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OFFICIAL Fallout 4 (Discussion)

Speak for yourself! Jeeze when FO3 released there were LOADS of issues. LOADS. Unplayable for some. God I won't soon forget it.

Same old story, because one person had no issue's don't mean some one else wont. I remember GFWL being a ass thats it played like a dream though 2 play thoughs years apart.

This 3rd time i had to get the community patch and it's been perfect games even completely maxed out.
 
Same old story, because one person had no issue's don't mean some one else wont. I remember GFWL being a ass thats it played like a dream though 2 play thoughs years apart.

This 3rd time i had to get the community patch and it's been perfect games even completely maxed out.

Nah FO3 was riddled with bugs, just like Oblivion PC. And the PS3 versions had a lot of the same issues. Total lockups, corrupted saves, memory leaks, the whole shebang.
 
Nah FO3 was riddled with bugs, just like Oblivion PC. And the PS3 versions had a lot of the same issues. Total lockups, corrupted saves, memory leaks, the whole shebang.

Well funny that as i had no real issue's with Oblivion either.
 
Skyrim gave me a corrupt save once.......that and floating mammoths.
 
yeah Skyrim if the FPS goes over 60 begins breaking the games Physics engine causing floating mammoths or when a giant hits you you will fly 100s of feet up into the air etc. etc.
 
.... I didn't know that's what was causing my issues....
 
Even when vsynced to 60 Hz, when fast traveling Mammoths may be spawned 100s of feet in the air and fall to their deaths.
I was pretty low level when I managed to get mammoth tusks for one the quests using this glitch.
What about pushing the cart against a wall to have it catapulted to your face for instant death.
Seemed to me that it worked every time regardless of frame rate.
 
yeah Skyrim if the FPS goes over 60 begins breaking the games Physics engine causing floating mammoths or when a giant hits you you will fly 100s of feet up into the air etc. etc.

I had the second want happen to me, i thought it was more funny than any thing, i had a mod to disable death ending so you could keep watching ha.
 
It's what happens when people use fucking terrible engines.
 
True Hellrazor the engine is atrocious but at the same time. Said engine has tools built around it by the community over a decade. Nifsckope, import and export tools etc new engine means new mod tools need to be made and released at the same time with each new engine more and more things get locked down so modding becomes more and more limited. Its a double edged sword. The old engine allows the community to do as they wish. A new engine offers new capabilities. Damned if you do damned if you don't
 
I've been playing Fallout Shelter until Fallout 4 is released...
 
I've been playing Fallout Shelter until Fallout 4 is released...

i hit 100 dwellers and it lost its appeal... apart from getting all stats maxed out, i feel there is nothing left to achieve.
 
I am hoping the game will have some decent looking females. My word, the females in this game have been horrid.
 
i hit 100 dwellers and it lost its appeal... apart from getting all stats maxed out, i feel there is nothing left to achieve.
Yea, I'm at 94 and I feel it's losing it's appeal as well. I'm hoping a new update comes and adds new features.. lol It would be nice if they offered a map to choose where to send the dwellers... Lot of stuff they could do to improve this game and really not put a lot of time into it. On the map they could put towns where the dwellers could heal up and not have to come all the way back. I really hope they are working on putting fallout 1&2 HD on phones. I almost bought 1&2 on GOG the other day.
 
Same here, Fallout Shelter has no challenges really apart from the 'first times' of experiencing stuff like a Deathclaw attack etc.

It's just a funny little teaser, nothing else. And I bet they made some good cash of those lunchboxes even though they are easy to earn.
 
Well funny that as i had no real issue's with Oblivion either.

Wouldn't call them issues as the game auto saves a lot. Corrupted save I have only had on PC, only once. But Oblivion for example is riddled with broken quest sequences, stuff like people running into walls, whole rooms full of objects scattered all over the place upon entering them, and the list can go on for about two pages. Most of these things are actually funny little bugs that don't really matter or can be fixed by reloading. But they are bugs. I also managed to run my horse up a vertical tree. So yeah.

Oops double post. Forgive me oh TPU gods.
 
It's just a funny little teaser, nothing else.
Come on, it's great for what it is, compared to other free to play monstrosities it's even fantastic.
It works best if not compulsively played to the death :laugh:
 
So, Bethesda seems to be in a d*** measuring competition with CD Projekt Red. They tweeted that Fallout 4 will have over 111,000 lines of dialog.
https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1

They compare this to Fallout 3 and Skyrim, and say that it's more than the two combined.



Let me check my mathematics.
Player character finally speaks (x2 sexes to choose from), half of the dialog in Skyrim seemed to revolve around petty and stupid conversation (stupid knee arrows!), Fallout 3 was made more than a decade ago, and knowing Bethesda the voice acting pool will be six guys and three women....

Math adds up to a heck of a lot of useless and inane chatter that the "citizens" of your settlement will spout over and over again, until you decide to do the inevitable and depopulate the wasteland. Honestly though putting them out of their misery, because a super mutant "lasered them in the knee," is something that should get you good karma.





Speaking of which, there's been little talk of the different factions (beyond the biggies required for a fallout game). I'm hoping that we don't get a karma meter again. Going on a murdering spree to even out karma was profitable, but it really made you feel like a dick. Especially when all the big story events were either a "kill puppies" or "be Jesus" decision. New Vegas was light years ahead of Fallout 3 in that regard.
 
So, Bethesda seems to be in a d*** measuring competition with CD Projekt Red. They tweeted that Fallout 4 will have over 111,000 lines of dialog.
https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1

They compare this to Fallout 3 and Skyrim, and say that it's more than the two combined.



