any issue. The best part about the phone is I get to use my Galaxy S4 nice 1080p screen and it's wireless. I use a bluetooth controller with it as well. The screen is nice, but you have to remember there's not a lot of content and the phone isn't strong enough to really use it pushing 2x the display. It plays Quake II really good, but you can notice slow downs when a lot of stuff happens on screen.

EDIT: Err 1 year not 2.. I guess I fat fingered it.. lol
 
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but you have to remember there's not a lot of content and the phone isn't strong enough to really use it pushing 2x the display

Pretty much this. As it stand this whole VR thing is for developers mainly, as there's not a lot of apps that use it, and what few do (games) would require the power to push it. My work place is super excited about me grabbing one. One of our IT teachers puts his students forward into a game programming competition every year, we've got some great artists, and a very promising games music composer (this is all in a girls school, because girls can make great games too!), and all the guys would love to see what crazy stuff we can come up with, and maybe blow the mind of a few people with what our students can do when they're provided with good enough kit. Raspberry Pi's were the start, we've got some Nexus tablets for the students to test out their apps and games on for consumer use, but I think this VR thing is a great step forward. They've done some basic programming for the Kinect which we have hooked up underneath a large HD projector so they can make games and apps based on the Kinect's tracking, but it's pretty limited at this point in terms of actual inspiration. I think VR would give them the cool factor they need to want to do some crazy next gen stuff.
 
Think Iron Man (and a few other movies) where they are manipulating images, information and models in thin air. Collaborative VR could be a realistic way to accomplish such a wild idea.
 
Pretty much this. As it stand this whole VR thing is for developers mainly, as there's not a lot of apps that use it, and what few do (games) would require the power to push it. My work place is super excited about me grabbing one. One of our IT teachers puts his students forward into a game programming competition every year, we've got some great artists, and a very promising games music composer (this is all in a girls school, because girls can make great games too!), and all the guys would love to see what crazy stuff we can come up with, and maybe blow the mind of a few people with what our students can do when they're provided with good enough kit. Raspberry Pi's were the start, we've got some Nexus tablets for the students to test out their apps and games on for consumer use, but I think this VR thing is a great step forward. They've done some basic programming for the Kinect which we have hooked up underneath a large HD projector so they can make games and apps based on the Kinect's tracking, but it's pretty limited at this point in terms of actual inspiration. I think VR would give them the cool factor they need to want to do some crazy next gen stuff.

Durovis Dive has some really good content coming out, but the Oculus Rift has a lot more content. So, do you work for a school? You might be interested in the "Sensics Smart Goggles Andriod 4.0". I was going to add it to the OP, but their site is down and I don't really know what the status is, but I'm interested in what I've seen.


Think Iron Man (and a few other movies) where they are manipulating images, information and models in thin air. Collaborative VR could be a realistic way to accomplish such a wild idea.

The video I posted of the "The Cave" has the Jarvis/Iron man experience, and it's amazing. It's by far the best experience using the Oculus Rift, but it's short.
 
So, do you work for a school?

I do indeed, mainly a Science specialist school, but one of our IT teachers is trying to drive the girls to get into programming and development, and show them this world isn't just for men.
 
Have you seen this???? Use your oculus with it!

 
Have you seen this???? Use your oculus with it!


Yea, I like that one and have been watching it. There is another company making one as well, but it requires special shoes, called the "Virtuix Omni". I like the one you posted better due to not having to wear those shoes. It would be less expensive. Kind of like having a 3d tv, and having to buy glasses for everybody to use it.


 
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Let the games begin! There is a new player stepping into the ring with Oculus Rift. The name of the company is "True Player Gear". The name of their headset is "Totem". Here is an exclusive they gave to "Road to VR" a website dedicated to VR.

Totem.jpg


Screen
1080p low persistence OLED
Field of view
90 degrees
Connectivity

HDMI input
USB output (tracker)

Sensors

2x cameras 1080p
3 axis 1kHz gyro
3 axis 4kHz accel
3 axis magnetometer

Audio
Surround sound over stereo
Emulated controls

USB mouse
Playstation controller
Xbox controller

Non-game controls
Up, Down, Select/Real World View
Supported engines


Unreal
Unity
Havok Vision
CryEngine

Platforms

PC
Playstation 3 & 4
Xbox One & 360

Supported media
All 3D formats, SBS preferred
Size
6.6" x 4.4" x 5.4"
 
These look so good. Its not a technology I want to early adopt but it is hard to not want to.
 
Virtual Omni is ready for pre-order! That's if anyone is interested. I like the concept, but I like the one @Easy Rhino posted that doesn't require shoes.
 
Virtual Omni is ready for pre-order! That's if anyone is interested. I like the concept, but I like the one @Easy Rhino posted that doesn't require shoes.

I actually think having the virtual omni would be better becaause it has less parts that can break. I would imagine that over time stress on those belts for the shoeless model would cause them to snap.
 
I actually think having the virtual omni would be better becaause it has less parts that can break. I would imagine that over time stress on those belts for the shoeless model would cause them to snap.
Good points. The omni will have to come down to how much their shoes cost and how comfortable they are to wear for long periods of time.
 
Good points. The omni will have to come down to how much their shoes cost and how comfortable they are to wear for long periods of time.

And do you see how hard the guy in the Virtualizer video has to strain to move around. I am sure it makes for a great workout but that can't be good on the belts.
 
And do you see how hard the guy in the Virtualizer video has to strain to move around. I am sure it makes for a great workout but that can't be good on the belts.
or your socks.. lol Hey check out this new prototype this guy made called Stompz.

 
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