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System Name | FumoffuFumoffu |
---|---|
Processor | Intel i7 4770K |
Motherboard | Gigabyte Z87X -UD3H |
Cooling | Corsair H100i |
Memory | 16GB DDR3 1600 Crucial Ballistix |
Video Card(s) | Sapphire AMD Radeon HD 7970 OC |
Storage | 1- WD 500GB 1- Samsung F2 1.5TB 1- Crucial M4 128GB SSD 1-256GB ADATA XPG SX900 ASX900S3 SSD |
Display(s) | Hanns-G HZ281HPB 27.5'' 3ms Full HD 1920x1200 WideScreen LCD Monitor |
Case | Corsair Graphite Series 600T |
Audio Device(s) | Creative Soundblaster X-Fi Titanium |
Power Supply | Corsair HX 750W Gold |
Software | Windows 7 Pro x64 |
Dear friends! Escapers! It is our pleasure to announce the beginning of a New Year discount on all Escape from Tarkov pre-order packages. It will be in effect just from December 26th until January 2nd, 2017, and offers 20% off the price of all packages. Do not miss out!
Get your pre-order packages here: http://www.escapefromtarkov.com/preorder-page
Furthermore, we have introduced a new option. From now on, you will be able to buy Escape from Tarkov as a gift. To do this, simply select the desired package on the pre-order page and then click on Buy as Gift button. After successfully making the payment, you will receive an email with the code to your e-mail address. The gift recipient will need to enter this code into their profile on the Escape from Tarkov website to activate it.
Battlestate Games wishes you all the best and a Happy New Year. Give gifts, be happy!
I am putting here information from EFT forums, Wikis, and Reddit posts from Devs.
This should make it easier for those interested to know more about it.
Weapon/Ammo Ballistics and Handling:
Shooting physics, as well as weapons and their customization, are something we are very proud of. The weapon is going to behave very realistically in combat, it will have recoil, jamming, misfiring, and bullets will have real ballistic model - they will shift trajectory after hitting an obstacle, will split and ricochet. Even the propellant gases will exit the muzzle brakes just like in the real life.
Weapon and Equipment Customization:
You already may have had a quick look at how detailed the customization is in the Action gameplay trailer. Almost any detail can be removed and replaced. The customization offers the degree of freedom that will allow any player to create a unique weapon configuration that suits his or her playing style. Customization includes the change of mags, installation of flashlights and laser pointers, tactical grips, various scopes and so on. On some weapons, even the trigger or charge handle can be replaced.
What about number of weapons?
There are many. For instance, we are going to have absolutely everything from the AK lineup that was ever issued. Beside weapon customization, we are also going to let players build their own MOLLE systems, adjust clothing and other equipment.
Steam?
Yes
Crafting?
The game is going to feature crafting, but not in the classic game meaning of this word. You won’t be able to make a machinegun out of wooden plank, duct tape and screws. The weapons can only be assembled from the real weapon parts, e.g. you can assemble the AK74M only if you find all of its details (mag, receiver, dust cover, bolt, barrel, etc). Apart from weapons, there will be other items to combine as well.
Ok....This game sounds realistic. How realistic?
The team of developers loves hardcore and realistic games, and, naturally, we would like to make EFT as realistic as possible in all aspects - health, combat, inventory management, character interaction, graphics, sound etc. Your character can fall victim to a number of hazardous influences, such as wounds, infections, dehydration, starvation and so on. He is also affected by hypothermia, concussions and obfuscations. Players will have to use correct medications at the right time, load weapons manually, use it carefully to avoid jamming... The list goes on.
How about Economics?
Yes, the game features a wide open dynamic economic system, where players will be able to trade both with other players and NPCs. The dynamics of economic system includes variable factors that are out of the player’s control. Floating exchange rates, shortage of goods, even trader’s health - all of this is controlled by the game AI.
Can I create a clan?
Yes, the game will feature a clan system that will allow players to assemble their own groups. There are no limitations in terms of clan activity. It can be a combat-centered clan that hunts other players, or a trade guild that has both traders and loot collectors, or something else.
This supposedly has RPG elements. Care to explain?
The main RPG elements in the EFT are the inventory system, leveling and character skills upgrade. New levels will be gained by acquiring new experience - combat, looting, healing, exploration, lockpicking etc. Skill upgrade system in Escape from Tarkov closely resembles that of the The Elder Scrolls, with skills being upgraded by repeating the same action, and player stats affected by learning.
There is one more thing that is truly unique about our bonuses and skills system. It is not limited by improving the stats of the character - he starts to to use different weapon grips, reload in a more skilled way, use medication smarter than before.
With every skill upgrade the player discovers new tactical opportunities, and the stats maxed to the top give access to the elite skills. Another new feature makes player forget skills that were not used for too long. The inventory system is represented by a classic slot-based inventory, split into backpack, vest, pockets, weapon equipment slots, etc.
Is there a single player campaign?
We do not intend to make an offline single-player campaign, though anyone is free to try and clear the game alone, without help from partners in co-op. However, we do recommend to find trusty partners for the final locations.
How will the game modes work? Are they session based?
In the classic meaning of this term - no, the game won’t be session-based. It has several playing modes. The player only has one life, and, with dying, he loses everything that was brought to the location or found in it. The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits. Moreover, the game is going to have an Arena mode, which closely resembles gladiator fights. Thus, although EFT technically does have a session in the scenario mode, it is only determined by the story, where player’s character has to escape from Tarkov. The free roam mode will have no time limitations, and in the Arena the game session will be limited by death either of player’s character or his adversary.
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