Let me check my mathematics.
Player character finally speaks (x2 sexes to choose from), half of the dialog in Skyrim seemed to revolve around petty and stupid conversation (stupid knee arrows!), Fallout 3 was made more than a decade ago, and knowing Bethesda the voice acting pool will be six guys and three women....

Math adds up to a heck of a lot of useless and inane chatter that the "citizens" of your settlement will spout over and over again, until you decide to do the inevitable and depopulate the wasteland. Honestly though putting them out of their misery, because a super mutant "lasered them in the knee," is something that should get you good karma.





Speaking of which, there's been little talk of the different factions (beyond the biggies required for a fallout game). I'm hoping that we don't get a karma meter again. Going on a murdering spree to even out karma was profitable, but it really made you feel like a dick. Especially when all the big story events were either a "kill puppies" or "be Jesus" decision. New Vegas was light years ahead of Fallout 3 in that regard.


Let's pray Bethesda applies the same dick measuring contest to their DLC policy, and gives us a good dozen free DLC's after release as well. And 'lines of text'... not only is 95% of the spoken text in Bethesda games filler, it is also quite mediocre compared to the writing in TW3. Bethesda open world games have been surpassed left and right by Rockstar and CDPR, on pretty much all fronts: animation / image quality, smoothness and capability of the engine, quality of the narrative, game mechanics and combat... they have their work cut out for them with FO4.

I think that instead of dick measuring, Bethesda needs to look at the competition to do things right. It's what they got for staying in consolitis - lala-land for too long.
 
So, Bethesda seems to be in a d*** measuring competition with CD Projekt Red. They tweeted that Fallout 4 will have over 111,000 lines of dialog.
https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1

They compare this to Fallout 3 and Skyrim, and say that it's more than the two combined.



Let me check my mathematics.
Player character finally speaks (x2 sexes to choose from), half of the dialog in Skyrim seemed to revolve around petty and stupid conversation (stupid knee arrows!), Fallout 3 was made more than a decade ago, and knowing Bethesda the voice acting pool will be six guys and three women....

Math adds up to a heck of a lot of useless and inane chatter that the "citizens" of your settlement will spout over and over again, until you decide to do the inevitable and depopulate the wasteland. Honestly though putting them out of their misery, because a super mutant "lasered them in the knee," is something that should get you good karma.





Speaking of which, there's been little talk of the different factions (beyond the biggies required for a fallout game). I'm hoping that we don't get a karma meter again. Going on a murdering spree to even out karma was profitable, but it really made you feel like a dick. Especially when all the big story events were either a "kill puppies" or "be Jesus" decision. New Vegas was light years ahead of Fallout 3 in that regard.

No way will they beat TW3 in lines of meaningful dialogue. Hell, CDPR spent a YEAR just recording all the dialogue. Sure some was 2nd and 3rd takes without a doubt, and yes there is some repetition in there, but nowhere even close to what you hear in a Bethesda game.

Still, I'm inclined to give them the benefit of the doubt that the quality of dialogue will be much improved for Bethesda.
 
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So, Bethesda seems to be in a d*** measuring competition with CD Projekt Red. They tweeted that Fallout 4 will have over 111,000 lines of dialog.
https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1

They compare this to Fallout 3 and Skyrim, and say that it's more than the two combined.



Let me check my mathematics.
Player character finally speaks (x2 sexes to choose from), half of the dialog in Skyrim seemed to revolve around petty and stupid conversation (stupid knee arrows!), Fallout 3 was made more than a decade ago, and knowing Bethesda the voice acting pool will be six guys and three women....

Math adds up to a heck of a lot of useless and inane chatter that the "citizens" of your settlement will spout over and over again, until you decide to do the inevitable and depopulate the wasteland. Honestly though putting them out of their misery, because a super mutant "lasered them in the knee," is something that should get you good karma.





Speaking of which, there's been little talk of the different factions (beyond the biggies required for a fallout game). I'm hoping that we don't get a karma meter again. Going on a murdering spree to even out karma was profitable, but it really made you feel like a dick. Especially when all the big story events were either a "kill puppies" or "be Jesus" decision. New Vegas was light years ahead of Fallout 3 in that regard.

Yeah but they don't have a Lannister in their pool of actors now do they.

Although Oblivion did manage to score Patrick Stewart. The only way to top that is bring Christopher Lee back from the dead and record some diabolical lines.
 
Yeah but they don't have a Lannister in their pool of actors now do they.

Although Oblivion did manage to score Patrick Stewart. The only way to top that is bring Christopher Lee back from the dead and record some diabolical lines.
Listen if we are going to bring people back from the dead to do diabolical lines its gotta be Vincent Price.

Also does anyone know if Ron Pearlman is going to be back to narrate Fallout 4?

 
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I vote for an Arnold Schwarzenegger voicing on some Power-Armored important NPC. Instant buy if they do

I've got a one liner they can use too:

I'LL BE RAD
 
Seems like Bethesda has finally decided to answer some questions.
http://bethesda.net/?utm_source=twi...ame/fallout-4-launch-and-beyond/2015/09/08/22

The short of it:
1) Season pass is all DLC, and will be $30
2) Creation kit will be released next year for PC.
3) "Regular" free updates will be a thing.


It sounds like Skyrim all over again. The game will release as a pile of bugs, and be fixed over a couple of months. Along the way, the "free" content will make sure buyers aren't angry, because the game is so buggy.

God, I hope it isn't Fallout 3 version 2.0. That game still requires a fire wrench just to get the GOTY version identifying all the content. The GOTY version that should just work, because it's a celebration of everything rather than an in=process work.
 
Anything on Mod Support there, 'Hoff?
 
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